
Swing Lord is a grappling hook game with a heavy emphasis on high stakes climbing. Use your tentacles to reach the highest peaks this unique and dangerous world has to offer.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Fun game with a pretty good presentation. Music's nice too. But damn is it hard, I made it all the way to 10000 altitude and then fell almost halfway to the bottom. Good game!
This is a game that understands why games like Jump King are so great. It's not about the frustration of falling, but the achievement of climbing and making areas you struggled with in the past feel trivial due to your increased skill. Currently I'm approaching the end of the game, but felt like giving a review after the amazing and terrifying mechanic that happens at the end of the second world [won't say what it is of course] There has only been one jump where I have wondered if I did it the intended way [some long sideways jump in world 1], everything else has felt buttery smooth. Really great game, I will do my best to spread the word about it! I even hope we get some continued support for it if it gets popular enough. More worlds perhaps? My only suggestion would be to change the horizontal areas covered with spikes [maybe change them to have a slope so you get stunned and slide down?] because they keep you bouncing around stunned for frustrating amount of time even if they don't softlock you. EDIT: Beaten the game now and gotten all palettes. I affirm that this game is good. Hoping for more content in the future!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
壺やJump Kingに代表されるような山登りゲームはそれなりにやってきましたがその中でもこのゲームは異色です。 フックを飛び移っていくというゲーム性の関係上何よりも求められるのはエイム力であり、 フックが無ければ移動もできない目玉君は細かな位置調整を許しません。 これらが「上手くいった時と同じ動き」を妨げるため、安定したクリアを難しいものにしています。 極めつけは2面以降のギミックの数々です。 詳細は伏せますが、いわゆる山登りゲームとは普通相容れない仕掛けが幾度となく目玉君を叩き落すでしょう。 しかしこのゲームは間違いなく面白いものです。 レトロな見た目で容赦のないギミックはどれも新鮮で、山登りゲームに慣れたプレイヤーを楽しく苦しめること請け合いです。 そして全3面をクリアし高度100000を達成した時、壺をクリアしたプレイヤーならきっと既視感を覚えることでしょう。
ステージ進行度おそらく3割ほどプレイしました。 壺おじ系のゲームでそれ系が好きな人にはおすすめです。 純粋にマップ記憶と反射神経とキャラコンのみを求めてくるゲームなので、 知識やゲーム性を求めるのであればNoitaとか買った方が全然良いと思います。 分かりづらかった部分について WADキーを押下しながらグラップルが離れた場合の挙動 W⇒直進する(上方向ではない)速度が上がる=離れてからの距離が伸びる。 AD⇒若干左右に寄る(慣れてくるまでは誤差レベルだと感じるくらいです) 途中で長く落下するときにADのどちらかを押し続けてみれば微妙に動いているのが確認できるかと思います。
totally recommend, but supper hard. if you make one wrong move you will fall all the way back to the bottom. there are no checkpoints so i just exit out of frustration. but definately worth for the challenge
Its so fun, but so mean, like jump king with grapples
ive gotten softlocked on the third world three times but i still keep deleting my save to play it please help lime palette best palette
I wish i could say "I beat it"
Pretty good game so far, it's very hard but kinda fun. The colour palettes are a really good feature.
good game
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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