
Launch the SYNC protocol, where you are the ultimate weapon. Your job is to commandeer different robotic synth’s abilities in a high-octane, first-person frenzy. Master the art of SYNCing, and control the pace of battle.
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Languages: English**languages with full audio support
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As a free proof of concept to try for an hour, SYNC is a cool game that I'd love to see fully fleshed out. However, if it were a paid release I would definitely not be satisfied with this level of polish. The core concept is great: You can take control of any enemy at nearly any time. Each has their own weapons and movement abilities, and ammo and health are rare. The result is dynamic combat where you have to assess your health, ammo, SYNC, and enemies, trying to get all that you can out of your current host while putting yourself in a good position to take over a healthy host when those resources run out or things get spicy. The problems start when there are only 3 synths in the entire game, and they're not created equal. Some combat is linked by platforming, but you can completely bypass it using the flying Stalker. There are also optional lore pickups in out-of-the-way places, but again, why risk dying and repeating the whole level when you can just fly to it? Its railgun is also a useful weapon at all ranges, so for those reasons I used the Stalker nearly every chance I had. In the AI's hands, the synths' arsenals go unused except for primary fire, and they're incredibly stupid besides. Most will go down without a fight. The consequence is that combat ends up more samey than it should: room fills with easily killed synths, kill them while saving a Stalker for last, SYNC when ammo depleted, repeat until game ends. The second biggest issue is the audio. The sounds and mixing are simply awful: popping, music too loud, feedback sucks, weapons are impactless, the dialog is loud and grating, and I stopped picking up audio logs after I realized how much they interfere with the game when they play full volume during combat and dialog, made even worse by just how LONG they are for a game this short. Story's hardly worth mentioning; SynTell's discount Shodan, and that's about all you need to know. There are a couple neat assets, but overall the environments are super basic and samey. Most of the effort clearly went into the synths, but I'm not sure it pays off there, either. Runs fine on Linux, terribly when I tried it on my low-end Windows laptop. That's a lot of words for a very short game, but should the devs come across this review, hopefully some of it is useful and constructive feedback, and if SYNC gets a bigger, better version someday I'd love to see it.
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Игра 'SYNC' – это свежий глоток воздуха в жанре головоломок. С первых минут подкупает минималистичный, но при этом стильный дизайн и атмосферная музыка. Механика с синхронизацией движений нескольких персонажей одновременно кажется простой, но постепенно раскрывает огромный потенциал для создания сложных и интересных задач. Поначалу уровни могут показаться лёгкими, чтобы понять суть игры, но дальше сложность растёт в геометрической прогрессии. Нужно внимательно просчитывать каждый шаг, чтобы не завести фигурки в тупик. Игра требует логики, внимательности и немного терпения. Особенно порадовало отсутствие раздражающих элементов – никаких таймеров или лимитов на количество ходов. Можно спокойно обдумывать каждый шаг, не чувствуя давления. 'SYNC' – прекрасный выбор для тех, кто любит поломать голову и ищет расслабляющую, но в то же время захватывающую головоломку. Однозначно рекомендую.
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я хз какой обзор можно написать к этой игре, это буквально шутер с 3 видами врагов в которых ты вселяешься.
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игра хорошая, но выглядит как какая-нибудь бета или демо версия игры, игре бы очень подошла возможность вставлять моды, они сбда так и просятся
Random Scuffed Games #471 https://twitch.tv/DitoMido Aktuelle Spielequeue: https://rsg.ditomido.de Bisherige Reviews Archiv: https://rsg.ditomido.de/archive Vorgeschlagen von: Dulli_Master SYNC ist ein Fähigkeitenshooter der im ersten Moment stark an Tron oder Quake / Unreal Tournament Erinnert. Es gibt 3 Klassen und Gegnertypen welche man durch synchronisierung übernehmen kann um Leben und Munition wiederherzustellen. Das Leveldesign erfordert manchmal auch bestimmte Klassenwechsel. Besonders für ein kostenloses Spiel eigentlich sehr gut, besser hätte mir ein Multiplayer Modus gefallen, ähnlich wie damals bei Unreal Tournament. Nur gegen die KI wurde es leider nach kurzer Zeit etwas weniger spannend. Und Voicelines waren leider stark anstrengend und unangenehm. Auch wenn ich prinzipiell sehr cool finde, dass dieses kostenlose Spiel welche hat. Es ist bei weitem nicht schlecht, aber man muss schon bock drauf haben. Rating: Dito: 3/5 Chat: 2.41/5 Gesamt: 2.71/5
"SYNC" is one of literally thousands of student projects infesting Steam. While student projects tend to be better quality than most "amateur" made games, we must still question what value such projects have for gamers. As with all student projects, this isn't really a fully fleshed out game, it's just the result of an academic exercise, and as such it has much more limited value as a game than a professionally developed game would have. Educational institutions should not be using Steam as a dumping ground for homework assignments (especially if the students didn't even pass the course). Sure, it helps their marketing and helps the students feel good about themselves, but this is another case of a business putting themselves before the needs of gamers. Like many student projects, this one takes an existing premise and does something new. Similar in a perhaps unintentional way to the 1980's home computer game Paradroid, you take over robots and use their distinct abilities to help you fight. Where Paradroid had a minigame to defeat the robot and assume control, here, you "SYNC". Some clever ideas but this is let down by lack of content, lack of polish, and despite not being in "Early Access" this comes across as a beta version of what should have, but won't be a full game. The graphics aren't great, somewhat low poly, vaguely "cel shaded", but they just don't come across as well polished and look a bit clunky. That's understandably a turn off for a lot of gamers, and it's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. You deserve better than compromises. On the matter of pricing and value for gamers, most "free" games on Steam aren't really free. There's often nasty mobile app cash shops, or content locked behind DLC, or donations being requested, or any other number of shady pricing schemes that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable, or something you might want to spend your time on. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 5 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? This is a "maybe" experience... if you have a lot of free time on your hands and nothing else to do, why not? But for the purposes of a review, this isn't something I can say everyone must try. It's not quite there. Valve doesn't give us a "maybe" option in reviews, but if they did, that's what I'd choose for this.
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