
Syzygy is an enigmatic game focused on the ability of morphing at will a square world into triangles and hexagons
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, Italian
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Free puzzle game with some very hard puzzles that feels like a mix of many other puzzles in order to make something really unique. It consists of moving around in a grid that you can at anytime switch between an hexagon grid, to a square grid to a triangle grid, each type of tile you're on completely changes the way you move around. Even as you're moving around the world to find the next stage (in an open-world environment much like in Stephen's Sausage Roll), you're trying to figure out what is best path and tile type you wanna walk on. It has so many elements and mechanics that are slowly added to the game in a way that is smooth and not overwhelming (although, I'll say it again: This game is HARD!). It reminds of Sokoban, Chinese checkers, chess, that fox and chickens game, and probably some others. Guaranteed free fun por puzzle lovers!
算是打完了,98%完成度 玩法设计很不错,当马头人出现的时候着实惊艳到了我, 难易度的话感觉除了某几关,其他还行 通关时间在11个小时左右,后面花了点时间把没打的关都打了一遍 有超过三分之一的时间都在打in front of impassable wave walls那关,个人感觉完全无解,,, 还有1%是青蛙楼梯前无限循环那关,有知道这两关怎么回事的可以告诉我下,谢谢!
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Excellent brain teaser. It takes some time to wrap your head around the different geometries and their advantages and disadvantages, but it's really fascinating and unconventional. It's gonna entertain me for a loooong time. Haven't yet hit any snags nor bugs, except for a seemingly endless loop nestled in one of the levels (I'll leave it for later, when there's nothing else to do). Plus, the choice of which puzzles to tackle isn't really that tightly constrained. A really nice gem of originality.
Syzygy, kare bir dünyayı isteğe bağlı olarak üçgenlere ve altıgenlere dönüştürme yeteneğine odaklanan esrarengiz bir oyundur
"Syzygy" is a very poorly made Sokoban ripoff with worse (pixelcrap) graphics and a weak gimmick where your map phases between a square, hex or triangle grid. Solving each level involves you moving between each form of the map to do the right moves to hit the exit point. That's all there is to this. In fact this is only remarkable because the developer was delusionally charging $20. Don't laugh, it's true, they really thought people would pay $20 for this. This game fails on the visuals because of the use of incredibly lazy, ugly pixelcrap. The developer would probably argue this is a "deliberate artistic choice" but we all know it's because the developer was incapable of producing anything better. The game looks very poor compared to professionally developed games. Whether the developer lacked the skill or the budget for modern visuals is irrelevant; the choice detracts from the game. Gaming is a visual medium, and it's a disservice to gamers when developers don't bother doing their jobs and creating contemporary, high quality visuals. Games like Undertale and Stardew Valley are rare exceptions that succeeded [i]in spite[/i] of their awful graphics. Pixelcrap is never really okay, and there's no excuse for games that look this bad. This game is fairly dated at 6 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. Now on to pricing and value for gamers. There's no initial download price, but, as mentioned, the developer was charging $20 USD for this. Price barriers, especially on low quality products, can be a direct cause of failure. It seems like a nice gesture for the game to have no up-front cost anymore, but it also tells us that the game wasn't good enough to succeed as a paid product. This is also a bit of a slap in the face to anyone who showed enough questionable judgement to pay money for this... nobody got refunded. A peak of [b]7 concurrent players[/b] (according to SteamDB) for a "free" game is a disastrous public reception. Out of 130 million potential players here on Steam, almost nobody was interested. Even though this is "free". That level of rejection speaks a lot for the quality of the game. This "free" game won't count toward your game collection count on your profile. With that in mind, is it something you should still download? Not on a bet. This might be "free", but I still feel like I got ripped off.
char 13
好玩
A fun geometric puzzle game centred around a cool mechanic. There were enough mechanics added to keep things interesting the whole way through.
sizzy-G
[h1]Before I played Syzygy, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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