
Tactics Ogre, crown jewel of the tactical role-playing genre, is reborn! Based on the 2010 release, the game features improved graphics and sound, as well as updated game design, bringing to life a new Tactics Ogre that remains true to its roots.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 4.6Kreviews | 73% | — | $1.9M |
| $59.99 | 2.3Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
当你尝试用自定义名称时就会闪退(必现),而且这是在新手引导阶段就会出现的问题。 我觉得这是绝对不应该被容忍的,只要游戏有一丁点测试就不应该出现这样的问题。 The game crashes when you try to use a custom name (reproducible every time), and this issue occurs during the tutorial phase. I believe this is absolutely intolerable—such a problem shouldn't exist if the game had undergone even a single bit of testing. Simplified Chinese and traditional Chinese both exist the problem.
재밋어요. 스토리도 괜찮고
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.22/day in the week to Aug 4 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $14.99−70% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 855 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常好玩 而且懷念
Boring.
很好
Tactics Ogre holds a special place for anyone into SRPGs and with Reborn there is everything that you loved about the original with a lot of quality of life adjustments. Being fully voiced is a major bonus too, giving it another level of immersion that was not there before. It should be experienced by anyone wanting expand their RPG portfolio. There is nothing negative that I can say outside of not allowing you to grind your units above the field level. Outside of that, this is a near perfect game for myself.
Es un buen juego tipo tactics. Se siente repetitivo, pero tiene su buena profundidad y posibilidad de personalización. Similar a Final Fantasy Tactics y Triangle Strategy aunque creo estos dos son mejores que este.
스토리 하드 캐리 명품 SRPG, 파고들기 요소는 너무 힘들었고, 전체적으로 편의성은 올드한 느낌
옛 추억에 젖어 구매하고 잠시 해보고는 이걸 내가 왜 샀나 후회했다. 이래저래 불편하고 그래픽도 후지고, 그랬는데 생각날때마다 하고 있네. 역시 명작은 명작. 이거 하다보면 재밌다. 좀 힘들고 어렵긴한데, 합성 되팔이로 골드 벌어서 부활과 체력회복제만 채워넣어도 난이도 훅 떨어져버린다. 근데 난이도 떨어뜨리면 좀 재미가 덜한듯?
很肝很耐玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $470.4K | 809 | 82% | $24.99 | |
| $367.9K | 581 | 80% | $19.99 | |
| $59K | 142 | 65% | $14.99 | |
| $9.8K | 22 | 95% | $14.99 | |
| $3.2K | 8 | 88% | $14.99 | |
| $1.5K | 7 | 71% | $7.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9M | 2.8K | 84% | $12.99 | |
| $1.9M | 4K | 79% | $14.99 | |
| $1.9M | 2.8K | 84% | $19.99 | |
| $1.9M | 9.6K | 93% | $9.99 | |
| $1.9M | 3.4K | 98% | $24.99 | |
| $1.9M | 3.5K | 75% | $14.99 |