
The apocalypse is here, and you saw it coming. Survival Log is a zombie-apocalypse hoarding survival sim. Hoard supplies, reinforce your home, and optimize every run before zombies flood the city. Every failure becomes experience. You must adapt and survive this time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Survival Log fuses two distinct phases of survival: the desperate scramble to hoard before the outbreak and the relentless challenge of managing your stronghold after. Strategy, resource management, and endurance are the name of the game.
A single death gave you a glimpse of the future. The apocalypse is coming in just 10 hours. And this time, you're ready. With disaster still hours away, the clock is ticking. Scavenge for resources, fortify your stronghold, and chart your survival strategy... because when the dead rise in force, there's no room for mistakes.
Scour the city—supermarkets, hardware stores, farmers' markets. Leave no corner untouched. Before society collapses, grab everything you'll need to stay alive.
Every decision carries weight. Do you spend your precious time and money on food and water, or do you fortify your shelter and secure fuel for the long haul? Choose wisely. Your survival depends on it.
Keep a close eye on your supplies with a live inventory system. The Loot Spotter lets you see exactly what you've gathered, identify critical gaps, and plug every hole before the clock runs out.
Scavenge or purchase furniture, appliances, and construction materials. Design your safe house layout from scratch, then roll up your sleeves and install, upgrade, and customize every last detail with your own two hands.
As your survival demands grow, so does your safe house. Expand it floor by floor. Living quarters, storage rooms, power generation, and even farming areas... everything meticulously planned and in its place.
Every resource you invest before the apocalypse becomes the lifeline that keeps you alive after.
Grow your own crops and cook proper meals because surviving the apocalypse doesn't mean giving up the good life.
Power your base with diesel, manual generators, or solar. Every watt is a resource you can't waste.
Manage hunger, stamina, and morale. Survival isn't just about staying alive; it's about staying sane.
Rain, the freezing cold, and blackouts... Every disaster pushes your prep to the limit.
Hold the line against endless hordes of zombies. Fortify, set traps, and defend your last refuge.
Explore abandoned supermarkets, schools, and the city ruins. Scavenge for rare resources, but stay sharp. Not every threat shambles and groans.
Rescue stranded neighbors, trade with survivors via drone, and build a new community.
Choose your past—a worker, a student, or a warehouse clerk. Every identity changes the game.
Every failure becomes experience. Reborn with your memories, uncover the disaster's truth.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1612 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
如果是喜欢末日经营类的题材,这游戏还是值得一玩的。 如果游戏能优化好并且在后期填充更多内容还是很有潜力的。但现阶段游戏也有很多问题,特别是剧情。 1、在剧情救助方面感觉非常可惜,其他幸存者没有物资交换时可以发物资救助,但一直救助也没有任何正反馈,明明可以做一些相关的随机事件,但现在啥也没。 2、开局贷款催债上门剧情优化一下就好了,目前感觉莫名其妙,更直观的表现催债人是为了敲诈角色的物资,这样也不会让人觉得很突兀。 3、群聊和各个角色文案真的不行,各种提示不停的响,却没任何事件或选择进行联动,回复内容也很少,发来发去就几句缺乏代入感,现在游玩的过程中根本不看,甚至让人觉得聒噪了。 4、游玩过程中时间流逝过快,特别是绕着家里上下楼都能用上半个小时到一个小时,如果角色正常走动时间流逝更慢,只在做事有时间加速就好很多。现在游玩的过程特别累,节奏过快,末世囤货的爽感都没法体现,一直处于干各种事的循环中,一直重复后期乏味。 最后就是想说如果这游戏可以给玩家更多选择,然后各种选择都会使得结果发生变化,这样重复玩也不会像现在这么枯燥。
是我喜欢的类型,很上头,不过有几个问题。1工作台抽屉希望变成成自动生产模式,能用电没理由不能自动生产,一堆材料没时间自己个个手搓。2无人机救助的那几个废物,除了张嘴要吃点,能不能加点心态,或者以后能带回家安排工作,结局是有适合多少人住的吧。3希望开发MOD,像环世界那样丰富游戏。
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
32 hours and i still have to complete the main char's storyline, while still learning new stuff about the game itself. Truly a masterpiece, one of the best games when it comes to price/value
太tm豪玩辣,游戏时长比价格高,那么我认为买它就是值得
I like the idea of the game. If you are looking for a sim like game, this is for you.
配上外挂,我就是有系统的末日重生者。
挺上头的,比较符合我这种屯屯鼠属性的人,就是每日时间设计的太短了,天天紧忙没有休息时间
說真的不太願意玩倉庫人員(職業),因為實在太大了感覺顧不了而且跑也會跑死 ,其他的都還不錯就是出門的可玩性比較低,如果可以製作槍出門掃射就不錯
Fire, worth every penny
很不错 后续更新能招募邻居来帮忙驻守 应该更好玩
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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