
The world is your canvas in this innovative first-person puzzle platformer. Tag walls and other surfaces with different colors of spray paint to reveal new ways to navigate each level, including bouncing off, sliding across, and sticking to the surfaces you paint.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About



Genres
Stats
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] Despite the game having fairly simple visuals, gameplay is good enough. Just like in Portal Painting Initiative obtain gun which can spray on empty walls, floors, ceiling, etc. Paint can washed off too if needed. By gathering spray cans with different colors obtain different abilities: super jump, super speed or just stick to the blue. By combining powers of paint tagging become the ultimate hero of your future. Level design is mostly good but basic. If simple visuals are too much to hold you off this title then just skip it. Very short, can be finished under 30 minutes. Keep in mind that game must be completed on one sitting, there's no saving between the levels. I accidentally exit... Sorry, not enough time to start over. Overall play Portal, but still might be worth checking out. [/h1]
Простая демонстрация концепта. Удачная.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fun but pretty basic platformer, portal 2 is the only reason i know about this
If you like the gel mechanics from portal 2, then, you'll probably like this. The quality, is a little on the lower side, but still enjoyable. Only problem I had, was that, when you close the game, and reopen it, all of your progress is gone, wiped. So, yeah. For a single sit-through, it's alright for a game. Not really to replay or anything though.
Guys we found The Power of Paint, time to Tag. Short game that inspired the gels in Portal 2, here you get to use one of them that didn't make the cut, adhesion paint!! Very disorienting but super fun to use. If you want a game like this that is actually set in the Portal universe you should play Aperture Tag
I remember playing this game as a very young child I cannot believe it was only 15 minutes long (and I honestly took my time sometimes) It had such a profound impact on me its honestly the reason I am so invested in puzzle games and am so comfortable with first person and gravity changing surfaces I am so glad this game has been uploaded to steam!
I love sniffing paint
"Tag: The Power of Paint" is one of literally thousands of student projects infesting Steam. It's from DigiPen. While student projects tend to be better quality than most "amateur" games, we must still question what value they have for gamers. This isn't a fully fleshed out game. It's the result of an academic exercise and has much more limited value than a professionally developed game. Educational institutions should not be using Steam as a dumping ground for homework assignments. It helps their marketing and makes students feel good, but it puts the business before the needs of gamers. The students, inspired by games like Portal and Q.U.B.E, made a game about "tagging", which is more commonly referred to as "baby scribble"... the markings that impoverished and poorly educated youth scribble on public buildings that looks indistinguishable from the "work" that a three year old with a crayon will put on people's walls 2 minutes after becoming unsupervised. So yeah, DigiPen is glorifying that artless vandalism. The idea behind this unpolished and mostly incomplete feeling puzzle platformer concept is that painting surfaces with different coloured paints then touching those surfaces has different effects, for example painting red paint on the floor then running over it makes you run fast. Touching green paint makes you jump, so you might want to paint a red run-up to a green spot to get a speedy long jump, you get the idea. The graphics here are particularly awful, minimalist low poly untextured environments, so bad that it actually stands out as one of the worst looking games on Steam. Quite an accomplishment. It's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. You're forced to sign a highly questionable yet legally unenforceable End User License Agreement... for such a relatively low effort, low quality product, this comes across more as a delusion of grandeur than anything else. This agreement includes questionable requirements that may attempt to revoke consumer law protections that gamers expect to have, which is also highly problematic. Developers must learn they are here to serve gamers, not control them. I had my cat walk over the keyboard while the EULA was displaying, which fixed that problem for me. Let's talk about pricing and the actual value this has for gamers. It would be unethical for students to try charge money for their homework assignments, so you don't have to pay any money for this. But you'd still have to spend your time downloading this, and "time is money", as they say. There's the other problem, too... as a student project, this wasn't made for gamers. There's no requirement for them to polish and balance the game properly, all they need is something to show the faculty so they can get their grade and move on. Let's once more ask... why is that good for gamers? It's obviously not delivering a solid product. Yet here it is, on the store page, and here you are, reading my review for a student demo that's going to waste your time. While genuine amateur developers who made real products get ignored because they have to compete with this stuff. In some ways, this deluge of student projects on Steam is harmful to everyone. Despite having no up-front cost, this failed to appeal to the 130 million+ gamers on Steam. SteamDB shows this peaked at less than 100 concurrent players... they couldn't even break three figures! Even though it's free, it's a dismal reception, but it's easy to see why gamers rejected it. Given that this free student project won't count toward your game collection or add any achievements, and because it's not really a full game and more of a homework assignment, it's not a worthwhile download.
dosnt save your progress. 2/10
windows 7 ass game i like
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Cyber Hook | $1.1M | 4.2K | 95% | $14.99 |
| Supraland | $984.8K | 15.1K | 95% | $3.99 |
| Red Trigger | $415.5K | 2K | 89% | $6.99 |
| Alien Removal Division | $0 | 1.1K | 89% | Free |
| SEUM: Speedrunners from Hell | $1.1M | 3.1K | 95% | $14.99 |
| DeadCore | $485.1K | 2K | 85% | $9.99 |