
Combine fast-paced, real-time strategy with grid-based combat in this character-driven roleplaying game.
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Languages: English**languages with full audio support
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Loved the gameplay and the art style. It was different than anything i had played before. I wish the story could be flushed out a little better which may require a longer game, but for free this was definitely a nice find!
This is quite solid for a game built within two college semesters. It makes me think of this game as a younger sibling of Final Fantasy Tactics. The movement/battle system is a bit clunky with mouse click selection, though it's easy to get over. I would have to say that some of the battles, especially the final battle, had some quirks which could be ironed out to make it a bit more intuitive. For a 2ish hour game, it was quite fun, and I had a good time attempting to Achievement Hunt it. Well done to the developers for creating something short, sweet, and fun! The musical pieces were excellent choices; it shows that you understand ambiance and gravity of a scene well. The designs for the characters, both pixelated and hand drawn, are lovely and fit the characters. I was surprised that there was VA fully in the game. I normally don't see small pocket games like this have VA, so it was a real treat. This game is a great start to a potential expanded, deep plot. I hope to see something more from the team in the future.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
pretty cool game, very slow paced when it comes to moving around/attacking.
[h1]Before I played Sword of Atlas, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
There's a good game idea hidden deep down in there somewhere, but this game I played isn't it. I understand this is a student project presented for free, howeverr I think that with some polish and a much better story the core gameplay mechanics and the presentation could make for a really good tactical RPG. The plot is the most cliche Lord of the Ring rip-off you could imagine, the character art is very "I found this on deviantart"-esque and lacks cohesion with the main game artstyle, the combat is clunky. I love the game's artstyle, it looks fantastic. The character portraits however I dislike heavily. The game starts with a gameplay tutorial that frankly does it job alongside with presenting the background to a very bland story that'll likely make you drop the game as soon as you started. The combat is a great idea if only it was timed slightly better and the AI wasn't as suicidal as it is. However as it currently stands I just mash and the AI kills its own characters. The timings always feel like they could be .2 seconds faster or slower, they never feel just right, especially after a movement. The "tactical" part of a tactical RPG doesn't feel very tactical, just don't be dumb enough to let your characters go alone and you'll probably be fine. AoE attacks don't highly what they effect so you'll often just end up damaging your own characters instead of the enemy. Another poorly implemented aspect is the leveling system which frankly just feels tacked on. You don't have much control over it, just kill X amount of enemies and you gain a level up. The developper could just remove the levelling system altogether and make it so that new levels unlock new skills and enemies, there's no reason for this game to have a levelling system as you don't really juggle characters at all, they're always preselected for you by the plot. Out of combat movement from one location to another should simply be click to move, I don't know why it remains in the tile-based movement there as it just makes things annoying. More annoying is that the developper had the foresight to make your companions teleport to you after a combat encounter, which means they had realized that movement was clunky enough that someone would just move a single character along. The worst aspect of the game, however, is by far the plot. It's very much a lord of the ring rip-off and lacks any amount of originality. If you want to experience lord of the ring read lord of the ring or watch the movies, but this is as bland and generic as fantasy gets. There's no real stakes, the characters are just stereotypes of their D&D class counterparts and it feels like it's a D&D campaign that was translated to a game without any of the fun and creativity that a pen and paper RPG system like D&D would bring. It's frankly very lame. The sound design is also all over the place, some sound effects are ear-bleedingly loud while others are too quiet. And the voice acting, oh my. You'll find better voice acting in gachimuchi than here, frankly. Do I recommend this game? No. But I think that the gameplay formula with some polish, a more cohesive art direction, better voice acting and a storyline that's written with care could make for a terrific game. It's a good concept executed poorly.
Игра 'Sword of Atlas' оказалась приятным сюрпризом. Изначально, не ожидая многого от инди-проекта, я был приятно удивлён проработанным миром и интересной боевой системой. Визуальный стиль, выполненный в пиксельной графике, создает уютную атмосферу, а музыкальное сопровождение идеально дополняет приключения. Сюжет, хоть и не блещет оригинальностью, захватывает своей подачей и не дает заскучать. Персонажи хорошо прописаны, и к ним быстро привязываешься. Боевая система требует тактического подхода, и простое "закликивание" врагов не пройдет. У каждого противника свои слабости, которые необходимо учитывать. Отдельно хочется отметить систему прокачки персонажа. Она позволяет настроить героя под свой стиль игры, будь то молниеносные атаки или мощные удары с использованием магии. Разнообразие оружия и брони также добавляет глубины геймплею. Несмотря на некоторые небольшие баги и шероховатости, 'Sword of Atlas' оставляет положительное впечатление. Это отличная игра для тех, кто любит классические RPG с современным подходом. Рекомендую к ознакомлению!
Nice cozy TRPG, my first time experience with this genre, exciting! Lovely old school 2d sprites combined with colourful vibrant environment. And great voice acting:)
https://youtu.be/TS6QsIeILHs видеообзор! Неплохая игра, вроде интересный сюжет и геймплей, но играл пока не так много, чтоб была подробная оценка!
Инди-игра, сочетающая элементы RPG и стратегии с акцентом на боевую систему и исследование мира. Плюсы: Уникальная боевая система — сочетание быстрой стратегии и ролевых элементов; Глубокий сюжет — интересные персонажи и захватывающая история; Пиксельная графика — создаёт особую атмосферу и стиль игры. Минусы: Баги — возможны технические недочёты; Краткость — игра проходится за несколько часов; Однотипные карты — некоторые уровни могут повторяться. Итог: понравится любителям инди-игр и тактических RPG. Уникальная боевая система и очаровательная пиксельная графика делают игру увлекательной, несмотря на возможные технические проблемы и краткость.
中文谢谢
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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