
Trapped in a sinking submarine, two players must communicate through walkie-talkies to solve puzzles, complete tasks, navigate the depths, and escape before time runs out.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

You're trapped in an old Cold War submarine. Your only goal: survive. Complete urgent repairs, manage limited resources, and keep the systems running. You can’t see each other. One misstep, one wrong call, and it’s all over.
Use your voice. Trust your partner. And don't run out of time.

You’ll never make it alone. Communicate through a crackling walkie-talkie. One speaks, the other listens - no exceptions. Relay codes, fix malfunctions, and guide each other through a maze of rust, steam, and shadows.
Forget clear sight. All you’ve got is each other’s voice. Keep it steady.

Time is not your friend. Each second wasted brings your doom closer - flooding compartments, failing engines, failing minds. Complete your tasks quickly. Stay calm under pressure. And if you mess up?
You’ll hear it. Feel it. Maybe even see it... before the ocean swallows you whole.
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Genuinely couldn't understand the point, or if I did, it was just running around fixing things until you win.
we didnt scync.
pls freind me so we can play it together
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
cool little game
fun little game that only lasts a few minutes but keeps you entertained throughout its short playtime. play it with your friend, work together, or roleplay as divorced husbands who left their wives to work in a submarine. wish it was a little harder, and it's quite easy to cheese the engineer side by putting all the tools in the hallway. it's hard to criticize a free game, and even if this game was a few bucks, I would still feel like it would be worth the money. xoxo
tis aight
good little 40 minute game to play with a friend, free as well so no reason not to give it a shot.
(I received this game for free, given the fact that it, at the time of writing this, is free) Man, I love winning on 2% durability, when my engie has no Idea that we were a bee's ♥♥♥♥ away from becoming mancakes (man-pancakes)
Took a bit to understand what had to be done, but when we realized it? Dam, it was very enjoyable screaming at each other on how to fix things. Good experience
Its a decently fun concept. It reminded of death in unison, but I think the engineer could use a little more gameplay. I think for example the engineer should be able to shoot the torpedo, and the captain should be able to drive the actual ship instead of mapping auto pilot. The walkie talkies could use some improvement I had to use discord because cut each other off although it could be intentional for communication. There should be more levels and content and maybe some horror aspects to it. It felt horror, but it wasn't. It was a very fun playthrough though great work!
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $7.1M | 49.5K | 89% | $9.99 | |
| $1.3M | 4.9K | 32% | $7.99 | |
| $193.1K | 1.4K | 79% | $7.99 |