
Re-discover what made System Shock the first of it's kind, a ground breaking immersive sim that would inspire a generation of games to come....
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a really, really well done remaster. I was never able to play the original game due to the controls and the interface when I was young. Heck, I can still barely play the original today because of these issues. However, this remaster makes the game possible, and fun, to play. After playing the remake, also by Nightdive, I felt like it was a good time to try again, and I really enjoyed playing a bit through the original to see what I had been missing. The old audio log voice acting, the crazy music, the freaky enemies, it is all wonderful to experience. Being able to aim with your mouse and play it like a real FPS is so nice, while you still get the freedom to unlock the mouse and play with the interface. One of the other nice things they were able to do is cut down on the amount of HUD and give you a (decently) full(er) screen view. I would not recommend this for anyone who is not a massive fan of the System Shock series. In fact, I would highly recommend you go and play the remake over this, and then if you enjoyed your experience, to come back and maybe give this a shot. I played through and got decently far, and had a lot of fun experiencing this old gem. Sadly I had to stop playing and take a break every time I went into cyber-space, as it was giving me a headache and making me feel ill. I played through and beat it, though not on the highest difficulty, and had a blast. It goes on sale for a heavily discounted price here and there, around $2.00 CAD at times. If you are interested, pick it up then and give it a shot!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German**languages with full audio support
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Impressively bad in many regards. A lot of those because of the old age but some like backtracking for codes are just malicious time waste by the devs. Done 3 floors normally and then ammo and health drops just weren't there anymore(probably should have waitd on doing Floor F but oh well) so I used the console cheats to play it as amtospheric walking sim with no damage. Even then the writing just with its ok interesting starting point just takes a massive nosedive when SHODAn, the stations rogue AI, emails you step by step instructions on how to infiltrate her fortress. Music has some really cool chiptune bangers with only 1 stinker that sounds like 20 alarms and a construction site going off at 5:30am.
You've played Bioshock, right? If you're interested in its grandparent progenitor, I'd assume you have. Do you remember what it felt like, the first time you killed a Big Daddy? Before you learned how to cheese them with the wrench. Do you remember the horror you felt when you ran out of electric shotgun rounds and it *still* had half its health? Do you remember studying its route and finding the ideal location to ambush it, prevailing by the skin of your teeth and exhausting half of your entire ammo reserve? System Shock is all about that same ebb and flow, in pure and perfect form. Citadel Station giveth, and SHODAN taketh away. There's never enough of anything to go around, because bullets are finite while enemy spawns are not. This particular element of design, or at least its illusion, has endured into most modern survival horror games, but what makes System Shock unique among them is how unrelentingly it pressures you to plan and execute assaults against impossible foes anyways. With the right combination of dermal patches and augmentations, you can become a god for twelve seconds; but then, you're back to being an insect again. The longer you wait, the more your finite resources bleed, so the only defense is ambitious, aggressive offense. You have to clear every objective as soon as your've scavenged the minimum arsenal to make it feasible, because that's all you're getting until you advance. It's thrilling and intimidating and so incredibly satisfying to overcome. Through the sheer hostility of the level design, it really feels like you're facing an intelligent foe in your struggle for control over the station. If you enjoyed the traces of this ethos that System Shock left in its legacy, then you *need* to play the source material.
I will never forget my experience starting up this game. After a short, cool opening, I was presented with half of my view is blocked by the UI, my ears blasted by a 8 bit techno music in full volume, after recovered from a slight concussion, I tried controlling the character. All looks fine, until I tried opening a door, which for some reason won't open even though i clicked it or press "E" (because, you know it's kinda the universal key for interacting with stuff). Top it off, the game crash after opening the door (After googling, it's actually recommend to change the renderer to Vulkan) I'm not a stranger to oldies games or even games with "a-s-s" control. But my god this game can be very intimidating with it's first introduction that it actually took me three attempts to finally got comfortable wit the controls. The "Enhanced" in the title doesn't reflect at all for this product. After that though, the game actually plays fine. Sure that to attack you use your right click. Sure when reloading you actually need to choose your "weapon" tab first, then click the reload button. Sure that when you want to use your item you need to press "E" first to unlock your "freelook" so you can choose the "item" tab, then double click the item. Sure that...ah well you get the point. Still, with all of that funky controls, the game is quite playable after you get used to it, albeit there will still be hiccup and misclick here and there. In defense of the game though, this game released in 1994 and seeing how many system that was introduced first in this game, I can see why it's crowned as one of the most influental game in the videogame world. There is only one thing that almost made me stopped playing this game though, and that is the backtracking. On itself it's already bad but with the map can be a labyrinth at times it can feel very hellish experience of dead ends and frustation. So is it a recommend? Well I think I can only recommend this only if you want to appreciate how far game design has progressed. Maybe kinda like watching Citizen Kane to appreciate how it revolutionzied movies (Note I haven't watch Citizen Kane lol). If you are just only interested because of the lore, I highly recommend the "System Shock Remake", it has more sane game design but still suprisingly faithful to the remake. Lastly, shout out to the 1994 increased sale revenue for speakers because of the radiation SFX.
我对这个游戏很感兴趣啊,可惜没有中文,我很多都看不懂
really surprised after playing the remake twice about what exactly is different and... well... better than the remake. The Interface gets shat on a lot for being hard to penetrate for most people but, after playing, its clear that's the point, the interface is difficult because its facilitate the roleplay and convey the physical feelings of what you're doing which should be something they emblazon on the store page as a key draw for the game. it gives the gameplay so much dimensions despite how shallow a lot of it actually is and how much actually didn't age well. the remake is objectively better in a lot of avenues when its comes to gameplay but it fundamentally misses the point by streamlining the interface into just like every other shooter.
anne
The 2nd game definitely went crazier, but ♥♥♥♥♥♥♥♥, if this isn't one solid ass game. 9/10.
Que juegazo pa, me arrepiento de no haberlo jugado en el momento que lo compre (lo compre como hace 4 años atrás) es un juego muy diferente, que no te engañe esos gráficos estilo doom, el estilo de juego es muy diferente , si eres de esas personas que les gustó bioshock o deus ex, juega a este, porque sin este juego, no existiría los que acabo de mencionar, una joyita este jueguito, juego que fue incomprendido en su momento y ahora se ha convertido en un juego de culto, eso si les aviso, que los controles les parecerá muy confuso, pero es cosa de adaptarse o si quieres puedes cambiar los controles, yo me quede con el predeterminado nomas y empecé a adaptarme a esos controles, ya después te acostumbras a ello y se te hará fácil, este juego no se trata de ir a un punto a hasta el b, aquí lo primordial es explorar la zona y después avanzar y a veces tienes que volver al lugar donde empezaste y asi sucesivamente, una forma de jugar muy adelantada para su época, este juego se lanzo en el año 1994 y me sorprende las funciones que tiene para progresar este juego, la verdad es que quede fascinado con este juego, se convirtió en uno de mis juegos preferidos por su originalidad. El jefe final, bueno, esperaba un poco más, pero fue bastante simplón la verdad, creo que es el único punto negativo que le encuentro, por lo demás es GOOOD. Mi calificación para este juego es un 9.5/10. Totalmente recomendable.
Ein Werk dessen Steuerung ebenso fantastisch ist wie der Visuelle Aspekt. Meine Augen wurden beleidigt und meine Hände entweiht. Ein solches Erlebnis sollte man als Folter für Terroristen verwenden. Die Gefangenen in Guantanamo Bay tun mir jetzt schon leid Auf wiederhören
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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