
The apocalypse is here, and you saw it coming. Survival Log is a zombie-apocalypse hoarding survival sim. Hoard supplies, reinforce your home, and optimize every run before zombies flood the city. Every failure becomes experience. You must adapt and survive this time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Survival Log fuses two distinct phases of survival: the desperate scramble to hoard before the outbreak and the relentless challenge of managing your stronghold after. Strategy, resource management, and endurance are the name of the game.
A single death gave you a glimpse of the future. The apocalypse is coming in just 10 hours. And this time, you're ready. With disaster still hours away, the clock is ticking. Scavenge for resources, fortify your stronghold, and chart your survival strategy... because when the dead rise in force, there's no room for mistakes.
Scour the city—supermarkets, hardware stores, farmers' markets. Leave no corner untouched. Before society collapses, grab everything you'll need to stay alive.
Every decision carries weight. Do you spend your precious time and money on food and water, or do you fortify your shelter and secure fuel for the long haul? Choose wisely. Your survival depends on it.
Keep a close eye on your supplies with a live inventory system. The Loot Spotter lets you see exactly what you've gathered, identify critical gaps, and plug every hole before the clock runs out.
Scavenge or purchase furniture, appliances, and construction materials. Design your safe house layout from scratch, then roll up your sleeves and install, upgrade, and customize every last detail with your own two hands.
As your survival demands grow, so does your safe house. Expand it floor by floor. Living quarters, storage rooms, power generation, and even farming areas... everything meticulously planned and in its place.
Every resource you invest before the apocalypse becomes the lifeline that keeps you alive after.
Grow your own crops and cook proper meals because surviving the apocalypse doesn't mean giving up the good life.
Power your base with diesel, manual generators, or solar. Every watt is a resource you can't waste.
Manage hunger, stamina, and morale. Survival isn't just about staying alive; it's about staying sane.
Rain, the freezing cold, and blackouts... Every disaster pushes your prep to the limit.
Hold the line against endless hordes of zombies. Fortify, set traps, and defend your last refuge.
Explore abandoned supermarkets, schools, and the city ruins. Scavenge for rare resources, but stay sharp. Not every threat shambles and groans.
Rescue stranded neighbors, trade with survivors via drone, and build a new community.
Choose your past—a worker, a student, or a warehouse clerk. Every identity changes the game.
Every failure becomes experience. Reborn with your memories, uncover the disaster's truth.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1623 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
挺好玩的,就是后期几件事一起来,挺心累的。满星好评,希望可以出作弊码哈
这游戏我觉得挺不错的,从刚开始什么都不会到后面慢慢的走过一天天,有尸潮的恐惧感还有探索的新鲜感
游戏本身适合中评,优缺点都很明显。 如果作为一个只玩一次全流程的游戏,那整体还算不错,但问题是差不多100天的流程,前期中期后期全是一样的玩法,到中期差不多就腻了,你一共三个角色是想让玩家重复多少遍?你要是能三人联机那另说。整体流程还是稍显长了点,无人机交易这个想法不错,但是帮邻居和附近人要交易的东西太多太繁琐了,邻居能回赠倒也不算纯亏。还有建议交易增加点电子零件,这玩意没有常规交易点,地图探索又很难重复摸到,你后面想造点有用的家具全是要电子零件的,到通关我都没造粉碎机,因为完全不够用,造粉碎机不如造酿酒或者水培种植。 我建议没买的也不用买了,重复度太高了,题材本身确实吸引人,但没深度 重复度又高,太容易腻了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
能玩,但不推荐
好玩爱玩
还行吧,前期物资少的时候,玩起来比较紧张,还比较有意思,有策略性。物资多一点了,他这个垃圾背包又有格数限制,又有重量限制,就很麻烦,平时什么都不干,就几个货架来回倒腾货物去了。房子设成负一、二楼,还有一楼,感觉没有什么明显作用,二楼就纯是为了放太阳能板的,放花盆的话还会因为气温季节有限制,地下室我玩到 60 多天,几乎就没有用到过,撑死放一些储电设备之类的。材料设计得也很怪,有些材料就没什么用,很占格子,有些材料又很稀缺,不好找。玩到后期,不如做一些比较自动化的东西,放到-1 层或者是 2 楼,这样的话还方便一些。不然的话,每天就是整理物资,后面真的无聊
非常喜欢这类型的游戏,也能看出这游戏的底子不差,目前阶段确实缺少打磨,如果未来持续更新绝对会是非常优秀的游戏。
好玩爱玩 就是内容还是不够多 希望加力更新
good
就一个,我希望能够收拢幸存者围成街区,而不是后期天天坐牢。。。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $30.8K | 181 | 69% | $4.99 | |
| $1.1K | 4 | 25% | $6.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 2.8K | 72% | $19.99 | |
| $1.8M | 4.1K | 55% | $14.99 | |
| $1.8M | 7.8K | 92% | $5.99 | |
| $1.8M | 3.3K | 87% | $24.99 | |
| $1.8M | 9.9K | 95% | $12.34 | |
| $1.8M | 3.6K | 94% | $19.99 |