
Niche Puzzle RPG that can be played for 10,000 hours. A resource management game with overwhelming "functionality" to conquer games with overwhelmingly high difficulty. This game is inspired by Tower of the Sorcerer. (The free main package can only be played for just 1000 hours.)
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
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💀💀Unless you plan to play for at least 100 hours, you won’t need any DLC at all, so we STRONGLY RECOMMEND against purchasing it.💀💀
(The DLC features stages that are orders of magnitude more difficult than those in the main game, so buying it before you’ve mastered the main game is a complete waste of money.
Also, since Steam supports refunds, if you accidentally purchase it, We strongly recommend requesting a refund as soon as possible.
The latest DLC is very challenging unless you’ve played for at least 1,000 hours.)
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*The following text was recommended by players in the community, and we have obtained their permission to use it.*
About the Game
Enter the Tactical Nexus:
What lies underneath the cute and colorful pixel-art RPG facade is nothing less than one of the world’s most difficult hand-crafted puzzle games. A combination of resource management, logic puzzles, and tantalizing power-ups are your tools to climb up the enemy-riddled floors of each Magic Tower! Tactical Nexus is a single-player Magic Tower game inspired by the classic game “Tower of the Sorcerer,” combining magic, power-ups, and multitudes of monstrous foes to defeat and delve deeper into each Tower!
From the team:
This is our Puzzle RPG that can be played for 10,000 hours. A resource management game with overwhelming “quality-of-life functionality" to conquer puzzles with overwhelmingly high difficulty. One of the world's top 3 indie games in terms of average play time.
Features and Content
The base game includes twelve Magic Towers, with dozens of hand-crafted floors to navigate, explore, and grow your power! The base game can reward you for hundreds of hours of gameplay with continued meta progress that allows you to take another step further!
There are no random elements used, no procedural generation, and to advance you’ll need to find the best way through your enemies and reach the ‘Clear’ tile. Every tower will remain the same each time you play it, yet you can grow stronger!
Undo and redo every action instantly! Save, and see what happens when you try things in a different order or do something a little different! Load into a previous game state instantly and compare with Status Stamps!
Scout each Magic Tower’s depths to further your own insight and plan meticulous routes with shareable Memos!
Score well to earn meta-progression resources, Sunstones and Medals. Reuse them each time that you start a Magic Tower, and unlock new depths! Face the difficult Nexus stage, or perhaps even the terrifying ‘Clowns’!
Achieve ‘Pure’ scores for more Sunstones rewards by playing a tower without meta-progression medals.
Thousands of hours of deep strategy and tactical decision making gameplay are able to be enjoyed without any mindless grind: Return to each Magic Tower with more meta resources to improve your score, obtain more Sunstones and upgrade your Medal to the max, and repeat the cycle, with each step only becoming a more difficult puzzle to solve!
Blunder your way through the world’s most accessible NP-hard problems disguised as treasure rooms with trillions upon trillions of permutations and even more novel solutions.
No microtransactions! Advance only by the best Tactical strategy! Each DLC contains several complete hand-crafted Magic Towers with dozens of floors, new mechanics and gimmicks, each with new meta progression resources, adding another layer of meta progress to all previous towers for a compounding effect of thousands of hours of gameplay!
Take on the later DLC Magic Towers when you’re ready, without needing to wait for them to be on sale: Tactical Nexus DLC will not be discounted before 2027!
No mods and no NSFW derivative works are permitted due to various legal limitations. TeamNexus strongly encourages use of its systems and design, so feel free to implement a ‘Nexus system’ into your own game or mods for other games!
Join the Human Hive Mind
A robust Discord community server invites all players to share their high scores as well as their Memos and strategic insight. Work together to find the best solutions that you can—there will always be a way to improve! Become the trailblazing hero with the most Sunstones, find new routes and solutions, or make new friends as you learn to play one of the world’s hardest games!
"Won't using the Discord for help make the game no fun?"
This is normally the case for a puzzle game, and in a few situations, you might find a particular experience more hollow in Tactical Nexus due to the help you receive, but Tactical Nexus does avoid a common 'pitfall' of difficult puzzle games:
it never ends or runs out of genuinely novel problems with extremely particular solutions.
Tactical Nexus remains in active development with more DLC on the way!
The small development team is always looking for feedback, will respond to your messages and questions on the Discord server, and even implement your suggestions.
"Chapters list"
Chapter 1 -Tactical Ground-(6 Games) Main package
Chapter 2 -Tactical Earth-(6 Games) Main package
Chapter 3 -Tactical Cloud-(5 Games) Download content Recommended:30 Sunstones / Recommended play time before purchasing this DLC:80hour
Chapter 4 -Tactical Star-(6 Games) Download content Recommended:100~150 Sunstones / Recommended play time before purchasing this DLC:120~150hour
Chapter 5 -Tactical Night-(4 Games) Download content Recommended:250 Sunstones / Recommended play time before purchasing this DLC:250~350hour
Chapter 6 -Tactical Rainbow-(3 Games + 8 Gates) Recommended:150~200 Sunstones / Recommended play time before purchasing this DLC:250~500hour
Chapter 7 -Tactical Aurora-(4 Games+ 7 Gates) Recommended:400~1000 Sunstones / Recommended play time before purchasing this DLC:600~1200hour
Chapter 8 -Tactical Moon-(4 Games+ 5 Gates+ 6 Inflator) Download content-under development Recommended:800~2000 Sunstones / Recommended play time before purchasing this DLC:800~1500hour
Chapter 9 -Tactical Sun-(5 Games+ 4 Gates+ 17 Inflator) Download content-under development Recommended:1200~3500 Sunstones / Recommended play time before purchasing this DLC:1200~2200hour
Chapter 10 -Tactical Finale-(7 Games+ 3 Gates+ 11 Inflator) Download content-under development Recommended:2000~5000 Sunstones / Recommended play time before purchasing this DLC:1800~3500hour
Extra Chapter -Tactical Dream-(10 Games+ 26 Inflator) Download content-under development Recommended:3000~7000 Sunstones / Recommended play time before purchasing this DLC:2500~4500hour
Extra Chapter2 -Tactical horizon-(10 Games+ 10 Inflator) Free DLC-under development
(Contents after Chapter-8 are subject to change)
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i can tell im going to play hundreds more hours
Although relatively bare bones in its presentation, this magic tower game is fun to play if you like optimization challenges. You fight enemies in massive dungeons and can use resources earned from previous runs to help you with future ones. Although this is a massive game that few will ever explore to its fullest, even 10 hours is enough to see what makes this game special.
没有显伤没有楼传,布局堆水空,评价为小杯 定性的讲,这个塔的质量大概过不了wdmota的审核,wdmota上面的随便一个塔游戏体验都比这个好一大截 而且价格还巨离谱,dlc加起来直接上天 地图图块辣眼睛而且有时难以分辨能否通行 Lacks crucial QoL features like damage display and floor warp. The map layout is highly repetitive, which compounds on the problem and makes it much worse. Also ridiculously overpriced Map tilesets are not eye-friendly, and it's sometimes difficult to judge whether they are passable
Related
Related
Trends
Modeled estimate over time.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
IS FUN. GIVE IT A TRY and see the various stages/puzzles! But... It is crashing too often for me, when we reach the end stage block. Other than that, I could see myself losing a lot of time here!
I've barely scratched the surface of what Tactical Nexus has to offer, but what I've seen so far is extremely impressive. If you like optimization puzzles then this is THE game for you
Tactical Nexus is a bump-attack game featuring strong, albeit very slow, meta-progression. For a given run, for the simplest of towers, you will initiate combat against a chosen-foe by simply bumping into them. Using the simple statistics of attack, defense, and hit points, one of you will be victorious (hint: if it is the other guy your game is over). With enough of these victories, you will gain enough experience to level-up, enabling you to choose one of a number of tower-dependent benefits, most commonly a stat boost (more attack, more defense, more HP), or a colored key(s) (or on other more complicated towers maybe something else entirely). Aside from battles, you may also find stat power-ups laying around, sometimes behind colored locks. Now repeat this process for all of the enemies on the floor you are on, as well as for all of the enemies on all of the other floors of the tower. Battles are deterministic. The towers are deterministic. There is no randomness anywhere. If you achieve a high-enough score you will earn a “sunstone” and/or a “medal” which are permanent boons which may be used in any tower in the game to boost all future runs at the outset. Pros: +++ First two chapters (19 towers) are absolutely free. +++ In the simplest towers, the game simple mechanics mixed with the fixed properties, are a dream for anyone who likes order-of-operations puzzles with overly complicated systems. +++ Lost of “undo” is available. ++ Meta-progression is always satisfying. ++ Controls and readouts provide above-average support for the game mechanics and goals. + Instructions on how to play are minimally adequate. YMMV: +/- Some of the mechanics on the later towers are more complicated or just open up way too many options to allow casual play. Unfortunately, if one assumes that all towers are balanced around meta-progression, you can’t simply skip the towers you don’t like without eventually stunting your overall progress. Cons: --- Some towers are just way, way too long. -- Some towers are too hard (and too long). Meta-progression should clean some of this up, but I personally couldn’t get enough steam to keep going. -- I don’t love the graphics. Summary: I really want to keep playing this game (as of the time of this review I have a scant 16 sunstones), as the order-of-operations tactical play is appealing to me. However, the sheer length of some towers, combined with the difficulty is warding me off. My sense is that achieving higher scores requires near-perfection which is not what I am looking for in a game like this. I also dabbled in some of the later towers, with mechanics that go beyond simple keys; and I didn’t much care for those towers. Anyway, you can get a good amount of content absolutely free, so if this gameplay looks at all interesting, no reason not to try. Overall: 6.5/10
The deeper you get into the mechanics and optimization, the more satisfying it becomes to figure out stronger builds and strategies. Definitely the kind of game that can quietly eat up hours if you enjoy theorycrafting and watching your progress slowly snowball over time.
ワンコインのゲームですら「本当に欲しいかな」と悩み、セールまで待っても結局買わないことが多い私が、 公式が「いずれ全DLCの価格を最低価格まで下げる」と明言しているにもかかわらず、待ちきれずDLCをクソ高の定価で購入してしまうゲーム。 それくらい面白い。 無料でも240時間は遊べた。サンストーン370、メダル最上位。 DLC購入記念にレビュー。
Incredible
impossible
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.