
Tales of Fearless Online is a 2D MMORPG. This old-style hardcore game has pixelated graphics that bring a nostalgic feel. With 17 unique classes and profession systems, it offers a rich and diverse gaming experience. Get ready to embark on an epic open-world adventure!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Was a decent game, but they decided to allow everyone to bot with no consequences. So there is no point in playing anymore. The updated the game and added maleware into it. Stay away from this game.
The creator has bribed the community more than once for up votes on steam. Its very pvp based with kind of clunky targeting. Farming isnt viable in it since tools break. Overall un pleasant for me.
Full Disclosure: I use the same engine as the developer behind this game and I am also making an MMO. I hate being this critical of a project from an indie dev, especially one within the same community as me, but this is a bad game. Starting off: Be warned this dev has left the project for very long periods of time without communicating what they're working on or if they're working on the game. This review is after their big "relaunch". There is a ton of obviously AI generated art used. It sticks out like a sore thumb. It's not even remotely passable AI art, it's stuff that looks like it was generated 2-3 years ago. Then there's the mixing of assets, everywhere you look the game looks like it was cobbled together from 4-5 different games. A good chunk of assets are the stock engine assets and a lot of the custom assets just don't look good or have bugs. Like the character sprite for Malnuk? having this weird "hop" animation when it cycles into it's idle animation. Next up, the UI. It's also not good. It's a mix of the base engine UI, poorly made UI assets, and AI generated UI assets. Now onto actually playing the game: it's also not great. You're thrown into a very odd character creator to start with, lots of long text boxes are thrown at you but they explain very little, the story repeats itself a lot and doesn't make a ton of sense. It's possible it makes more sense later, but I'm not sticking around to find out. Once you get into the actual game world, you're greeted by a bunch of NPCs standing around that tell you to go complete other quests first. You'll eventually find the one guy with a quest (with his quest marker hidden by a giant block of text) and he shouts at you to go fight some goblins that are attacking. No real context or reason, just screaming at you about the goblins. Oh and there's floating text literally everywhere, covering half the game world and overlapping with stuff like the quest markers and NPCs. If you make the mistake of heading North, you're going to be assaulted by a wall of sound coming from a group of about 20 NPCs on a constant loop fighting each other. I gave up right around here. There's just an overall lack of effort and polish in pretty much every aspect of the game, and I barely made it out of the tutorial area. This game also has microtransactions that cost upwards of $65 USD, $70 after taxes. It's not in early access, this is meant to be a fully released game. If you're gonna charge those kind of prices for microtransactions, you can't dodge criticism by being a F2P or indie game. I would not recommend it in it's current state, at all.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
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免费网游,没有中文。 机翻简介: 我向大家介绍一款2D MMORPG《Tales of lessness》(ToFo)。 这款游戏是基于一个幻想/中世纪的世界,你决定离开你的家乡岛,帮助对抗在地下世界被封印了两千年后又回来入侵大陆的恶魔。 当创建帐户时,您可以选择几个种族之一,都有他们独特的类,种族和类是: 人类 物理亲和力:盗贼(DPS单目标/高伤害后期游戏,主要统计“AGI”) 物理亲和力:角斗士(坦克/控制) 魔法亲和:神秘主义者(巫师/群体控制) 精灵 物理亲和力:游侠(游戏前期远程DPS /高伤害,后期爆发,基础攻击穿过目标,主要属性“AGI”) 物理亲和:保护者(坦克单目标/满坦克,无懈可击技能,两个嘲讽,一个在区域和屏障,最适合Raid boss) 魔法亲和:精神(治疗/缓冲,所有类型角色必备) 兽人 物理亲和:残酷(高DPS近战/全爆发,游戏中强度最高的职业,PvP难度高) 魔法亲和:术士(高DPS单目标/群控,高DPS) 潮汐 物理亲和力:毒蛇(高DPS近战单目标/全爆发,PvP最好的职业之一,主要属性“AGI”) 魔法亲和:萨满(高DPS爆发/关闭支持/治疗MP和减益,PvP游戏后期) Maluk 物理亲和力:野性(高DPS近战单目标/全爆发,没有人群控制,最强的AA,疯狂的后期游戏,高PvP难度) 魔法亲和:地狱(超DPS单目标/全爆发,反战士,超大规模伤害,中后期疯狂) Dracov 物理亲和力:枪骑兵(中等DPS AOE /简单游戏,多个AOE技能) 物理亲和:龙骑士圣骑士(非坦克DPS /高DPS,有嘲讽,专注于攻击) 物理亲和:龙战士(高DPS近战/职业在PvP中具有高难度,PvE具有中等难度) Saralos 物理亲和:忧郁者(高DPS弓使用者,方向技能,奚落生物的职业,在大规模PvP是一个很好的职业) 魔法亲和:火术士(高DPS AoE,大多数技能都在区域,最适合集体养殖的职业,但它是一个玻璃炮)。 各种游戏内部系统确保玩家不会感到无聊,其中一些是: 生活技能:捕鱼、采矿、收割、锻造、烹饪、炼金术等等, 公会,公会老板和GvAll城堡围攻 很多任务,有些是秘密任务。 有难度的突袭boss,并不是所有的boss都很容易。 单人和团队地下城,所有这些都可以每天完成一次。 工艺品,物品附魔(目前只有武器) 更重要的是,我请求大家在想法上提供帮助,正如我所说的,批评是受欢迎的。 游戏还处于测试阶段,也就是说,所有内容都是大型测试的一部分,可以修改一些内容。 提前感谢大家的关注。
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A great base game with active Dev. The abundance of obvious seudo bots and people macroing skilling while afk for hours on end everywhere make the game feel empty with little to no one to interact with though.
Jogo escamer, ja lançou o jogo 3x vende pacotes de fundador e depois fecha o jogo, reabre e não da compensação nenhuma para os jogadores. Bosses bugados, classes desbalanceadas, ADM não tem noção nenhuma de como se comunicar com a comunidades, totalmente despreparado, esta foi a ultima vez que tentei jogar isso. Boa sorte para quem quiser tentar, o tempo vai mostrar para vocês o quão ridiculo é a administração desse jogo.
Two thumbs down
gente, o jogo é top, recomendo de mais, passa na live do mage e cobra ele a vip, ele ta dando de graça !!!!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.