
Takara Cards is a unique tactical deck-builder RPG about chasing space dragons in a sci-fi fantasy universe. Create your deck as you explore sectors, fighting your way in deep puzzly combat. Every decision you make affects your Ship and Character: Each new adventure offers new surprises!
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About

Takara Cards is a roguelike deck-builder where you create a Cadet and search for the legendary Space Dragons who stole from the Federation!
Choose from four unlockable races, each with its ship: The fearless Dwarves, the intuitive Humans, the mystical Orks, or the glamorous Elves!
Build your deck while exploring the Cosmos, and choose from a handful of Maneuver and Equipment cards earned in story events, level-ups, and stores.
Unlock new races, and create new characters and strategies:
Earn extra XP in combat by doing a chain of COMBOS!
Plan and make your turns never end: Defeating a wave of enemies recharges your batteries.
You might even resort to using your whole ship as a weapon!

Choosing what’s your starting reputation can be as important as your choice of cards:
What’s your Reputation?
Are you a fast learner, a Proud Genius?
Business comes easy for you, maybe a Born Seller?
Are you a gifted pilot, something like a Naive Prodigy?
Keep in mind Reputations aren’t permanent and are passive of change through events in your journey.
Your response to events influences your reputation and deck: Karma will be generated during your interactions.
Say you respond in a blessed way… you’ll get blessed Karma and Reputation!
You rather be a badass? Guts Karma is out there somewhere in the Cosmos!

Buy authorized equipment from the Guild or not-so-official ones from the Pirates.
Smuggled equip cards travel around the galaxy, and you could end up as a mule...
You might be able to steal cards if your reputation of Thief turns up, but be aware:
Your chances of being caught are also defined by your Karma!

Play cards in a DEEP, PUZZLY, and chill turn-based combat.
Over 140 cards and 40 units!
Create your character by choosing species, cards, and reputation!
Your Deck is your Pilot and your Ship: Build it by venturing through the Cosmos and Events.
Synergize between dozens of UNIQUE cards to clear the board of enemies in ONE turn.
Destroy enemies and recover resources that can be exchanged for various supplies - or use them as ammunition!
Exoteric Karma system that influences your Character and Events.
Events with voice acting inspired by tabletop RPGs.
Hand-painted artwork inspired by 80's anime!
Lore and strategies are accessible within the game in the Codex!

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil*, French, German, Spanish - Spain, Polish, Russian, Thai, Turkish, Ukrainian, Simplified Chinese, Korean +5 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Откровенно говоря, я не любитель декбилдеров, однако эта игра зацепила своим необычным геймплеем с перемещением по полю. Разные классы позволяют создавать свои билды, основываясь на сильных и слабых сторонах каждой расы. Мне больше всего зашли эльфы на дальних атаках. Ачивки получаются достаточно просто, дольше всего присидел с доставкой груза, т.к. процесс рандомный, остальное же вполне себе. В целом, достаточно не плохой вариант провести пару-тройку вечеров. https://youtu.be/K0YNyC1sn78
指引太少,UI和画面都感觉很奇怪,有时还会有战场上所有单位都不显示的bug,玩法也无趣,没有优点。
Takara Cards is a stylish and ambitious blend of deck-building, grid-based tactics, and roguelike exploration, wrapped in a pulpy space-fantasy universe that immediately sets it apart from more traditional card battlers. The game begins with you choosing a Cadet from one of four races—Humans, Elves, Dwarves, or Orks—each piloting their own ship and bringing distinct personality and strategic nuances to a run. From there, the adventure takes shape as you travel through procedurally generated space sectors in search of the legendary Space Dragons, mythical beings whose presence offers both threat and opportunity. This framing creates a sense of purposeful exploration while still leaving room for emergent storytelling as you encounter events, battles, and branching decisions that shape your journey. The heart of Takara Cards lies in its tactical combat system, which unfolds on a compact 3×3 grid. Every maneuver—attacks, movement, defenses, and special actions—is tied to the cards you’ve collected. Each turn becomes a small puzzle: positioning your ship, anticipating enemy patterns, and managing limited energy resources to execute the most effective sequence of plays. The game encourages synergy, rewarding players who craft decks with complementary abilities that allow for decisive, sometimes devastating turns. Moments where everything aligns—when a chain of maneuvers leads to clearing an entire encounter in a single explosive play—are deeply satisfying and reinforce the feeling that strategy and clever deck construction truly matter. At the same time, enemy aggression and unpredictable hazards ensure that battles remain tense and never devolve into autopilot. Outside combat, exploration is defined by branching paths, event nodes, and resource management. Each sector contains shops, encounters, ports, and opportunities to grow your deck or adjust your ship’s capabilities. A karma and reputation system adds further nuance: your decisions influence how factions respond to you and can affect the rewards or penalties you receive in later events. This injects light role-playing elements into each run, making choices feel meaningful rather than purely cosmetic. While the core structure echoes other roguelike deck-builders, Takara Cards differentiates itself through its mixture of strategy, exploration, and narrative flavor—a combination that gives each journey a sense of character and unpredictability. A defining strength of the game is its visual identity. Takara Cards leans hard into a retro-anime aesthetic inspired by the bold, colorful style of 1980s science fantasy. Hand-painted-style illustrations of ships, monsters, and environments give the game a sense of personality and charm uncommon in indie card battlers. The character art, card designs, and UI elements feel cohesive, contributing to an atmosphere that oscillates between whimsical and heroic. Occasional voice acting during encounters adds flavor, helping the world feel alive without relying on heavy storytelling. The aesthetic consistency makes even the simplest interactions feel more distinctive, turning what might otherwise be a conventional roguelike into something with a clear emotional and stylistic identity. That said, the game’s ambition occasionally outpaces its polish. The early hours can feel overwhelming due to the number of systems introduced at once—deck mechanics, grid movement, resource constraints, ship upgrades, faction reputation, and random events. While most players eventually find a rhythm, the initial learning curve is noticeably steep. Some interface elements are utilitarian or dense, with icons and layouts that prioritize functionality over finesse. Additionally, the procedural structure, while offering replayability, can suffer from repetition during extended play. After several runs, certain events and patterns begin to reappear frequently, slightly diminishing the sense of discovery that fuels early progression. These limitations never break the experience, but they do highlight the game’s indie origins. Despite these rough edges, Takara Cards succeeds in delivering an experience that plays to its strengths—tactical depth, stylistic flair, and replayable variety. Its compact grid-based battles feel dynamic and satisfying, its deck-building systems introduce meaningful strategic choices, and its universe of space dragons, quirky factions, and cosmic encounters is charmingly unconventional. The game runs smoothly on a wide range of hardware, including lower-end PCs and handheld devices, making it accessible to players who appreciate strategy games but may not have high-spec machines. Taken as a whole, Takara Cards is a compelling and imaginative deck-builder that stands apart through its setting, its tactical battles, and its focus on creative combinations. It may not have the endless variety or polish of the genre’s giants, but it offers a focused, flavorful experience for players who enjoy thinking carefully about each move, crafting meaningful card synergies, and exploring a vibrant space-fantasy world. For fans of roguelikes, tactical combat, and richly stylized indie projects, it’s an adventure worth taking—and one that rewards experimentation, patience, and strategic imagination. Rating: 8/10
This game is sweet, simple but challenging gameplay. A recommend. Takara Cards does many things right. This is a simple card battle in a grid-based battlefield. There are many things could influence your card, like karma and equipment so even with the same card it could give you different result based on RNG. You improve your karma by interacting with the world at each stop after each battle. Each starting race also offers unique playstyle so if you get bore in 1 character you could create another for unique feels. The art design of this game is phenomenal, from simple enemies drones to character avatar, from sector's environment to cockpit's view. The music of this game is also S tier chilling slap. I even recommend you buy the soundtrack to chill outside of gaming. The game content is too short. While it could be endless because of roguelite nature of the game, but it took you about 10 hrs to see all it is in the game. This may not be a con for many, but this game could be so much more with its various system in place. The chat log in each section is small, but offer VALUABLE information and exchange, but because it is small, most player will miss it when they visit a shop. The character design, while looks so unique, is kinda only a 2d picture, wish there is more to see or interacting with it. The final boss is a chat dialogue, not a fight. Yes, you read that right. Devs admitted the final content has to be cut. Don't know if they ever have plan to expand on this later atm. Give the game a try, even at its full price, this game certainly worth your time in it.
Very confusing game with far too much visual noise.
Roguelite tranquilo, despretensioso excelente para jogadas rápidas. Boa dublagem!
Ill be honest I didn't expect much from this game since I bought it as a mystery game on Fanatical. But it turns out this game is a little gem and really fun to play. The art in the game is really unique and in its own ways adorable in a good way. When I play it, I feel cozy and it take me back to a simpler less stressful time. The game mechanics are fun especially when you try to decide if you want to max out equipment and give up scrap space (which can be used to sell for money or use cards in combat and maybe even sell to the Scrap Queen for major profit) and trying to manage traits you take on willingly or your character gets cursed and must go to a temple to cleanse themselves. I really recommend the game and I hope they get more recognition!!
Neat card game on a small grid. I had fun with this one
Card battler probably inspired by FTL,
Siempre vuelvo, relajante y adictivo, bien construido. Un solido 10.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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