
“Swords and Fairy Inn2 ” is a game developed by Softstar Entertainment. It includes the type of RPG, casual, simulation in it. Many roles of Sword and Fairy series come from different place to work in this Inn, live and build a warm peace family together.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 17 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2.3Kreviews | 49% | — | $1M |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
画面很可爱,其实和1差别不大,只是玩的人长大了,这游戏放在现在真的不是靠着情怀来说就是那种无聊的手机小游戏。不过熟悉的音乐我还是很喜欢的,无聊的时候点点也还好。
几乎没什么玩法,重复度极高,可以打折后买来玩玩,超过15元就别买了
如梦似幻,没有那么多生离死别,大家在一起开开心心的。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1M | 1.2K | 63% | $29.99 | |
| $1M | 803 | 72% | $39.99 | |
| $1M | 4.2K | 54% | $19.99 | |
| $1M | 3.4K | 94% | $11.99 | |
| $1M | 1.6K | 96% | $19.99 | |
| $1M | 4.3K | 91% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $2.1M | 3.1K | 88% | $19.99 | |
| $1.8M | 4.1K | 55% | $14.99 | |
| $77.4K | 196 | 85% | $10.99 | |
| $64.4K | 166 | 70% | $12.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese*, English, Simplified Chinese**languages with full audio support
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很无聊,过段时间买个一代玩玩
玩过最无聊的模拟经营游戏,人物属性在小游戏里到底有哪些影响根本没说明白,尤其这个跑堂战,UI跳转逻辑也很弱智连三十年前的单机游戏都没那么弱智,人物界面看不到现在在客栈里到底是干嘛的,伙计配置界面没法直接跳转进人物给角色带装备
fun if you just want to switch off your brain and do some mindless clicking for a while. definitely don't buy it at full price.
游戏内容弱智的令人不适,我认为有可能是针对xxn开发的游戏
没玩过仙剑系列所以对这个ip没啥滤镜,纯粹从模拟经营游戏的角度评价 很枯燥,可以说是非常的枯燥,属于是边听小说边玩都玩不下的程度 虽说有自动化却没有自动到底导致这个游戏的定位尴尬,食材没有一键采购,只能每天出门到市场每个商人去点去买 一两次还好,但几乎每天都要如此,玩家手动采购食材的过程可以说是重复枯燥到了极点 很多食材只能靠派遣角色出门随机获取,且食材消耗快,玩家需要经常更换菜单 跑堂小游戏更是史中史,可以说是基本没赢过 总体来说不推荐,重度模拟经营爱好者也不推荐
其实还不错玩,可惜后续不更新了,继续优化还是挺有潜力,台湾的公司还是太短视近利
很适合情怀党
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.