
In the summer of 1992, three girls, Sydney, Ruby, and Tally, began exploring their first album in a trip to the woods. Only Sydney returned to complete it. The events of their trip are the subject of the point-and-click puzzle adventure Sydney and the Cicadas in "Immanentize".
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About
Sydney and the Cicadas were a punk rock band from Vermont in the early 1990's, consisting of friends and lovers Sydney Wickstrom (lead guitarist/vocalist), Ruby Goodbrey (bassist), and Natalia 'Tally' Disston (drummer). They largely performed as a cover band until the summer of 1992, when they went on an excursion to an abandoned citadel to explore an original album. Only Sydney returned, finishing the band's first and only album Immanentize on September 21, 1993, with the help of Ruby's brother, Reuben.
This adaptation explores the events of the three weeks inside the citadel as told by Sydney and the album, relayed through each of the album's tracks (with music inspired by the track it's played in). Tracks can be played in any order, and can be skipped. Collect and use items, solve puzzles, carry conversation, and play your heart away.
Features include:
Eight engrossing levels and a "B-side" epilogue (2+ hours expected play time)
Casual yet challenging puzzles and minigames
Riotous story about love, chaos, and cycles of violence
Unique gameplay mechanic: play the right chords on your guitar to change the world around you
This is a work of fiction. Although referring to real-world locations, phenomena, et cetera, any resemblance to actual events or persons, living or dead, is purely coincidental. Er os ger ziim, er os ekvexr vokk zi.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
I want to recommend this. I do. I spent SO much time playing point and clicks back in the flash game days. But it just doesn't feel there. Pros: -Love the flash game vibe -The forest puzzle is very straightforward. Great for a first taste. Cons: -There's no intro into the guitar. Like, it's a bit confusing how it's meant to be used. I think it would have been good during the intro to have a little "Hey, play "this" to make sure you're in tune quick" or something just to cement it into your mind. Cause I got to a point where I had solved pretty much all the puzzles mentally, but for the life of me I had no clue how or where to enter the answers. -Volume. It's on or off. I like the ambiance but the volume itself is too high. If nothing else I'd just like a slider of off, medium, full. -there is no in game/pause menu. So, Alt+F4 it is. -full screen you can see the cut off on the left side of the screen -At the big fretboard looking wall, the bit you uncover goes back to covered if you leave the screen or bring the guitar up -Some spots seem hard to tell where you'll go. The stairs especially. Maybe adding some arrows or cleaning up how they look would help. Maybe just adding a tiny bit of brightness when you hover over the spots? -The main menu lets you just jump to any point in the game without playing them. -B-side is has loud static going through the background noise the entire time and is just frustrating to listen to. I muted before starting it too, but it still played. So yeah. Lots of issues but the biggest one is going to be the guitar. How do you use to to solve anything? I dunno. all of the other puzzles make sense. I can solve them just fine. The moment the guitar is needed, I'm lost. It's like I said above, it would be great if there was some moment at the start where Syd wanted to make sure she was in tune or something. Just so the player knows "Ah, This is how the game has this set up." I'm not expecting hand-holding. But I do wish that for a mechanic you'll use through the whole game, that it had SOME sort of explanation on it's use.
I really liked it, the story and the puzzles are interesting and it has an intriguing mysterious atmosphere. Being a Flash-like point and click with hand-drawn graphics and surreal elements reminded me of the Rusty Lake series, so if you're into that I really recommend trying this game. The one thing I didn't love (other than some technical issues, but nothing major) is that the first chapter imho makes the guitar mechanic look more complicated/difficult than it actually is. I actually opted to skip the chapter (from the menu you can play them in any order) because I couldn't figure out its logic, but then I found out that the guitar puzzles in the rest of the game are much easier and more straightforward. On the developer's Itch page there is more (free) content about the game: a short comic book-like experience and another p&c game, both set after the end of Sydney and the Cicadas. They are both great and give more insight about the plot and characters, so be sure to play them as well.
I spent about 5 minutes and asked for refund
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