
SWOLLEN TO BURSTING is a weirdo RPG in which something is very wrong. A flying saucer has crash landed in town, but it's Thursday so you have to go to work at the post office.
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SWOLLEN TO BURSTING is a weirdo RPG in which something is very wrong.
A flying saucer has crash-landed in town, but it's Thursday so you have to go to work at the post office.
You're free to do what you'd like in SWOLLEN TO BURSTING.
Engage in various misadventures in order to gain access to more places.
Find a way into the flying saucer and solve the mysteries within (If you want)!
There are many strange secrets to discover. We bet you can't find them all!
Enjoy humorous and sincere interactions with a variety of fun characters!
Meet and get to know everybody over the course of a day.
Dine in at the café, or maybe fish up at the pond!
SWOLLEN TO BURSTING features a variety of diverse, explorable locations.
As you progress through the story, time will move forward in town.
The weather and lighting will change throughout the in-game day.
Collectable "Effects" can be used in a multitude of ways:
Level up to get past enemies!
Obtain clues to help you progress!
Make cosmetic changes to your character!
And maybe more!(?)
Strange JRPGs such as Yume Nikki & Chulip
Old JRPGs such as Final Fantasy IV & Mother
The Beatles' self titled album
Hideaki Anno movies
And other stuff but we don't wanna give too much away
SWOLLEN TO BURSTING UNTIL I AM DISAPPEARING ON PURPOSE is just a few hours long.
You could probably play it before going to bed two or three times and be finished.
We hope you will play the game and have a good time.
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
a deep experience that can make things less painful, even if just for a moment
A short, strange, sometimes confusing, often emotional little adventure. People are quick to dismiss games like this, you know, RPGMaker, Mental Health topics, Earthbound-like (even if it's not really much like Earthbound at all)... but as someone who's played their fair share of those types of games, I can honestly say there isn't a whole lot available out there on Steam or otherwise that feels similar to SWOLLEN TO BURSTING. With combat that amounts to a level check and a levelling system that is more keen on making the player explore and think outside the box than grind baddies, the focus of the game is on building a strange world with surprises around every corner, instead of making a traditional RPG experience. You'll get some chuckles, especially early in the game, and many mechanics, areas, and enemies have an absurdist tone to them that feels oftentimes like a strange dream. I found myself looking forward to seeing what environment the game would send me to next, and went out of my way to interact with everything possible, due to how much fun it was to peek inside of such a creative world! There is a fair bit of backtracking through familiar areas, and some puzzles could potentially stump players for quite a while, but I personally don't think it was enough of a detractor to affect my overall enjoyment of the experience. The visuals are relatively simple, with pixel art and occasional free assets being used to create the environments. They serve their purpose well enough without ever being outright ugly to look at, unless of course it was meant to look "ugly" in some way. There's one particular sprite in the game that makes it clear the artist didn't feel like creating it, but in a way that's a bit tongue-in-cheek, and reinforces the idea that the graphical fidelity of the game is not what you should be here for. It's worth noting too that the music is quite good, some tunes are catchy and strange, others have a more mellow and calming atmosphere to them, and some even have vocals, with lyrics that play into the underlying themes of the game. It's certainly worth listening to as the game progresses! Past all the entertaining strangeness however, there's a rough, moody undertone that permeates in the background of the adventure at nearly all times. The music (especially the vocal tracks), the visuals, and the empty disconnection between many areas in the game all feel very meloncholic and dreary, with a lot of rain and darkness in the game's environments to further push the mood. Without spoiling too much, it's clear through certain character interactions and dialogue sequences within the story that this is a very personal game that comes from a place deep within its creator's heart. Even so, everything is written in an open enough way to still be relateable and understandable, instead of just a confusing diary page from someone you've never met. Despite the mood shifts and disconnected feeling of the stories they tell, these sections never feel out of place, and only serve to have you wonder more about what metaphors or life experiences may have gone into the design of other parts of the game as well. I would be surprised if there's a person out there who could play this game and feel that there's nothing in here that plucks at some kind of worry or self-judgement that they themselves have felt at some point in their life. It's heavy, it's sad, it's real, and it's a big part of why I think this game is worth talking about and experiencing. If any part of this sounded interesting to you, and you don't mind working to solve the occasional tricky puzzle (or using a guide I suppose), I think this game is definitely worth your time, it's free after all! Keep your mind open and be willing to dive into the world fully, and this may be a very reflective and deep experience that ends up sticking with you for much longer than you'd intially expect.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h3]please take care of yourself.[/h3] [hr][/hr] Not a great or polished game per se, more of an extremely intimate and personal collection of author's inner world translated into a small quirky game. Sometimes very obviously buried under it's surface. The title itself is a heavily Yume Nikki and Earthbound inspired exploration game. You'll be mainly looking for "effects" (like in YN) - walking, solving absurd puzzles that (a lot of the time) make no sense and talking/interacting with NPCs that have something quirky to say or give. Has very nice visuals, great music (some of which are recordings of author's guitar and vocals) and is just so damn charming in general. But it does have very obvious grating flaws - it's very confusing and there are parts requiring intensive backtracking (even more so when you have no clue on what to do next), for the first hours you'll be very much lost, numerous unnecessary and amateurish game design choices, poor optimization issues. But i think that it also achieves what it was going for, in being a fun little unique experience. Just drags out for too long.
take care of yourself (such an amazing game thank you for making this)
myself from 2 or 3 years ago wouldve cried, a lot You deserve to allow yourself to be happy
This is one of my favorite games I've played in a long time and certainly one of the most impactful games I've ever played. Far more effort, care, and passion has been placed in the creation of this game at least proportionally than most other RPG maker games and many games in general, and it really shows in the gameplay, dialogue, and characters. It would take me some time to process everything in the game and accurately articulate just why I liked it but I think a major reason is just how genuine it felt. While much of the game was obviously goofily designed, a lot of the narrative clearly came from a real place; a place untainted by irony or avoidance. This game to me felt quite inspired by some other pieces of media, but takes inspiration in the best way possible, in that you wouldn't be able to necessarily tell, but if you're familiar with those other pieces of media the vibes are clearly at least similar to this game if not directly inspired. Namely, Silent Hill and Fooly Cooly/FLCL, which are both some of my favorite pieces of media ever lol. Also Earthbound but I've never really played a lot of that game. spoiler area VVV The game isn't too long and doesn't have some kind of huge momentous ending, but the ending matches the melancholic affect that the rest of the game maintains. The developer apologizes for not having a more "satisfying" ending than what was provided, but I think that the ending suits the game perfectly and it would feel like a much different game if it ended any different way. The vague nature of the statements about the struggle of the main character/developer go a long way to allow the player to make the story into something personal to them and get a different experience than anyone else is going to have. To some, the more serious elements of this game will land and to others they won't, but I think that there's something here for everyone regardless of if they resonate with those aspects of the game. It's hard to put together my thoughts coherently at the moment for what is a very surreal and - for lack of a better word - intentionally disjointed game, but I think what would be most accurate to say of my feelings is that I *appreciated* this game. It was a powerful journey to go on.
one of the coolest and most intensely personal pieces of media i've experienced in a while. it's weird. it's funny. it's bittersweet. you can fish! you can talk to rats! it wears its heart on its sleeve. the game is vulnerable, but there's an undercurrent of hope throughout the narrative. we'll all make it through. i love this game a lot. (the extended soundtrack / companion indie folk album "take care of yourself" is wonderful, too. if you get a chance, please give it a listen!)
went from talking to dancing rats to being so impacted by such personal dialogue in hopelessness and the acceptance of it. take care of yourself
neat!
Hope youre doing better dev
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.