
The apocalypse is here, and you saw it coming. Survival Log is a zombie-apocalypse hoarding survival sim. Hoard supplies, reinforce your home, and optimize every run before zombies flood the city. Every failure becomes experience. You must adapt and survive this time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Survival Log fuses two distinct phases of survival: the desperate scramble to hoard before the outbreak and the relentless challenge of managing your stronghold after. Strategy, resource management, and endurance are the name of the game.
A single death gave you a glimpse of the future. The apocalypse is coming in just 10 hours. And this time, you're ready. With disaster still hours away, the clock is ticking. Scavenge for resources, fortify your stronghold, and chart your survival strategy... because when the dead rise in force, there's no room for mistakes.
Scour the city—supermarkets, hardware stores, farmers' markets. Leave no corner untouched. Before society collapses, grab everything you'll need to stay alive.
Every decision carries weight. Do you spend your precious time and money on food and water, or do you fortify your shelter and secure fuel for the long haul? Choose wisely. Your survival depends on it.
Keep a close eye on your supplies with a live inventory system. The Loot Spotter lets you see exactly what you've gathered, identify critical gaps, and plug every hole before the clock runs out.
Scavenge or purchase furniture, appliances, and construction materials. Design your safe house layout from scratch, then roll up your sleeves and install, upgrade, and customize every last detail with your own two hands.
As your survival demands grow, so does your safe house. Expand it floor by floor. Living quarters, storage rooms, power generation, and even farming areas... everything meticulously planned and in its place.
Every resource you invest before the apocalypse becomes the lifeline that keeps you alive after.
Grow your own crops and cook proper meals because surviving the apocalypse doesn't mean giving up the good life.
Power your base with diesel, manual generators, or solar. Every watt is a resource you can't waste.
Manage hunger, stamina, and morale. Survival isn't just about staying alive; it's about staying sane.
Rain, the freezing cold, and blackouts... Every disaster pushes your prep to the limit.
Hold the line against endless hordes of zombies. Fortify, set traps, and defend your last refuge.
Explore abandoned supermarkets, schools, and the city ruins. Scavenge for rare resources, but stay sharp. Not every threat shambles and groans.
Rescue stranded neighbors, trade with survivors via drone, and build a new community.
Choose your past—a worker, a student, or a warehouse clerk. Every identity changes the game.
Every failure becomes experience. Reborn with your memories, uncover the disaster's truth.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1623 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
总的来说非常好玩,满足了我对末日屯货游戏的所有期待,但是ai的图片太多了,非常影响游戏沉浸感,并且拉低了整个游戏的水平,再一个就是总是莫名其妙卡顿也很影响体验,希望这两点后续可以改改
Nearly 10 hours of gameplay from my side, and I have to say: for a game at that price, it's already really well done. Yes, there are things that should be changed, but it's pretty solid and a genuinely nice game. I've played a lot of survivor games over the last 20 years, and this one has that annoying quality where every time you say "okay, let's stop", you also say "just 10 more minutes" ;) If this game got a co-op mode, it would be perfect in my opinion.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很好玩啊 而且主控女性角色也是无条件要帮邻居男啊 这也要打一拳吗 hh
20 วันแรกในเกม บินโดรนแลกของทั้งวัน กับเป็นหมาเลียตามส่งของให้สาวข้างบ้านคล้ายๆมังงะจีนดี 55+ ระบบ ออกไปสำรวจไม่ค่อยสนุกแค่ต้องรีบหาของก่อนหลอดจะเต็ม100% ใครที่ซื้อมาแล้วอย่าลืมกดคุยกับ npc ในร้านที่ไปซื้อของด้วยพวกนี้เวลาเกิดเรื่องซอมบี้เราจะติดต่อกันได้และวิทยุถ้าเลือกจดหมายเลข ก็จะได้ช่องทางติดต่อคน จากนั้นแชทในสมาทโฟนหลังๆก็จะมีการติดต่อแลกเปลี่ยนสิ่งของ และบางทีก็มีการขออาหารจากเราแบบฟรีๆถ้าส่งให้ไปตรงรายชื่อติดต่อจะมีบอกว่า npc ตัวนั้นจะอยู่ได้กี่วัน แต่ยังมีบางข้อความที่ยังมีหลุดใช้ภาษาจีนอยู่ โดยรวมสนุกดี ยังเล่นไม่จบไม่รู้ว่าจะมีปืนให้ใช้ไหม
一周目熟悉游戏建议最简单的难度开局,我游戏理解菜我简单开局,一周目普通版玩到三十来天玩的有点累。因此以下攻略内容以简单版为准: 开局与防御工事:开局两三天后有增加每日(正常的十几)和每周生存点(43点)收益的科技,必点。 刚买完物资回家,在自带的货架上有个占格子很多的沙包,记得拆出来放门口,丧尸就会先挠沙包。那是防御工事。开制作了记得拉到防御工事那栏把门口四格的用沙包堵满,可以撑过第一次尸潮,第二次会开始砸窗,记得窗口也用沙包堵了,并做刺桩围住沙包,刺桩会伤害到丧尸,第一周之后陆续可以用生存点选择增加防御工事伤害,降低僵尸对防御工事伤害的科技。 能做电锯后也还是建议多整点刺桩,电锯是要耗电的,我刺桩全损之后换了一圈刺桩围住沙包,本来一个大窝鼠笼就能跑满的电池现在开了柴油机才勉强供上,好后悔啊但是拆布置好的电锯也不给返还材料了。现在就是纯粹比头铁。 关于制造:在售的家具,游戏每到/快到生存日期阶段后,每日生存选项里会更新一波可制作图纸,快五十天左右就可以roll出全部家具了。 给隔壁女大送物资:可以卡在寒潮来临时拿到一条围巾御寒。 同时每日选项开出提升自身保暖度的生存选项,有两个,记得roll一下。 现在女大会经常给回两份自制的食物,也有可能是简单模式的生态,总之记得常去看看筐。 第一轮送完之后还有第二轮,玩到六十来天暂时还没看到第三轮。 种植:开局必买蘑菇种子!任何天气蘑菇们都可以自由生长,注意选耐寒度高的。 西红柿种子!一次大量收获,种植市场里有个阿姨,点选对话会告诉玩家。 水果种子!水果种子在能搓酿酒桶之后可以酿酒精。 我买了四格的水培箱一直种西瓜出烈性酒精,酒精可以搓燃烧瓶和消毒剂,梅雨天发霉的地方喷喷用的那个,也可以用物资换到。烈性酒精搓的燃烧瓶丢丧尸可带劲了!大怪在刺桩+电锯的组合下,等玩家反应过来,对着半血丢个两三瓶也就倒了。 土豆种子也可以,但是没蘑菇好。 其他种子就很鸡肋,要不就是三天两头不长了,要不就是种出来要占据1乘2格/2乘2格。 花盆的选择需要注意生长速度这一项,肥沃小花盆能增加0.2的生长速度,精美中盆0.2,耗电的普遍有个0.3,大水培箱全盆最高0.5,好东西。 精力问题:每天洗手去懒人沙发上放松一下,加精力和心态上限。维修手册很有用!24h内减少30%精力消耗,干大事前读一下。从视频评论区学到的。 demo的时候我还在游戏视频评论区见过有人挑战不购物通关成功,感觉很厉害,正式版有局外加成了也想尝试一下。 玩到六十来天发现怎么这么多差评,都在骂丧尸挠门窗这个事赶紧来写攻略,重开了三次摸索出来了,其实正式版玩到现在个人都觉得挺有意思的,尤其是探索地图有新剧情,喜欢,不枉我急急急了一路。
Great game so far. Just started my 2nd loop after failing the first on day 49. It's way more fleshed out than I thought it would be. If you like This War of Mine this might be right up your alley. Encountered 1 bug where my stamina would not regenerate more even though I had bonusses unlocked. It said +7 and it gave me +6 instead as well. But that seems to have been fixed in the patch they rolled out today. The only thing I can do without is the sound notifications of the (unimportant) phone messages, they tend to become a nuisance. Other than that, very enjoyable.
这游戏的评价居然是褒贬不一吗,我个人认为在这个题材框架下,这游戏做的还可以。至少拿个多半好评没问题的。很上头,这游戏。还融了一点rouge元素。 局外成长可以全角色通用就好了。继续猛攻生存日志。好玩!
事实证明只要游戏好玩,素材用ai做也不会有太大影响,虽然目前还有很多bug和不合理的地方,但是整个游戏的设定和框架是极好的,再加上制作组目前勤快更新,让这款游戏很上头
想了很久,还是决定给一个好评 这个游戏是一款优缺点都很明显的作品 首先是末日生存囤货这个相对冷门的门类里,几乎找不到完全类似的代餐 其次局外成长也是类似于系统一样的金手指,让玩家真的有一种穿越到番茄小说世界观的既视感 极大满足了我这类囤积癖玩家的爽点 但是目前游戏显然并不是完美无缺的,无论是后期反复重复劳作,还是各种反人类的操作细节,都极大降低了后期的游戏热情 不过制作组似乎也很听劝,这两天的优化还是非常到位的 个人会更期待后面可以更新dlc拓展更多区域、玩法以及.....同居!
重生之我在末日当大佬!第一世无线电跟我说在第50天来接我,我信了,在49天我直接梭哈,结果到了第50天又跟我说第66天来接我??看着大块头丧事一拳一拳砸我门,我最终还是没有材料补不上了。。。第二世我重生了,带着上一世的记忆我提前准备,撸完贷款买好太阳能备足货、帮陷阱铺满,最后终于查明丧失爆发的真相通关了,我长舒一口气一抬头,不是...怎么天亮了???
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $31.5K | 182 | 69% | $4.99 | |
| $1.1K | 4 | 25% | $6.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 2.8K | 72% | $19.99 | |
| $1.8M | 4.1K | 55% | $14.99 | |
| $1.8M | 7.8K | 92% | $5.99 | |
| $1.8M | 3.3K | 87% | $24.99 | |
| $1.8M | 9.9K | 95% | $12.34 | |
| $1.8M | 3.6K | 94% | $19.99 |