
Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.
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Reviews
Themes across 125 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great if you like tactical combat, it's like a single player combat-focused D&D adventure with interesting classes, abilities, and loot.
good
Just starting to get into this, but a very fun and interesting little game with a lot of replayability and quite a bit of interesting itemization. Hell, the game even managed to surprise me in the first couple of bits and really make me feel like, "Whoa, we're doing this? Already? Awesome!"
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Korean, Japanese
Hours played at review time, across 126 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a game that offers incredible class variety. Highly recommend for some chill gaming.
Great and unique roguelike with deep combat mechanics and a focus on build-crafting. Pros: - Highly replayable due to diversity of builds possible. Refining a plan for your character build over multiple runs until you get a win is very satisfying - Deep combat mechanics with a focus on tactical positioning, skill combos, etc. - Lots of lore (I don't care about this personally but many do) - Lots of loot and interesting uniques - Lots of content - Difficult, but only unfair if you choose to make it so - Meta-progression is limited to unlocking new character build options rather than increasing power, so you're building a sense of mastery with each run rather than grinding out long-term power/resources Cons: - Difficulty spikes are wild. there are numerous dungeons that can take a good amount of time to clear, so you will probably use autoexplore a lot as it's pretty easy to faceroll most of them. this unfortunately lulls you into a false sense of safety, which is broken by suddenly get one-shot by a random unique you didn't stop to read all the stats/abilities of. Thankfully the multiples lives in adventure mode makes this not completely end your run, I think there's too much slog to play on Roguelike (1 life) mode as you need to be constantly on-guard despite most of the content being trivial. - Campaign runs are pretty long and slow, and can get a bit samey as you re-run the same dungeons and quests - Some unlocks are RNG-dependent (i.e. some events and dungeons appear only in some runs, and some of those are linked to unlocks)
I think true rogue-likes might not be for me. But if you look at this game and think "Hmm I would totally like this." then I think there's a 100% chance you will. I wasn't sure if I would and after playing it I don't think I am, but I can tell it's a really good game for it's genre. The tutorial is short but shockingly enough to get a good grasp on the game in my opinion. Positioning in combat matters, builds matter and they can differ lots in the same class; there are probably endless builds. The music is awesome and the visuals are nice in their own charming way. This is probably already considered the best of the genre, but if there's anyone who hasn't happened to try this that likes traditional rouge-likes then you should try this. It's a cheap buy and the dev deserves it for the insane amount of content in this game. I just think that I prefer games that focus their depth more on other aspects than the ones that this game focuses on if that makes sense. Not a diss, just a personal preference. This game is a rouge-like and not a sim, there are sim-like elements in combat at times but this game is first and foremost a good traditional rouge-like.
Ce jeu est superbe. Du début jusqu'à la fin, que ce soit en normal ou en madness, votre personnage fera face à des monstres qui peuvent le tuer en un coup ou même être le contre ultime à celui-ci. Ce qui rend la découverte et l'exploration extrêmement intense, la peur qu'un danger inattendu survienne de nul-part est quasiment toujours présente et on se sent vraiment vulnérable en permanence. Je vous donne un exemple, mon dernier personnage (nightmare adventure) était un squelette arcane blade, en gros une sorte de mage qui ne peut pas regénérer de la magie facilement. Il préfère donc aller au corps à corps pour avoir une chance de provoquer des sorts à chaque attaque qui touche l'ennemi. Ce qui veut dire que si part hasard un ennemi avait la capacité d'aspirer ma barre de mana et de m'enlever la capacité de provoquer un sort au corps à corps (ce qui n'est pas si rare que cela) mon perso devient complètement inutile en l'espace d'un tour et peut maintenant se faire tuer très facilement. Je suis pas un expert de TOME, mais je sais que ce genre de situation est monnaie courante dans le jeu et ça le rend pour moi très intéressant. Les classes sont variées et toutes très différentes et font parties des plus originales que j'ai vu dans un jeu en générale. (J'ai jamais encore joué un Chronomancien mais ça a l'air BONKERS) Les races ont toutes leur utilité et peuvent avoir de bonnes synergies avec les classes. Le loot est très satisfaisant et récompense énormément la prise de risque et c'est probablement la partie la plus importante à maitriser en premier si vous ne voulez pas que votre perso aie la durabilité d'une chips. Pour finir, ce jeu est doté d'une commu encore active à ce jour qui aide beaucoup les nouveaux joueurs avec des tutoriels pour les débutants qui existent pour toutes les classes et pour mieux comprendre comment le jeu marche dans l'ensemble. Il est donc facile d'obtenir de l'aide ou des conseils si on est bloqué en posant une question dans le chat international par exemple.
pretty good
A real blast for it's day I bet. Inspiring
This game probably has some of the most customizations possible in any game hands down. Each class plays incredibly different and can make the game feel entirely different. I personally like the graphics of the game a lot because I've always been a fan of this art style. The one thing that you have to get used to is the fact that you are going to die a lot, and so you shouldn't get too attached to any of your characters and use each run as a learning experience. If you're a fan of roguelikes and RPG games, this is one of the best.
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