
A broken sword... The left hand controls the hilt, the right hand guides the blade. They work together to reach the end, and unite as one!
Modeled estimate, not a reported figure. How we estimate →
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About
An ancient divine sword was cursed and split in two. Only by wielding the hilt and the blade separately with both hands in perfect sync can the weapon be reforged and the seal broken!
Take on single-screen platforming stages, controlling the hilt and blade simultaneously with both hands. Coordinate them through increasingly difficult challenges!
· A "multiplayer game" played solo.
· Take on 100 levels.
· Use both hands at once — left and right in harmony: place the hilt and blade on the sword stand together to reunite them.
· Retro CRT style.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Reviews
Swordless는 왼손은 키보드, 오른손은 마우스로 조작해서 각각 검자루와 날아다니는 검날을 함께 거치대에 도달시키기만 하면 되는 신작 양손잡이 정밀 플랫포머 게임입니다. 검자루와 검날의 역할은 1:9 정도로, 검자루가 혼자 애처로운 점프와 버튼 누르기 정도의 역할을 수행할 때 검날은 줄 자르기, 박스 부수기, 화살 막기, 검자루 발사대 역할까지 거의 모든 기믹을 담당하기 때문에 사실상 스테이지 대부분의 활동은 '검자루 옮기기'에 쏠려 있다고 보시면 되겠습니다. 스테이지는 총 100개의 구성으로, 동일 장르의 Ambidextro 4.5시간 클리어 기준 약 2시간 (100% 도전과제를 위한 별도 진행 없음) 정도로 같은 스테이지 수에 비해 짧은 플레이 타임을 보입니다. 전체적으로 플랫한 난이도에, 스테이지는 모두 단순하고 짧은 데다, 새로운 기믹이 등장할 때마다 매우 낮은 난이도로 제시하며, 진행함에 따라 기믹이 섞이면서 발생하는 복잡성을 보이지도 않고, 극 후반부 드라마틱한 난이도를 제시하지도 않기 때문으로 보이는데, 게임의 사이즈와는 별개로 꽤 벌려 놓을 가능성이 있었던 아이디어는 축약된 느낌이고, 후반부 등장하는 기믹들의 모습이나 까다로운 몇몇 스테이지를 보면 만들 수는 있지만 왠지 모를 머뭇거림 같은 게 보이는 전체적으로 아쉬운 레벨 디자인이었습니다. [B]-한마디로 밋밋한 플랫포머[/B] 도전적인 난이도를 원하는 플랫포머 매니아들에게 권할 정도의 무언가는 아닙니다. 담백하고 간단한 캐주얼(?)한 정밀 플랫포머- 딱 세일하는 가격값 정도의 느낌. 짧은 시간 플레이 하는 심심풀이 손풀기 정도의 무언가가 필요하신 분들만 건드려 보시면 되겠습니다.
sharp platforming
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Polish, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean
Platforming puzzle with 100 levels and a simple mechanic that quickly becomes difficult to manage. The trick is that you have to guide both the hilt and the blade to the pedestal where they are joined together to complete the level. The hilt is controlled with the keyboard and has only a short jump, while the blade is controlled with the mouse and can fly freely around the stage. The left mouse button lets the blade attack and destroy wooden obstacles, while the right mouse button makes it solid so the hilt can jump on top of it. This is the mechanic you'll use the most, so it's best to get comfortable with it quickly. The blade remains solid for as long as you hold the button and can also be rotated to create a flatter platform or angled upward to give the hilt some extra height. Once you release the button, however, you have to wait a second or two before the blade can become solid again. This prevents you from abusing the mechanic to make the game easier. The hilt is vulnerable and will be destroyed by touching anything sharp, such as floor spikes, rotating saws, arrows, and other hazards. The blade is much more durable and isn't damaged by most metal objects, allowing you to block arrows and safely bump into many obstacles. It can still be destroyed by glowing hazards, though. New threats and mechanics are introduced at a steady pace, with fresh challenges appearing every few levels. Although the game is designed to be played solo, it's much easier if you have a friend controlling either the hilt or the blade. Before long, you'll be multitasking by dodging hazards aimed at both characters at the same time, often while they're on opposite sides of the stage. As you focus on one, the other will be exposed and die. Difficulty is brutal, and you'll stop playing very soon without a pal nearby.
非常好游戏使我左右脑互搏
非常独特的左右脑配合游戏 一控二很有创新 玩法有趣 剑柄剑刃巧妙合作 左脚踩右脚御剑飞行 本是同根生相见何太急 机关种类丰富 地图设置巧妙多样 建议去掉右键冷却 甚至该狠狠加速左右键动画 有中文 有成就
很有趣,很有意思,上手完了才发现玩法设计比他的画面要有意思的多,不过后面是真的很难,同时双线操作真的太烧脑了。这个价格也挑不出什么毛病。
益智游戏,左右相互配合,剑柄主跳跃, 剑身主击破和搭路,关卡极多,没有限制必须玩第一关开始。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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