
The apocalypse is here, and you saw it coming. Survival Log is a zombie-apocalypse hoarding survival sim. Hoard supplies, reinforce your home, and optimize every run before zombies flood the city. Every failure becomes experience. You must adapt and survive this time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Survival Log fuses two distinct phases of survival: the desperate scramble to hoard before the outbreak and the relentless challenge of managing your stronghold after. Strategy, resource management, and endurance are the name of the game.
A single death gave you a glimpse of the future. The apocalypse is coming in just 10 hours. And this time, you're ready. With disaster still hours away, the clock is ticking. Scavenge for resources, fortify your stronghold, and chart your survival strategy... because when the dead rise in force, there's no room for mistakes.
Scour the city—supermarkets, hardware stores, farmers' markets. Leave no corner untouched. Before society collapses, grab everything you'll need to stay alive.
Every decision carries weight. Do you spend your precious time and money on food and water, or do you fortify your shelter and secure fuel for the long haul? Choose wisely. Your survival depends on it.
Keep a close eye on your supplies with a live inventory system. The Loot Spotter lets you see exactly what you've gathered, identify critical gaps, and plug every hole before the clock runs out.
Scavenge or purchase furniture, appliances, and construction materials. Design your safe house layout from scratch, then roll up your sleeves and install, upgrade, and customize every last detail with your own two hands.
As your survival demands grow, so does your safe house. Expand it floor by floor. Living quarters, storage rooms, power generation, and even farming areas... everything meticulously planned and in its place.
Every resource you invest before the apocalypse becomes the lifeline that keeps you alive after.
Grow your own crops and cook proper meals because surviving the apocalypse doesn't mean giving up the good life.
Power your base with diesel, manual generators, or solar. Every watt is a resource you can't waste.
Manage hunger, stamina, and morale. Survival isn't just about staying alive; it's about staying sane.
Rain, the freezing cold, and blackouts... Every disaster pushes your prep to the limit.
Hold the line against endless hordes of zombies. Fortify, set traps, and defend your last refuge.
Explore abandoned supermarkets, schools, and the city ruins. Scavenge for rare resources, but stay sharp. Not every threat shambles and groans.
Rescue stranded neighbors, trade with survivors via drone, and build a new community.
Choose your past—a worker, a student, or a warehouse clerk. Every identity changes the game.
Every failure becomes experience. Reborn with your memories, uncover the disaster's truth.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1623 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩,就是内容有多少
虽然我写的是推荐,但还是要注意这是个行程规划游戏,不喜欢做行程规划的慎入。玩的时候一定要在有充足的时间,而且记得调好闹钟给自己一个大概限制。亲身经历,没有闹钟我能从晚上11点一直玩到第二天早上7点还想继续玩,纯是闹钟提醒我下线的。 这游戏不建议先看攻略,除非是连栽了两次跟头再去查一下攻略,不然游玩乐趣会大大减少。 以及c盘常年爆满的记得进入灾后阶段前与保存退出前先暂停切出去清一下c盘,不然可能会出现存不上或无法进入灾后的情况。
屯屯鼠爱玩 好玩
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很好玩,这个题材之前看到各种短视频就想玩了,没想到真有人做出来了。 虽然素材用了AI生成,不过我无所谓,玩法好玩就行。 刚开始操作有点难受, 不过后面习惯就好了。 前几次玩,还是很有末日求生的紧迫感的,前期的物资准备,到中后期的家里经营,感觉都做出来了。 希望后面继续更新 更多玩法,包括经营、打僵尸等等
多的不说,一天一更新,知道改大于一切。
希望标准难度后期可以有托管快进功能,其余难度不知道什么情况,自动维护设施,比如发电机的燃料添加,作物维护,以及人物状态的维护。我可以提前准备好足够的消耗品然后让角色在那托管。置于交易料理和作物收获这种关键活动可以由玩家手动完成。希望后期能够达成,玩家手动生产一波资源,AI自动托管状态。比起丰富游戏要简单的多吧。置于丰富后期玩法我觉得倒没啥好丰富的,末世嘛不就是搞吃的和吃。
游戏不错,未来可期。 整体来看游戏前期的节奏不错,丧尸、寒潮、阴雨、霉变等等事件发生的时间点,难度都比较合理,对于精力、心态、饥饿的管控也有末日求生的感觉,但到了60天以后的中后期就有些无聊了。 后续更新的几个建议: 1.可以让好感度满的邻居搬到一起,增加一个可以设置任务优先级,每天自动处理一些杂事的NPC。 2.后期出了电锯后到结局的这段时间有些无聊,吃的完全不缺,丧尸也攻不进来,建议可以增加一些灵活的挑战,比如某个庇护所要被攻破了,可以选择用无人机把尸潮引到自己家消灭掉从而挽救这个庇护所之类的。 3.手机里的NPC大部分都没啥用,不过有社区群的存在,建议之后可以扩展一下,增加一个社区防线之类的设计,可以通过捐物资,甚至去一条独立的社区防线上安装防御设施等操作,提升社区整体稳定度,进一步增加NPC的存活率和对主角的反馈。
一天一更新那就必须给支持了,好好改
Funny
后面发展完成基本重复了
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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