
“Swords and Fairy Inn2 ” is a game developed by Softstar Entertainment. It includes the type of RPG, casual, simulation in it. Many roles of Sword and Fairy series come from different place to work in this Inn, live and build a warm peace family together.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese*, English, Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
一般
This game is my childhood memory!! At that time it was a single-player game, well now it is still. But i'm glad to see it on steam, at least i could find it, store it at a place i can easily access and share it with my other friends, to pull back my cozy feelings about the sword and fairy and paladin series games. I know every single characters in this game and their personalities, they are like old friends to me. I will never get bored playing such game, although it is quite easy and does not require any skills. The story of Paladin ended, but i know their story will continue somewhere else.
我觉得很好玩啊,没那么差。有主线剧情,也在弥补一些遗憾。探险抽盲盒。但就是厨艺战跑堂站奖励太差了。
This is a pretty decent little game.. :) At first after I purchased I couldn't get it to launch... But for a separate reason I needed to uninstall & reinstall Steam & it launched after that.. :)
个人感觉游戏节奏还是可以的,并没有很多评价上写的那样差,画风也很可爱,除了剧情?(什么次元世界)有个问题就是桌子太少了,目前还不清楚如何增加,玩了快3小时,嗯,整体上看客栈赚钱真难啊,余杭的物价这么高的吗~正常开店铺利润是绝对不能低于50%的,一般利润最好是维持在70%左右,菜价太贵了,还有好多白嫖住店的NPC,我的心很痛。。。
可玩性不高,每天就食材问题头疼不已,剧情繁琐,你首先必须仙剑系列全部都玩过一遍要不剧情不理解
玩了好久了,有感情了都,推荐给喜欢这类游戏的朋友
一般般
玩起来挺上头的~~我个人挺喜欢的。推荐仙剑怀旧胆和喜欢模拟经营的人玩。就是有一些操作说明指引不太好,比如前期我都不知道可以点桌子金币收小费和操作跑堂打苍蝇。有一些重复操作太多了,比如修炼菜谱,可以保存上次个修炼配置就好了。
历代的配角如4代璇玑,5代红姬都有出场,情怀这块拉满,完爆仙剑世界。经营省心。
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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