
Survivors of Mayhem - a fast paced fantasy survivor game. Embark on a heart-pounding journey through waves of fantasy battle, where chaos reigns, and your every decision could mean the difference between life and death.
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Survivors of Mayhem - a fast paced fantasy survivor game. Embark on a heart-pounding journey through waves of fantasy battle, where chaos reigns, and your every decision could mean the difference between life and death. You'll face relentless waves of enemies, upgrade your character, pick and choose from over two dozen abilities, a hundred items, and stat upgrades to try to survive.
Will you become a true survivor in the face of Mayhem? Find out as you embrace the chaos, uncover the mysteries, and carve your path to victory.
Thanks for checking out Survivors of Mayhem, I'm a solo developer and I love making games! This is my version of what I think is a fun Survivor Bullet-Heaven style game mixed in with some classic RPG style abilities and items. You'll find fireballs, bows, daggers, blizzard, poison, and all sorts of other fun abilities to use! There's a complete list of abilities and items in game from the main menu as well.
3 classes with 4 subclasses each
1 Evolution for each signature class ability (Longsword, Longbow, and Fireball)
26 Abilities, ranging from physical, to magical, traps, damage over time, and even Summons!
100+ items of varying rarities, stats, and mechanics
3 Levels, with more on the way
6 Boons to help you in your battle
Interactable world items and reward objects
Upgradeable meta progression
Global Leaderboards per class and overall
Partial controller support, works in game for all character interactions. Some menu navigation doesn't fully work yet.
The release version will contain even more content, and other features, ranging from traps, more levels, more classes, unique abilities for each advanced class, more items, more abilities, enemies, full controller support and more - all to be determined as we receive and review feedback from the community during Early Access.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, German, Russian, Simplified Chinese, Polish, French, Spanish - Spain, Spanish - Latin America
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
Fun little survivor game especially for beginners! Great game to play especially if you dont have a tun of time to invest!!
Buy it and play it. My 85+ hours of play time says so.
This is a really fun take on the bullet heaven (survivors-like) genre. It's still in Early Access, but it appears as though the developer is working hard to bring us more content and improve things based on player feedback. I really like the look of the game and some of the abilities are super cool looking. It's also nice that the game provides you with so much information on your current build. If you love to min/max, then you'll see what I mean. Can't wait to see what's in store for this game in the future! Y'all, don't sleep on this!
The dev was really prompt in fixing an issue which resulted in a movement jitter/ frame skip in the 2nd level. 10/10 The game has a ton of potential and it's still in EA.
Awesome game, scratches that bullet hell survivors itch
Going out of my way to leave a Not Recommended for all the prospective buyers that, like me, wonder what makes this game so good that it has a uniformly positive rating. The answer is: Nothing. Literally nothing separates this from the dozens and dozens of other survivor like clones out there, apart from maybe the fact it's still hideously undercooked and it uses copy pasted assets. If you've played at least one survivor-like then the combat, upgrade system, and meta progression will feel extremely familiar. This game does nothing interesting with them and like so many attempts to cash in on the trend, totally misses the point in several aspects and actually implements retrograde game systems like the upgrades being basically all +/- 000.3 % to a stat where the context is entirely opaque. It's lazy, dull, and grindy. To everybody saying 'it's early access' - ok, that 's why I haven't mentioned the dreadful, clunky UI layout and migraine inducing colour scheme, or the messy visual signposting of what is what in the arena, or the insipid dull artwork and assets. All these things may and probably will be addressed in EA dev, but the fact that the game is pitching itself on doing literally nothing new or different with the game play loop (primary, secondary or tertiary) it needs to either shake that up or at least do what it does well. I paid 2 gbp for this so I don't feel put out, and I will keep tracking the game to see if I am proven wrong (genuinely hope I am) but so far it's hard to see this anything other than a half hearted derivative cash grab that's rocked up about 12 months too late.
Played one level and beat it and it would not let me go back to main menu the buttons would not work had to task manager out of it. Besides that was still fun am still gonna play it.
As far as bullet hells go, this is a pretty fun game. It's a bit hard at first. Once you get a few upgrades and learn "the ins and outs," it gets better. I could play this for hours
I was honestly surprised when i first booted up the game, as I haven't touched a game like this in forever! Luckily, I gave it a go and man am i happy i did. I've always been a huge fan of Vampire Survivors, but this game really brings a whole new flavor to the genre, with fast paced levels, upgrades that feel MEANINGFUL, and a ton of different play-styles to choose from. I will definitely be playing much more of this game to come
Вообще-то довольно неплохо рогалик. Ничего сверхъестественного или супер-уникального, но играет нормально. Правда, контента пока не сильно много, надеюсь, разработчики не забросят проект и в ближайшее время расширят функционал, хотя бы тот же Endless. Ну а пока можно ачивки поделать...
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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