
The apocalypse is here, and you saw it coming. Survival Log is a zombie-apocalypse hoarding survival sim. Hoard supplies, reinforce your home, and optimize every run before zombies flood the city. Every failure becomes experience. You must adapt and survive this time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Survival Log fuses two distinct phases of survival: the desperate scramble to hoard before the outbreak and the relentless challenge of managing your stronghold after. Strategy, resource management, and endurance are the name of the game.
A single death gave you a glimpse of the future. The apocalypse is coming in just 10 hours. And this time, you're ready. With disaster still hours away, the clock is ticking. Scavenge for resources, fortify your stronghold, and chart your survival strategy... because when the dead rise in force, there's no room for mistakes.
Scour the city—supermarkets, hardware stores, farmers' markets. Leave no corner untouched. Before society collapses, grab everything you'll need to stay alive.
Every decision carries weight. Do you spend your precious time and money on food and water, or do you fortify your shelter and secure fuel for the long haul? Choose wisely. Your survival depends on it.
Keep a close eye on your supplies with a live inventory system. The Loot Spotter lets you see exactly what you've gathered, identify critical gaps, and plug every hole before the clock runs out.
Scavenge or purchase furniture, appliances, and construction materials. Design your safe house layout from scratch, then roll up your sleeves and install, upgrade, and customize every last detail with your own two hands.
As your survival demands grow, so does your safe house. Expand it floor by floor. Living quarters, storage rooms, power generation, and even farming areas... everything meticulously planned and in its place.
Every resource you invest before the apocalypse becomes the lifeline that keeps you alive after.
Grow your own crops and cook proper meals because surviving the apocalypse doesn't mean giving up the good life.
Power your base with diesel, manual generators, or solar. Every watt is a resource you can't waste.
Manage hunger, stamina, and morale. Survival isn't just about staying alive; it's about staying sane.
Rain, the freezing cold, and blackouts... Every disaster pushes your prep to the limit.
Hold the line against endless hordes of zombies. Fortify, set traps, and defend your last refuge.
Explore abandoned supermarkets, schools, and the city ruins. Scavenge for rare resources, but stay sharp. Not every threat shambles and groans.
Rescue stranded neighbors, trade with survivors via drone, and build a new community.
Choose your past—a worker, a student, or a warehouse clerk. Every identity changes the game.
Every failure becomes experience. Reborn with your memories, uncover the disaster's truth.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1623 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
暂时勉强给个好评,游戏本身是很好的,但是很多重要的点设计的有点糟糕,首先是格子问题。大中小这种你应该直接给区域划成连体格子,比如九宫格,玩家愿意放一个大型+一个中型还是三个中型或者九个小型是玩家的问题,发电这个就不吐槽了,剧情后期连续阴雨,天天喂给老鼠的比人吃的还多。 互动很招笑,尤其是达成一起生活结局,两家间隔一米多,还要用什么篮子传递,建个桥剧情就完了?而且这问题还不止一个人吐槽过,估计后面制作组还是会摆弄那个破手机微信对话剧情,主打一个玩家要A你做B,这是态度问题,领导夹菜你转桌,领导走路你打车的味道了。让我想起来另一个制作组,主打一个养的狗腿子捧起来的傲慢。 我真是低估了制作组的脑瘫和傲慢了,以下是9.8更新之后的评价更新: NM的回来更新完上游戏发现制作配方暗改了,之前听说制作组暗改了燃料价值,我没赶上,这次暗改配方倒是赶上了,之前好评时预测的未来制作组估计又要更新那个破手机聊天内容敷言塞责,这次更新还真是,之前是暂时好评,现在改差评了,☺️
挺好玩的,就是太忙了,要干的事情太多了
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩
非常需要箱子互通,一天啥事不干,就是跑上跑下整箱子,很痛苦
游戏是个好思路但开拓者面临的问题不少。 1物品不能堆叠,核心大问题,东西只能堆在地上何意味,思路是可以限制体积或者重量,前期柜子和任务只能承担部分重量的物品,在buff中提供增加容器承受重量的buff,最高buff提供无上限重量,我不想看见家里都是柜子或者地上都是垃圾。这需要对游戏里面大量物品重量、体积、箱子容量、重量进行调整。 2时间问题,走路与工作的时间,以及为什么一天都能在忙,没有放松时间吗?首先解决走路,在不工作或者走路过程动画和移速不变,但是时间缩短最好70%或者80%,结合一下现实,谁也不想从厨房走到工作台花了20分钟,你家别墅吗。其次就是在操作栏有一连串任务的时候,按快进时间在完成所以任务后能自动调回1倍速,我不想干完活雷霆罚站或者手动点,减少操作学一下僵毁ok? 3平衡一下睡眠与吃食问题,请问到后期不用吃不用睡这合理吗,即便饱食度和精力都在,设置一下最少每三天起码睡一下觉,每五天去吃点东西,不然就真成超人了。 4减少那些加上限家具的使用时间,tmd雷霆做完一整套时间精力都没了一半了,开玩笑吗,每天点击太频繁了。我一天都花在这上面,其他家具都没时间使用了,这和我想的末世惬意生活差距有点大啊。 5限制无人机的交易频次,同一个商人刚换完的东西马上进货是要干嘛,刷物资吗,起码设置半天或者一天补货吧换完马上就能换在开玩笑吗?你要么提升物品上线,要么设置商家补给时间 6尸潮问题,维修问题明显,每次都有要先做零件再修,在做再修,走来走去的,就不能直接提前花精力做完后设置在门窗上,降低到一定耐久后自动填充吗?一波尸潮全在修修补补,时间都花在修门窗和遭零件上面了,打螺丝吗?很累的,又很花时间。再加个批量制造,不要老是要玩家点点点。这点做好了你的无尽模式才能真正让玩家觉得是一个有乐趣和能游玩的模式。最好再增加些回耐久的道具,一次就回一点点,大方点ok?还有再增加多一点伤害的手段或者控制的手段,后期尸潮无线就是因为输出完全没用了,让玩家能在下一波来之前能清完这一波,给点喘息时间,或者说除了死守还有主动进攻的手段。后期给个输出buff随着时间增加伤害。 7躺在我手机里当蛆的npc,干嘛,做伸手党啊,救了一次就要救无数次。完全没有自主能力,救人除了加那一点点心态完全没有任何作用。你起码要在我救了之后能自立更生,或者我尸潮来的时候往外围丢一个雷霆大燃烧瓶杀一堆外围怪,又或者我出去探索回来时遇到我能给点物资送我,又或者几条蛆找到了对方或者进入了幸存者营地或者找到撤离线索给我。这都是ok的,而不是每天当吸血鬼吸我血。我不给就死。 8做菜和制作图鉴问题。你那个雷霆大菜单搞回来干嘛的,起码让我看看肉能做什么菜,调料可以加拿,我从头拉到尾都不知道能做哪款菜,给个分级菜单ok?还有你那个一次两锅饭,给我调好了啊。本来想两碗白菜米饭到最后给我一个蒸米饭一个3菜炒菜????你给个分割线隔开让我们做两锅啊,你那个自动识别好大的问题啊。要么我想一次两锅的时候给我个两锅勾选。一边一个菜的材料,想只做一锅就勾选一锅,你直接识别但只能出一锅,而不是两锅;要么你给我识别好加菜顺序啊,按加菜顺序做两锅 9重量级npc招募,不知道能不能做,能做最好。起码我床和食物有地方花了。 10重复游玩的问题。我知道是角色在轮回但我的记忆还在。我希望在不同角色通关后的生存点技能或者职业技能保留,不要我每次想爽都要开个档练上去或者玩旧档。你在玩家每次新档游玩时预设他当前角色完成度最高或者技能最高的技能或生存点技能进行调整、保留、不要技能这些选项,这样就能在首次轮回时候开局就能爽了。我不希望每次都重走一遍,我希望有新的体验 11一些重复的、不必要的文本可以不用弹窗。每次手里邻居加心态的短信都要自己按,你直接给我加上就好了.我不想按那么多次。还有给我跳过文本的能力,每次玩左上角就一堆雷霆主线。我不想做啊,你不要每局都弹可以吗?我已经过了新手教程了。你新手教程弹我不挑你理,但我每玩一局你就弹一遍。操!我不做就是不想做或者我没时间没资源做。别在我左上角和弹窗骚扰我。一些重复的随机事件给个重复上次选择可以吗,每次都塞在下面挡视野干嘛。 12优化一下探索玩法,太奇怪了。起码暴露值满了后我可以丢个燃烧瓶或者撬棍反击一下。探索的时候可以下蹲减少暴露,探索给个加速按键,都不会知道为啥探索就不能加速了。增加一下游戏的地图。就那么四个探索。有一个还像是临时搭建的。 13优化文本和美术,不是说不能用ai。要用好用对ai不是偷懒的工具,自己校对一下文本,校对一下美术和建模优化不同主线的分支情况。感觉现在每条主线的流程都差不多。有待优化 暂时就这么多,有空或者想到了再继续说,我说的都是待改进的地方。有点还是有的,起码我挺爱玩
这游戏,差点意思,前后加起来体验的新鲜感大概只有20H的游戏时间,简单说几个问题 1.画面全AI关键还不好看! 2.除了开场盘白的剧情外什么都没有,一般中途剧情可以学点末世短剧,不丢人,在大部分人眼里,反正这游戏都是末世囤货短剧学来的,何不学个透彻? 3.游戏的乐趣往往只有重生前几小时囤物资的时间以及末世开始后的10天,大多数玩家在后边过了50天左右几乎都是开CE加速睡觉过日子,纯刷成就,很牢,这已不是游戏难度问题,而是游戏中期开始内容枯燥无聊,每天重复工作罢了,且看一年后更新成什么样 4.成长系统是硬伤,差点意思,还是等后续更新吧,制作组一直在更新,玩家也看在眼里,加油 5.联动很机械,社区、邻居之类的互动需加强 6.访问地图较少,且末世考验的是人性,可以参考“This War of Mine《这是我的战争》” 当务之急不是更新内容,建议修复bug之于早点开创意工坊,创意枯竭没事,看看玩家要什么,自己学着更新不失为一个好办法
不推荐,初见游戏还是好玩的。但是游戏一直暗改数值和配方各种削弱强行恶心玩家。操作还极其繁琐,后期非常枯燥。我手按得都得腱鞘炎了!也不见得优化一下物品存取制作和排列。然后最搞心态的就是现在看来开局给你的打工仔其实游戏难度才是最高的,就非常难绷。
更新很快
制作组更新速度慢,更新内容差,暗改物资制造数据
挺好玩
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