
Re-discover what made System Shock the first of it's kind, a ground breaking immersive sim that would inspire a generation of games to come....
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German**languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
ChatGPT if it was funny
good
Absolutely wonderful game, while I did go in knowing some stuff from Trav Guys review, this game was a blast the whole way through and I couldn't recommend it more, especially on sale, this game is dirt cheap on sale and is an absolute blast for the price. Also Nice jump, Human.
Esta bien vergotas pero que es esa puta pendejada de que tienes que instalar una interfaz midi en la compu para tener musica, es mas inmersivo asi? estuvo un poco tenso jugar sin musica pero sigue siendo un 10/10 🧍🏻♂️ 🚶🏻♂️ 🚶🏻♂️➡️🚪
I will never forget my experience starting up this game. After a short, cool opening, I was presented with half of my view is blocked by the UI, my ears blasted by a 8 bit techno music in full volume, after recovered from a slight concussion, I tried controlling the character. All looks fine, until I tried opening a door, which for some reason won't open even though i clicked it or press "E" (because, you know it's kinda the universal key for interacting with stuff). Top it off, the game crash after opening the door (After googling, it's actually recommend to change the renderer to Vulkan) I'm not a stranger to oldies games or even games with "a-s-s" control. But my god this game can be very intimidating with it's first introduction that it actually took me three attempts to finally got comfortable wit the controls. The "Enhanced" in the title doesn't reflect at all for this product. After that though, the game actually plays fine. Sure that to attack you use your right click. Sure when reloading you actually need to choose your "weapon" tab first, then click the reload button. Sure that when you want to use your item you need to press "E" first to unlock your "freelook" so you can choose the "item" tab, then double click the item. Sure that...ah well you get the point. Still, with all of that funky controls, the game is quite playable after you get used to it, albeit there will still be hiccup and misclick here and there. In defense of the game though, this game released in 1994 and seeing how many system that was introduced first in this game, I can see why it's crowned as one of the most influental game in the videogame world. There is only one thing that almost made me stopped playing this game though, and that is the backtracking. On itself it's already bad but with the map can be a labyrinth at times it can feel very hellish experience of dead ends and frustation. So is it a recommend? Well I think I can only recommend this only if you want to appreciate how far game design has progressed. Maybe kinda like watching Citizen Kane to appreciate how it revolutionzied movies (Note I haven't watch Citizen Kane lol). If you are just only interested because of the lore, I highly recommend the "System Shock Remake", it has more sane game design but still suprisingly faithful to the remake. Lastly, shout out to the 1994 increased sale revenue for speakers because of the radiation SFX.
You've played Bioshock, right? If you're interested in its grandparent progenitor, I'd assume you have. Do you remember what it felt like, the first time you killed a Big Daddy? Before you learned how to cheese them with the wrench. Do you remember the horror you felt when you ran out of electric shotgun rounds and it *still* had half its health? Do you remember studying its route and finding the ideal location to ambush it, prevailing by the skin of your teeth and exhausting half of your entire ammo reserve? System Shock is all about that same ebb and flow, in pure and perfect form. Citadel Station giveth, and SHODAN taketh away. There's never enough of anything to go around, because bullets are finite while enemy spawns are not. This particular element of design, or at least its illusion, has endured into most modern survival horror games, but what makes System Shock unique among them is how unrelentingly it pressures you to plan and execute assaults against impossible foes anyways. With the right combination of dermal patches and augmentations, you can become a god for twelve seconds; but then, you're back to being an insect again. The longer you wait, the more your finite resources bleed, so the only defense is ambitious, aggressive offense. You have to clear every objective as soon as your've scavenged the minimum arsenal to make it feasible, because that's all you're getting until you advance. It's thrilling and intimidating and so incredibly satisfying to overcome. Through the sheer hostility of the level design, it really feels like you're facing an intelligent foe in your struggle for control over the station. If you enjoyed the traces of this ethos that System Shock left in its legacy, then you *need* to play the source material.
Impressively bad in many regards. A lot of those because of the old age but some like backtracking for codes are just malicious time waste by the devs. Done 3 floors normally and then ammo and health drops just weren't there anymore(probably should have waitd on doing Floor F but oh well) so I used the console cheats to play it as amtospheric walking sim with no damage. Even then the writing just with its ok interesting starting point just takes a massive nosedive when SHODAn, the stations rogue AI, emails you step by step instructions on how to infiltrate her fortress. Music has some really cool chiptune bangers with only 1 stinker that sounds like 20 alarms and a construction site going off at 5:30am.
I'm sure if I commited myself I would be able to endure the interesting control scheme and UI but it was already enough of a chore in the first hour that I think I'll pass.
Annoying to set up, but good regardless.
This game certainly aged and not always in best way. It misses some quality of life elements later games in the genre would implement. But it's still an immersive unique adventure with legacy spanning entire gaming industry. It's amazing that this game came out just year after DOOM and even before DOOM 2. Every person who loves immersive sims should play it. This game is a legend
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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