
An eerie horror game set in a weird hotel plagued with bizarre beings and interesting characters. The game utilizes a never-used before environment alongside brand new horror mechanics, one of a kind graphics/art style, and an unnerving story with rich lore to create a unique experience for players.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English**languages with full audio support
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Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A trama, gráficos e jogabilidade deixam a desejar. Nao há nenhum cenário ou personagem particularmente interessante
(ノ◕ヮ◕)ノ*:・゚✧ https://youtu.be/OsabEFW69Xk
ONE TRAILER SOUNDS COOL
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It crashed when I tried going to the mysterious third bathroom
Игра 'Swallow The Blue: Remastered' - это необычный, можно сказать, даже психоделический опыт. Визуальный стиль, выполненный в пиксельной графике, сперва кажется простым, но благодаря ярким цветам и странным существам, быстро затягивает. Геймплей, хоть и незамысловат - поедание всего, что движется (и не очень), - подкупает своей непредсказуемостью и постоянной эволюцией главного героя. Меня порадовала, да и удивила, прогрессия. От маленькой амёбы до гигантского космического кита - наблюдать, как меняется мир вокруг тебя, и как ты сам меняешься, невероятно увлекательно. Музыкальное сопровождение подобрано идеально, создавая атмосферу таинственности и странного очарования. Однако, 'Swallow The Blue' - игра не для всех. Она короткая (проходится за пару часов), и в ней нет глубокого сюжета или сложной механики. Это, скорее, интерактивный арт-проект, который предлагает поразмышлять о цикличности жизни, поглощении и эволюции. Если вас не пугает абсурд и вы любите необычные инди-проекты, то 'Swallow The Blue: Remastered' определённо стоит вашего времени.
Hard, and scary. Good work Euphoric Brothers!
I try to play but i will give negative review. Dialogues are annoying to be honest. I dont understand why every sentence should be in seperate cloud. Its really annoying and there is no way to skip that. You can only skip second or two to only show full text. And "drinking meal"? What? You "drink" breakfast? Come on. That should be fixed too. And going to third toilet froze the game when you try to light area. Only way to exit is alt-f4. Sorry, but big no from. I play 16 minutes and i get annoyed with so much problems.
[h2]閉じ込められたホテルからの脱出[/h2] どこかおかしな人たちばかりのホテルで、彼らと「同じ」を装いつつ脱出を目指すホラーアドベンチャーゲーム。 毎日の朝食とコメディーショー?みたいなのには参加必須なので、そこで彼らと同じように行動して怪しまれないようにしつつ、ホテル内を探索していく。 日本語化されていない&どうしていいかわからない場面が多いので、Youtube上のプレイ動画を参考になんとかクリアできた。(主にセリフの内容把握するのに助かりました) 以下、詰まりそうな部分について。 ・ゲームが始まったらひたすらAを長押し。そのうちプレイヤーが現れる。 ・ダッシュはAorD連打。とにかく連打。目的地まで連打。 ・朝食を飲む部屋には3つトイレがあるが、一番右の「?」の奥まで行くとフリーズするので、大人しくゲームを再起動しよう(そういう仕様らしい)。つまり行っちゃダメ。 ・途中で手に入る注意書きは良く読むこと。 ・セーブは自室のベッドでできるので、朝食やショーの後はセーブしよう!もし死んでももう一度飲んだり拍手したりしなくて済むよ! [spoiler]・3階の真ん中の部屋にいるのは従業員。 ・プールに落ちた人ってヤバいよね?ヤバい人からは離れたほうがいいよね?[/spoiler] コンセプトや雰囲気はとても好きだけど、いかんせん操作性が悪いのと、良く分からないゲームオーバーが多い。 なによりセーブ方法が全く説明されていないので、知らないと何度も朝食やショーを見る羽目になってしまう。ベッドに近づいたら「save」って出るなど、わかりやすいとよかった。 途中で拾ったアイテム2個も、残りがどこにあるのかわからないけどもう一度プレイするのはちょっとしんどい。左手が腱鞘炎になりそう。 私みたいに雰囲気好き!とかでなければ、ちょっと万人におススメしにくい感じ。 面白いんだけどなぁ… Euphoric Brothersさんの他の作品を先に遊んでおくと、ちょっとプレイしやすいかもしれないです。
OKAY! Lots to say. This game was executed well I think! Love the vibes and art Faris, you did a good job. The story is cool too. I can see the creepypasta inspiration. Very weird and confusing, if thats what you like then you should consider playing this game. But there is some problems, not anything with the story or art but the game itself. Uncomfortable mechanics Lots of players have already mentioned this but its so important that I have to mention it again. In order to run in game you have to repeatedly press A or D keys. But why not just shift? I get it was probably to enhance the experience but I don't think the experience is more important than the actual way the game plays. Playable first, everything else second. HEY! if you're still reading this block of text I have some advice for you! To run more comfortably use the arrow keys. Repeatedly press them while using the A and D keys for directions. You cannot use arrow keys in the elevator though. Unskippable dialogue The game does give you the option to skip but it is VERY limited. In order to skip you press T or LMB key. I don't have an LMB key so my experience may differ from yours. You can't actually skip any dialogue, the T key only allows you to speed up the typing of the dialogue if that makes sense. Press T, finish the text and then you sit there waiting until another speech bubble pops up cause you can't skip it. Constant glitches and need of resets. This is by far the most frustrating part of the game. Its really unfortunate because it really ruins the entire experience. I'm going to go over a list of bugs I've had during my playthrough(s). 1. Frozen screen after going into the ? washroom. (I think this is programmed to happen but why?) 2. Police Officer scene glitch, Police Officer walks onto shore when not suppose to and Player Character falls into the water unable to get out and without a game over. 3. Missing Fedoras. Like all of them are gone and I did not collect any. 4. Broken Show glitch. I accidentally press E key and I got out of my seat during the show causing the dialogue to repeat itself 3 times. Dialogue was cutting out to 3 of each shows. It is impossible to survive this because you have no clue whats going on, you will have to reset to your last save. I think thats it for the errors that have occurred. The credit music is also absolutely wonderful! Synthwave is one of my favourite genres, I think it would count as synthwave? Anyways, make sure to tell everyone who worked on this good job. If you ever have the chance please fix the glitches, and maybe considered the comments on the mechanics. Thank you for reading. - MC.
I want to begin this review by saying I think the game's concept and atmosphere are interesting and cool, but it has some glaring flaws that cannot be overlooked. I tried extremely hard to give this game a fair chance and to let it surprise me, but sadly that didn't happen. A few issues that I encountered with this game were: The slow and borderline unskipable dialogue (I literally had an auto clicker on to shave off the extra 2 seconds it took me to skip because it was that laborious), the clunky controls (especially running), and the repetitive nature of each day. Focusing on the repetition for a second, I understand it's supposed to show the monotonous life that those at the Sapphire Hotel experience every day, but I found it exceedingly boring after the first time I participated in breakfast and the second time I participated in a show. The segment where your controls are scrambled was also quite painful. It took me close to an hour to get past it, as every death sends you back to the beginning of the day, which means you have to have breakfast and do the routine all over again. If Swallow The Blue did one thing right, it's that it succeeded in creating a creepy, suspenseful atmosphere with mystical lore and the like. However, at everything else it attempted, it is in my opinion that it failed.
Players by region
Where this game's players are, estimated from review languages.
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