
Survival Story is a zombie-infested world where every step can be the last. Look for food and water, hunt and craft, and find out all the secrets that this world hides. Can you survive in a harsh world where everyone wants to kick your ass?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Portuguese - Portugal, Russian, Turkish, Ukrainian, Simplified Chinese, Korean, Japanese
Engagement
Hours played at review time, across 27 reviews with recorded playtime.
Reviews
Definitely one of the best zombie survival games out there in 2D. Large and varied locations, lots of zombies and different weapons.
It's a very exciting game. Two hours flew by unnoticed. Although I came across a few bugs, they didn't really interfere with the game
游戏本身内容较短且质量一般,但是整体没有什么问题,不算差,但是也不是很好。如果玩这个游戏觉得打怪难的话,不妨找一个树之类的东西来尝试卡怪物和用你较远的且可以穿墙的攻击去试试
游戏的设想我以为是生存类型的,但是体验下来是往日不在像素版。但是游戏目前流程比较短,而且饥渴度掉的有点快,背包又有点小,武器种类也少,并且近战很奇怪,而且突击步枪伤害不如手枪。希望制作组后面更新好一些吧。
基本的に敵はこちらにまっすぐ向かって来るので木とか壁とか電柱に引っ掛ければナイフで何とかなる 猪でもゾンビでもそれでどうにかなるけど蜘蛛は洞窟の壁に引っ掛けるとか無駄に持ち込んだ手榴弾辺りで処理した方がいい 何故だか良く分からないけどアサルトライフルが本当に弱い 犬イベントでもらえるナタとラッシュ捌く時にもらえるハンドガンで最後までぬるぬる進めた 500キル実績が辛かったのでクリア時に見れたあの群れの相手させて欲しかったな… ちょこっとだけゾンビゲー触りたい時とかにオススメ
[h1]좀비 사태에 대한 하나의 이야기[/h1] 일반적인 좀비사태의 발생에 대한 이야기를 하고 있는 스토리이며 캐릭터의 생존포인트를 모아 레벨업이 아닌 물품을 구매하여 진행하는 형식으로 뭔가 진짜 현실적으로 느낄 수 있게 해줬다(물론 그 물자가 무제한이라는게 좀 웃기지만...) 간단히 좀비아포칼립스에 이러한 일이 있을 수 있을거 같다는 체험을 할 수 있게 해주는 게임! 번역은 기계번역에 가까우며 그래도 이해하는데는 무리는 없는 수준 전체 엔딩을 보는데 2시간정도 걸리는 간단한 킬링타임용 게임!! 가격이 조금 에바인데 50% 이하일경우 한번쯤 사서 플레이 해보는것도 괜찮을듯 전체 플레이 영상 첨부합니다. https://youtu.be/vDEocTURNpE
Survival Story is a poorly made 2D retro pixel Godot kitbash from Russia, and yes, usually Russian shovelware pushers prefer Unity and Unreal, but the quality is the same (terrible) and the fake, paid reviews from the Russian review farm uncovered by Sentinels of the Store are there in full force, paid reviews to mislead you into thinking it's okay to buy this crap. That's fraud. Anyway this garbage pixelcrap shovelware takes the form of a top down survival game where zombies take over the world and you need to scrounge through cupboards for ammo. There's a little (very badly written) narrative and not much else. Despite boasting an "open world" there's very little to do, very little in the way of gameplay or replayability, and the technical implementation is pure jank. The godawful pixelcrap graphics are a perfect analogy to the rest of the implementation... a buggy, incoherent mess of a game. This game has been translated from some other language into English... badly. If this was done through Google Translate, Google Translate should feel ashamed of itself. Regardless, the language in this game is broken and will put off a lot of gamers. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. This looks a lot like it was designed for consoles, but released on Steam instead by mistake. While this is on PC, it has all the hallmarks and deficiencies of a console game, from the clunkier than needed control scheme to the less than cutting edge graphics. There's 10's of thousands of PC games on Steam, and PC gamers deserve only the best. This might not appeal to many gamers due to the lack of PC-centric design. It's unclear why this never made it to the video game console appliances it seems to have been designed for. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality. Without any other substantial graphics tweaks, it's not possible for gamers to improve the lacklustre 2D visuals. Those technical flaws drag this game well below the minimum quality standards expected of a modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was [b]only 13 players[/b], and the worst part is these weren't genuine players, these were the Russian fake review accounts that the developer paid to make the fake reviews. Since the fake reviews are all done, now the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 130 million gamers on Steam and well over 140,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. [quote][b][url=https://www.ftc.gov/legal-library/browse/federal-register-notices/16-cfr-part-465-trade-regulation-rule-use-consumer-reviews-testimonials-final-rule]Warning: Review Manipulation![/url][/b] This game features a number of fake positive reviews from accounts known to be in the business of review manipulation/paid reviews. They're all written in either Russian, broken English or ChatGPT AI slop, appear at almost exactly the same time, very shortly after the game launched on Steam, all have a direct Steam purchase of the game, and the accounts are used consistently to write fake reviews for asset flips and other cash grabs/scams. The "Positive" review score on this game should be disregarded due to this blatant, unethical review manipulation. This is done to deceive and scam gamers into paying for a bad product. Due to the 2024 FTC ruling (16 CFR § 465.4, 15 U.S.C. § 45), these fake reviews are a violation of US Federal Law.[/quote] So, should you buy this game? Is this one of the best of the 140,000+ games on Steam? Survival Story has the cash grab price of around $7 USD, it's not worth it given the defects and shortcomings with the product, especially considering the unethical nature of the developer. For comparison, the $7 asking price for this game could get you games like "Stellaris", "The Elder Scrolls Online" or "Ghostrunner". No pixelcrap is worth $7. If developers want to get paid the same kind of money as real game developers who know how to do graphics properly, they need to learn how to do graphics properly. [quote][b][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.[/quote]
A cool survivor in the zombie apocalypse, you need to try to find as many resources as possible to be ready for any scrape.
Ужасное управление... Настолько кошмарное, что у меня даже желание играть продолжать - пропало. На ESC нельзя закрыть никакое окно кроме самого ESC. При стрельбе с арбалета - стоишь как вкопанный. Это зомби апокалипсис или детская площадка? Хочешь жить - умей бегать, а это просто нечто... Да, игра красивенькая, такая аккуратная и приятная. Но как по мне, она еще требует доработки. Я не стал играть только из-за управления.
It's okay. Very short to beat. While exploring the entire map and doing every quest, it took me 3.4 hours to beat the game on medium difficulty. I suppose Hard would be no longer. I got it for %50 off, so 3.4 hours for $3.49 isn't to bad. There are other cheap games out there that are much much longer, and just as, if not more, fun. There is great bones to be expanded upon to make this into a much longer much better game. I hope the dev takes the approach that Stardew Valley or others have where they add significant content after the fact. With out more content this is a maybe. Buy it on sale. There is zero replay value FYI.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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