
Trapped in a sinking submarine, two players must communicate through walkie-talkies to solve puzzles, complete tasks, navigate the depths, and escape before time runs out.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About

You're trapped in an old Cold War submarine. Your only goal: survive. Complete urgent repairs, manage limited resources, and keep the systems running. You can’t see each other. One misstep, one wrong call, and it’s all over.
Use your voice. Trust your partner. And don't run out of time.

You’ll never make it alone. Communicate through a crackling walkie-talkie. One speaks, the other listens - no exceptions. Relay codes, fix malfunctions, and guide each other through a maze of rust, steam, and shadows.
Forget clear sight. All you’ve got is each other’s voice. Keep it steady.

Time is not your friend. Each second wasted brings your doom closer - flooding compartments, failing engines, failing minds. Complete your tasks quickly. Stay calm under pressure. And if you mess up?
You’ll hear it. Feel it. Maybe even see it... before the ocean swallows you whole.
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
extremely fun game! first couple of rounds when we both didn't knew what we were doing was hilarious (i love pissing in the toilet) a couple of issues: 1. whenever we needed to restart due to losing and the same person rehosted, when loading neither player could hear one another 2. the door to the engine room when it is opening and the engineer runs at it to "squeeze through" would get stuck in midair in the middle of the open engine doorframe - only closing the door and reopening it unstuck the engineer 3. its not obviously clear what the torpedo's are needed for/how to use them/when on a first playthrough, maybe adding a small note for the engineer to explore down in the torpedo room? Overall - extremely fun, even if it's short!! some minor bugs, but would love to see this when it's fully released :)
Wondrous little game. A bit unintuitive at times, but easy enough to get the hang of after a few trial runs. From playing the Engineer and receiving orders to fix things or load torpedoes, while communicating with the Captain for them to open specific bulkheads for you, to playing Captain and being in command of piloting the sub, and being able to diagnose issues in the submarine and their solutions to report to the Engineer. Both roles are super fun to play and offer unique challenges. Also if you are bad at communicating with your friend, this will straighten that out real fast. And there can be some seriously clutch moments, like how I was captaining the sub yesterday, dealt with an enemy sub, and very quickly had another on my radar. My friend had just fixed something in the Engine room, so the torpedoes were behind a locked door. I panicked, but nevertheless through speedy communication, me opening a bulkhead, and my friend absolutely booking it, he loaded a torpedo, I fired it, and the enemy sub was obliterated. So so very fun. I can hardly wait to see how this game shapes up through early access and onward. If it sounds interesting, get a friend and try it out! It's free, after all.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
How quaint. This game got submarine physics.
Está bueno el juego, solo que tiene varios bugs.
BANGER
great short little co-op game to play with a friend. a shame it doesn't really have replayability beyond swapping roles tho. like id like difficulty settings or an endless mode or sum. maybe even more maps. then i could def put more time into this. but for a free game i think it was great.
Terrible experience, the game is good and a good idea but everything is so buggy, you cant go to lobby you have to exit the game and after every game you still have to restart it to make the walkies work. There is no guide no nothing so when you get thrown youre ♥♥♥♥♥♥ and even after learning the game is so bugged that there's not even a point in playing this game. It was a good concept but it needs A LOT of work
ИГРА ТОП ЗА СВОИ ДЕНЬГИ
Genuinely couldn't understand the point, or if I did, it was just running around fixing things until you win.
Its a decently fun concept. It reminded of death in unison, but I think the engineer could use a little more gameplay. I think for example the engineer should be able to shoot the torpedo, and the captain should be able to drive the actual ship instead of mapping auto pilot. The walkie talkies could use some improvement I had to use discord because cut each other off although it could be intentional for communication. There should be more levels and content and maybe some horror aspects to it. It felt horror, but it wasn't. It was a very fun playthrough though great work!
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Caravanners | $329.4K | 803 | 40% | $10.79 |
| ❂ Hexaluga ❂ Weapon and Shield ☯ | $326.2K | 44 | 27% | $199.99 |
| ❂ Hexaluga ❂ Witch Hunter's Travelling Castle ♉ | $259.5K | 35 | 26% | $199.99 |
| Modbox | $124.4K | 219 | 86% | $14.99 |
| Granny Kick Neighbor | $31.8K | 206 | 76% | $4.99 |
| BrawlQuest | $12.9K | 89 | 74% | $6.99 |