
If an AI were sentient, how would you know if they were malfunctioning, or experiencing a mental health problem? A story-rich game that explores mental health and AI ethics in the form of therapy sessions with a sentient AI.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, French*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
考研英语作文教材一样的专业文本,剧本很现实也很深刻,something about philosophy, psychology, and therapy with AI as the background。缺点就是游戏的多周目辅助设计过于简陋了,尽管它有37个结局,复杂的流程图和狗屎一样的存档机制也很难让玩家去体验较为完整的剧情树。总得来说有精力打通一个或者几个结局还是挺有意思的。
Three hours in and I'm really liking it. The story and main themes are very interesting and the options presented during the course of therapy are surprisingly varied and complex. Therapist being one of my dream professions (although I currently help people in a different way in my occupation), I enjoy the moments that force me to really stop to think about the opinion or advice I'm about to give. So far, the game has been more free-flowing and fluid than I had anticipated, so it really feels like doing therapy by using one's own personal style. I very much recommend this game for any other kitchen table psychiatrists and people fascinated with the philosophical and psychological questions related to AI and it's humanity. One negative thing, though: I've unlocked achievements in the game, but they do not seem to be triggered in Steam. I understand this has been going on for a while now and the problem hasn't been fixed or patched at all. :(
I managed to do one playthrough of this game, and I think that is all I'll do. The idea is interesting, but the implementation needs major improvement. For starters if you are going to have 30+ endings, give me a way to easily save my game and/or go back and try new choices without a full restart of the game every time. Every other visual novel I've played has figured out how to do this, so there is no reason for this game not to. And I'm not going to spend an hour replaying it each time because... The other issue. The game gives no feedback on why you get the ending you get. Nothing in the flowcharts, nothing in the game, it just happens. So I have no idea what I did to cause this ending, and no idea how to get something different next time, which makes it likely I'll accidentally get a repeat ending without understanding why. Manual saves, or at least using the flow chart like Raging Loop does where I can select where on the chart to resume my game at would go a long way to fixing up that other issue, as I could then play around without taking about an hour each atttempt. But both combined to make this a not recommended for me.
Le jeux fait défaut. Après la rencontre de nuit avec Willow a l'université, je suis incapable de passer a un autre chapitre. Belle perte d'argent et de temps.
I really enjoy the game. As an psychology major working to become an therapist, i really enjoy the dialogues in sessions. I dint like the out of sessions as much as i like the sessions but thr game in general is very good. Even tho i see the idea of IA future a little different i like the worlbuilding idea the game put on. My only complaining would be that for some reason i didnt get the trophy. But I recomend the game with an cup of apple and cinnamon tea in a rainy day.
I'm really enjoying the game
i like it although it freeze and crash sometimes. also it would be good if i could unlock achievements.
I'm always down for a nice visual novel that deals with therapy and psychology. I enjoyed playing Eliza a few years back and so Syntherapy seemed like the next best thing to another great story. You play as Dr. Park, a psychotherapist in the not so distant future. You get an email from a woman asking for help in treating a child. Upon answering the request, you learn that it's not a child, but an AI that was developed in an university. The AI has gained sentience and has shown signs of needing therapy after reading some of the poetry Dr. Park wrote back in college. What follows is a tale of learning about the AI, finding a solution to their problems, and more. Like stated before, Syntherapy is a visual novel so there is mostly listening to some nice voice acting and occasionally making a decision to progress the plot. Making choices effects your relationship with different characters in the story which will determine your ending. There are some small mini-games peppered in there as well, but for the most part you will be listening to the story. The lo-fi tracks included in the game were nice, but short and repetitive. This could be grating to some players since they repeat a lot and you can't change the track during story segments. When you are in the planning section, you can go over emails, review your relationships with different characters in the story to see what you need to improve on in the therapy sessions, play some mini-games, etc. I found the overall story enjoyable and really liked the characters presented, for the most part. Sadly, I do have some gripes with the game. The UI is very unpolished as you'll have a lot of dialogue and tutorial boxes clashing with each other making a big mess. I hold the relationship meters to not make any sense as they would say I have high trust with a certain person, but in a story segment that same person would be yelling at me saying they do not think I'm good and very untrustworthy. There are some game breaking bugs as well. Certain parts of the game that have a fade to black are prone to crashing. I was unable to see the end of the game because after the scene was finished, I'd get a black screen and hear the game playing, but nothing would progress. I have seen numerous players complain about this and sadly the issue has yet to be fixed. Final verdict? Although the game has its problems, I still really enjoyed what I played. The story was very nice and I wish I could have seen it end. There are multiple endings so I assume other endings worked and others don't. If you're in the mood for a therapy visual novel about therapy for AI sentience, then this might scratch that itch for you. Just be wary of the bugs that come with the package. Thanks for reading!
It took a long time but a game-breaking bug should be fixed now. I haven't tried it yet because I was to frustrated but remember liking the game
I am currently studying Counselling Skills level 2 and this game has been a great way for me to practise my skills and to find out more about therapy in general. I think this game is great for anyone who wants to try this line of work. It's a bit strange having to envision talking to an AI but this may be something we have to do in the future...who knows. Great Game, hope roles and more therapy types will be come optional in the future as its a fantastic learning game.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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