
Table Top Turrets is a cartoon-style tower defence strategy game based on the imagination of a child playing a board game. Build, Upgrade, Protect!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
It's almost a good game! When you find-out how to turn off the terrible music, play on 'Hard' level, and [spoiler] refrain from using any of the 'Beamers' [/spoiler] , this game is....almost not boring! Oh! And you need to be a HUGE fan of TD games too! But outside of that: Go for it! You'll have a formidable 20 minutes of enjoyment!! ;)
I downloaded 'Table Top Turrets' out of curiosity as, although I play a lot of tower defence games, most of them are quite boring and are very similar to each other. It was refreshing, therefore, to see such an eye-catching and colourful game appear on Steam. I thought I'd take a chance with it and I am delighted that I did. The game is very fun to play. There are about 10 different levels, each with 3 different difficulties, all of which completely change the dynamic of the game. In essence, therefore, there are about 30 levels. The levels all have interesting track designs and the possibilities of placing down turrets are almost endless. Although the game is not what I would describe as a 'sandbox' mode, once you get some experience, it begins to feel this way. With a great selection of turrets to choose from, each one having a different effect on the enemies, it really does feel like you have unlimited ways of playing the level. Not only is this just fun from the get-go but it means that the game does not get boring. Every component part of the game is designed extremely well. Currently, there are 4 turrets to play with: one of them is a standard laser gun, another fires more powerful shots at a slower pace, another slows enemies down, and the final turret fires a laser that inflicts a constant stream of damage upon the enemies. Working out which turrets to use in each circumstance is particularly fun and, of course, depending on how you use them, how many you place, and where you place them, your success at levels will certainly vary. There really is an art to playing this game well and, when you do, it can be immensely satisfying. The actual models for the turrets perfectly suit the genre of the game and look really cool, particularly the slime beamer. The colours of the game really pop out at you: the level tracks are a neon pink, the lasers fire bright neon green colours, the enemies are brightly coloured balls, and there are flashing explosions when enemies are destroyed. These are not easy to notice but, when you zoom in, you can really grasp the finer details of the game. On a purely visual level, the graphics are tremendous and work seamlessly with each other. The soundtrack of the game is equally as impressive. I have no clue whether this soundtrack was composed by the creator of the game, but it is certainly unique and I have never heard it anywhere else. It nevertheless perfectly suits the graphics of the game and its genre which, to me, seems to be a cross between tower defence and arcade games, with a disco theme. [To the publisher - could you please make this theme available to download, I'd like it as a ringtone!] Few people care about settings and game menus but I feel obligated to draw attention to them in this review as the GUI is so user-friendly; the transitions are seamless and it clearly indicates all options available to be used. Perhaps the best feature is that when a level or a difficulty is completed, that level turns green on the menu, providing a very tactile and satisfying victory stamp. The name of the game is ingenious! At first I wondered why it was called that but when I looked closely at the screen, I noticed that the game board is placed on a wooden table. In the background, there is a red carpet and even some walls. The developer put a surprising amount of detail into such an unnecessary part which is very commendable. I noticed that the publisher and developer of the game, Ben Shattock, did all of this on his own. From what I gather, this is a one-man job which, given the tremendous detail and quality of the game, is a remarkable achievement. As you might be able to tell, I would highly recommend this game to anybody reading. Not only is it extremely fun to play, but there are a lot of levels, multiple difficulties, and numerous ways of playing the game, all of which ensure that boredom is unlikely to occur. I for one am pleased that I bought this game and I'm sure that you will be too!
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Nettes TD Game
Too boring! A speed up key is needed - hard level is too long (60 waves) - better if level was shorter with harder enemies. Basics are there but needs a lot more work.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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