
Takara Cards: Academy is a free Prologue version of Takara Cards, a unique tactical deck-builder RPG. Chase space dragons and create your deck as you explore sectors, fighting your way in deep puzzly combat. Join the Federation Academy!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
In this free prologue of Takara Cards, you can create your Cadet and venture into the first sector of your adventure in search of the Space-Dragons who stole from the Federation.
Build your deck while exploring the Cosmos, and choose from a handful of Maneuver and Equipment cards earned in story events, level-ups, and stores.
Earn extra XP in combat by doing a chain of COMBOS!
Plan and make your turns never end: Defeating a wave of enemies recharges your batteries.
You might even resort to using your whole ship as a weapon!
Genres
Stats
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil*, Russian, Thai +2 more
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Takara Cards: Academy is a promising start to what could be a great new card game series. As a free prologue, it offers a taste of the full game's strategic depth and engaging storyline. The unique blend of deckbuilding and tactical combat is refreshing, and the art style is visually appealing. While the game is still in development, it shows a lot of potential. The tutorial is clear and concise, making it easy for newcomers to learn the ropes. However, there's room for improvement in terms of customization options and endgame content. Overall, Takara Cards: Academy is a solid foundation for a more extensive game.
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Everything has been overdesigned except for the core gameplay. Nothing is conveyed to the player in an intuitive way. The actual encounters are overly simplistic, but maybe that's because this is just a demo listed as a standalone game.
5+
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $671.9K | 1.7K | 81% | $9.99 | |
| $1.3K | 11 | 55% | $3.99 | |
| $0 | 58 | 90% | Free | |
| $0 | 133 | 94% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — |