
Re-discover what made System Shock the first of it's kind, a ground breaking immersive sim that would inspire a generation of games to come....
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
GOODBYE IRRITANT. WE SHALL NOT MEET (for some time)
(Played on Prime Gaming originally, then bought it on Steam) There is something utterly special in experiencing a classic, going past the rough first impression and discovering that it's still incredibly impressive. Realizing how mind-blowing it must have been to the select few that "got it" back in the day is another treat, too. After playing the remake, and seeing how faithful it seemed (to a fault really, at least in my opinion), I was finally compelled to check out the Enhanced Edition of System Shock. And yeah, it is rough at the start with its incredibly busy UI and convoluted controls, but after just a bit of learning it's amazing how engaging it is and how much it empowers you. The player is a hacker, "hired" to mess with the AI overseeing Citadel Station, known as Shodan. Predictably, this leads to a massive catastrophe and the rise of gaming's most iconic AI supervillain. The story of System Shock is really just a premise to get you started ("which was the style at the time"), but it works wonder in that it created an unforgettable, unique opponent that really is the star of the whole game. System Shock is a dungeon crawler at heart, but it still fully is one of the forefathers of the immersive sim. The honor of being the first is Ultima Underworld's, but System Shock is arguably the second, and it's dumbfounding how sophisticated it still feels, so many years later. The HUD is daunting at first, but really customizable and I saw no reason to even use the fullscreen mode, simply because of how evocative and feature-rich the interface is. Similarly, the control scheme is certainly unhortodox compared to today's standard model, but when these two elements come together they do allow for an impressive flexibility. Controlling the many stances of the character in order to crouch-lean around a corner, just to precisely regulate a grenade's timer and toss it at the perfect angle is just one example of a situation that is not unheard of in these games, but rarely with this granular level of sophistication. In a way, it feels more unique than Remake, which had to compromise on this to streamline the experience a bit. Also, the convoluted traps, the difficulty, the maze-like levels, they all feel much more natural in the original, obviously, and I feel that's a testament to how sometimes the presentation goes hand in hand with many other elements, and changing it while leaving most of the rest intact is not necessarily the best course of action. As far as I'm concerned anyway. Still, another difference between the two is the amount of stuff the original lets you play with, with less limitations. Inventory management is not nearly as important in the original, and you can take all patches, all explosives and a good number of weapons with you at all times. I liked this a lot, as not rummaging through junk and constantly go back and forth to recycling stations made me want to experiment a lot more naturally. It's more of a "playground" feeling than a "living breathing world" feeling, but that's how the game was designed, and that's also why Remake would have benefitted from really changing things up in more ways. Fun fact: Cyberspace absolutely sucks ass and the fact that Remake improved it so much is a miracle, though in the end it was still bad. That speaks to how much it sucks here. The toxic grove, on the other hand, was way more manageable and fun in the original. How did they made it so abrasive in Remake? We'll never know. The graphics are quite pleasant for the time, with a good art style and detailed sprites, even though some elements really betray their age. The soundtrack is excellent overall, with some really catchy and atmospheric tunes, but the way it's implemented as a dynamic soundtrack makes it really weird, if not grating, at times. The audio is a mixed bag, with some cacophonic ear rapes from hell, but they kind of make everything more endearing. All in all, System Shock still shows the youngsters how it's done, and it's still an incredible game that those interested in the history of the medium should check out. Aside from a purely superficial level, it's still very playable and fun and comparatively aged well, once the culture shock (hehe) wears off. I loved it!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German**languages with full audio support
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
比新出的重置版还好玩 设计的超前和完整性至今难以超越 劲爆的OST 更考究的沉浸设计 脚滑的黑客与原汁原味的手蛋大姐姐在线对喷 感受满嘴cult血腥味古早的阴间空间站 操作稍微改巴改巴就能玩得很开心 得劲嘞
The movement and physics are a bit janky, but overall the combat, exploration and worldbuilding are great. While back in '94 it may have been overshadowed by Doom, it's fair to say that both were a significant shock to the system in the world of gaming.
Pretty good rerelease of an old game. It does show its age in many ways like the HUD but still surprisingly modern in terms of design. Its not perfect but the hacking minigame is nowhere near as bad as everyone says in this rerelease.
Спустя десятилетия по собственной инициативе снова решил поиграть в эту игрульку. Мне всё понравилось, даже быстрое прохождение получилось сделать. Пройти игру из прошлого тысячелетия - настоящее достижение, как по мне. Необычный опыт.
goated game
One of the seminal works of looking glass, and remake is also good if you're a demented ♥♥♥♥ with neurosyphilis.
awesome game once you get used to how old it is
ow man, this is OLD
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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