
Tactics Ogre, crown jewel of the tactical role-playing genre, is reborn! Based on the 2010 release, the game features improved graphics and sound, as well as updated game design, bringing to life a new Tactics Ogre that remains true to its roots.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 4.6Kreviews | 73% | — | $1.9M |
| $59.99 | 2.3Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I loved this game and think you should play it if you like tactical RPGs or even just Final Fantasy Tactics. I basically like all of Matsuno's work, so go ahead and buy Final Fantasy 12 while you're at it. Gameplay: If you have played Final Fantasy Tactics, this will feel familiar, though the battle system seems to be a little bit deeper in this game. I never played the original, so I don't really understand the gripes about the card system or number of skills you can equip. Customization did sometimes seem a little limited in the sense that most classes have a few must-have skills in my opinion, which left less room to experiment with the others. But this doesn't seem like a huge deal to me. I liked the large variety of classes and that the game doesn't really hold your hand too much. For example, I was grinding in a dungeon toward the end of the game and happened to discover by accident that I could recruit a necromancer, which then led me to discover that I can turn my griffons into zombies with the necromancer. This then caused me to develop an entirely new battle strategy that involved wide-spread battlefield disruption instead of the battles of attrition I had been waging with dragons because the zombie griffons automatically resurrect themselves after a period of time and so I didn't need to fear permanently losing them. Very cool that it felt like I figured that out on my own. Writing: This is one of the few games with a large amount of dialogue that I don't think reads as incredibly juvenile, cheesy, or simple. I think the characters, the plot as a whole, and the decisions you make along the way are interesting and compelling. Even the most ridiculous character in the game (the protagonist's sister) can be read in a way that adds tons of texture and depth to her psychology. There is a confrontation with the divine, as in many JRPGs, but again it is done so much better than in other games--where it seems awkwardly stuffed into the latter half of the plot. The human, political drama never feels like it is hijacked by some out of left field god slaying duty. Really great work! Graphics: I really like the art style used here, though I can't help but sometimes think that this, artistically, feels like a generic Final Fantasy Tactics. Only a few classes have visually interesting styles, like the necromancer, for instance. The one that grinds my gears about this game--and Tactics as well--is that unique units come to take up a large portion of your party (unless you intentionally go generics only and miss out on the minor story beats), but their costumes don't change with their classes. As far as gripes go, this is minor, but I wish the cool costumes for the various classes transferred onto the unique units. Technical: Runs great on Bazzite--no crashes or performance issues.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.22/day in the week to Aug 4 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $14.99−70% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 855 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Brilliant game
fun time
日本的游戏真是越做越差了,没有创意
Love this game, spend over 116hrs in 2 weeks, I just hate on how they set it up. YOU WONT be able to get certain characters if you chose certain paths. I hate that,
Classic. super time consuming. Final boss unfair. get it on sale.
屎
Gostei muito da NOSTALGIA. Recomendo para quem quer matar a saudade.
꿀잼(추억1점) 4/5
if you like FFT or FFTA then this is the game for you.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $470.4K | 808 | 82% | $19.99 | |
| $247.6K | 391 | 76% | $19.99 | |
| $59K | 142 | 65% | $14.99 | |
| $9.8K | 19 | 95% | $14.99 | |
| $3.2K | 8 | 88% | $14.99 | |
| $1.5K | 7 | 71% | $7.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9M | 6.4K | 91% | $19.99 | |
| $1.9M | 5.5K | 91% | $11.99 | |
| $1.9M | 2.8K | 84% | $19.99 | |
| $1.9M | 9.6K | 93% | $9.99 | |
| $1.9M | 3.4K | 98% | $24.99 | |
| $1.9M | 3.5K | 75% | $14.99 |