
Combine fast-paced, real-time strategy with grid-based combat in this character-driven roleplaying game.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About

Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bom jogo
免费 有成就 没中文 阿特拉斯之剑 《阿特拉斯之剑》将快节奏实时策略与网格回合制战斗融为一体,为战术角色扮演游戏类型带来富有创意的全新体验。 游戏灵感源自《最终幻想》《火焰纹章》等经典大作,你将率领一群性格各异的角色,对抗邪恶帝国的强权与黑暗魔法的威胁。 本作精简了传统 RPG 的冗长流程,让你在更短时间内体验到 RPG 核心的剧情叙事、角色成长与技能进阶。在这款独一无二的战术 RPG 中,狂热刺激的战术战斗系统与角色驱动型剧情深度交织,队伍的命运完全掌握在你手中。 剧情驱动玩法 主角意外获得一把会说话的神秘宝剑,随即被卷入充满动作与因果抉择的冒险世界。 穿越阿特拉斯的浮空群岛时,你将组建专属队伍 —— 招募坚毅的战士、神秘的法师、腼腆的弓箭手与开朗的吟游诗人,每位成员都拥有独特技能。旅途中,你将逐步了解每个角色的过往故事,同时揭开这个破碎世界与手中宝剑的神秘面纱。 经典 RPG 机制 游戏搭载标志性的 RPG 核心系统,包括实时战斗计量表(ATB)系统 —— 每位队员都有独立的实时行动条。掌握队伍的行动节奏,方能击败沿途强敌。 探索世界时,需利用网格地形规划战斗策略:寻找掩护格、借助治愈喷泉恢复、避开陷阱,巧用环境优势对抗海量敌人! 策略性战斗 每位同伴都身怀独特技能组合:施展吟游诗人的治愈旋律、法师的黑暗咒术或猎人的穿透箭矢。随着游戏推进解锁新能力,让敌人明白你绝非等闲之辈。 8 个独特关卡 探索 8 个风格迥异的关卡,涵盖废弃村庄、雪地战场、飞行飞艇等场景,每个关卡都与一位同伴的故事紧密相连。在熟悉各区域独特战场机制的同时,深入挖掘剧情真相。 关于 FAFO 工作室 FAFO 工作室由犹他大学娱乐艺术与工程学院(EAE)游戏设计专业的研究生组成。《阿特拉斯之剑》是历时两个学期的心血结晶,最终呈现为一场时长约两小时的可玩体验。我们衷心希望你能像我们享受开发过程一样,喜爱这款作品! 同时,我们要向伯克利音乐学院的学生们致以诚挚谢意,感谢他们为该项目献上的精彩音乐创作。
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"Sword of Atlas" is one of literally thousands of student projects infesting Steam. It's from University of Utah in the US. While student projects tend to be better quality than most "amateur" made games, we must still question what value such projects have for gamers. As with all student projects, this isn't really a fully fleshed out game, it's just the result of an academic exercise, and as such it has much more limited value as a game than a professionally developed game would have. Educational institutions should not be using Steam as a dumping ground for homework assignments (especially if the students didn't even pass the course). Sure, it helps their marketing and helps the students feel good about themselves, but this is another case of a business putting themselves before the needs of gamers. The students made a JRPG styled RPG with grid orientated turn based combat. This is fine and could have been really popular but the visuals are a let down and of course, as a student project, this isn't a fully fleshed out game. I know you don't pay much for this but you also don't get much. The graphics aren't great, okay looking backdrops and character art that's ruined by ugly pixelcrap sprites for the characters in the combat part of the game. What a bizarre choice to torch your product by stooping down to pixelcrap when you're capable of better... a fine way to snatch defeat from the jaws of victory. And what a terrible thing to teach students, that it's acceptable to use poixelcrap in 2022. That's understandably a turn off for a lot of gamers, and it's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. You deserve better than compromises. On the matter of pricing and value for gamers, most "free" games on Steam aren't really free. There's often nasty mobile app cash shops, or content locked behind DLC, or donations being requested, or any other number of shady pricing schemes that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable, or something you might want to spend your time on. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 6 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. It's important to note that, despite this being such a low quality product, there's a number of positive reviews that all appeared immediately after the game launched, from suspiciously inactive Steam accounts that have reviewed almost no other games apart from this. At least one of the reviews carries the admission that the breached US Federal Law by reviewing their own product. Review manipulation is never okay, and it's against FTC Rulings. Take the review score of this game with a grain of salt. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? This is a "maybe" experience... if you have a lot of free time on your hands and nothing else to do, why not? But for the purposes of a review, this isn't something I can say everyone must try. It's not quite there. Valve doesn't give us a "maybe" option in reviews, but if they did, that's what I'd choose for this.
☀️
уровень озвучки: Diablo Ⅱ уровень геймплея: Cookie Clicker уровень анимации: инди хоррор на юнити уровень текстур: А̴͖̖̠̹̏̈́͑͋͠͝Н̶̟̗̍И̵̨̙͔̙͉̪̂̓̍̎̃М̸̧̡̬̭̠̺̂̔Е̴̫̟̿̄̊̒́̏ немного напомнило старенькую Shining Force, (что появилась на свет раньше, чем я), правда её разрабатывала Sega, а этот проект был рождён в подвале кирпичного завода в Дагестане и получился неплохим, хотя я больше чем на 20 минут заинтересован не был..
It's a short and nice game... 3.6h It has problems (especially in situations where it tries to make two text boxes at the same time) and also that the text boxes don't stop the game... If this happens, you have to restart the level (it only happens at the beginning of the first level or the beginning of the last) In addition, you should know that in the last battle you have to wait for the eye to cast its magic and only then kill it.... It's not too hard and the game is free. So I recommend trying it.
Gotta admit this looked fun at first. I thought I was actually gonna play some Fire Emblem like game with pixel characters and 3D environments. All I got from playing this was not even a turn base game but a still move your character across the screen to some enemies and pray you have a faster reaction time before the enemies kill your characters. I mean hell I could barely see where I could move my character in Chapter 2 because the move squares blend easily with the ♥♥♥♥♥♥ snow on the ground. The voice acting was terrible its like nobody cared about their role nor the story and I've seen worse. This is just bad.
👍
Maybe it's just me, but Sword of Atlas seems to combine the worst traits of both RTSs and Turn Based RPGs: As RTSs, you control a bunch of units in a large map where enemies are moving and attacking in "real time" (they can pause while you're selecting moves if you select this Option), which means some of your units can get surrounded and killed while your attention is elsewhere. As a turn based tactical RPG, you move around slowly, one unit at a time, in the same large map. For me, this game would be immediately improved if it became a simple TRPG with a visible initiative queue that everybody obeyed.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| 7 Days to Die | $425.3M | 403.6K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| Don't Starve Together | $164.7M | 539.5K | 95% | $14.99 |
| Mount & Blade: Warband | $101.9M | 171.6K | 98% | $19.99 |
| The Scroll of Taiwu : Beyond The Dome | $62.3M | 69.6K | 66% | $29.99 |
| The Isle | $60.1M | 116.7K | 80% | $19.99 |