
The apocalypse is here, and you saw it coming. Survival Log is a zombie-apocalypse hoarding survival sim. Hoard supplies, reinforce your home, and optimize every run before zombies flood the city. Every failure becomes experience. You must adapt and survive this time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Survival Log fuses two distinct phases of survival: the desperate scramble to hoard before the outbreak and the relentless challenge of managing your stronghold after. Strategy, resource management, and endurance are the name of the game.
A single death gave you a glimpse of the future. The apocalypse is coming in just 10 hours. And this time, you're ready. With disaster still hours away, the clock is ticking. Scavenge for resources, fortify your stronghold, and chart your survival strategy... because when the dead rise in force, there's no room for mistakes.
Scour the city—supermarkets, hardware stores, farmers' markets. Leave no corner untouched. Before society collapses, grab everything you'll need to stay alive.
Every decision carries weight. Do you spend your precious time and money on food and water, or do you fortify your shelter and secure fuel for the long haul? Choose wisely. Your survival depends on it.
Keep a close eye on your supplies with a live inventory system. The Loot Spotter lets you see exactly what you've gathered, identify critical gaps, and plug every hole before the clock runs out.
Scavenge or purchase furniture, appliances, and construction materials. Design your safe house layout from scratch, then roll up your sleeves and install, upgrade, and customize every last detail with your own two hands.
As your survival demands grow, so does your safe house. Expand it floor by floor. Living quarters, storage rooms, power generation, and even farming areas... everything meticulously planned and in its place.
Every resource you invest before the apocalypse becomes the lifeline that keeps you alive after.
Grow your own crops and cook proper meals because surviving the apocalypse doesn't mean giving up the good life.
Power your base with diesel, manual generators, or solar. Every watt is a resource you can't waste.
Manage hunger, stamina, and morale. Survival isn't just about staying alive; it's about staying sane.
Rain, the freezing cold, and blackouts... Every disaster pushes your prep to the limit.
Hold the line against endless hordes of zombies. Fortify, set traps, and defend your last refuge.
Explore abandoned supermarkets, schools, and the city ruins. Scavenge for rare resources, but stay sharp. Not every threat shambles and groans.
Rescue stranded neighbors, trade with survivors via drone, and build a new community.
Choose your past—a worker, a student, or a warehouse clerk. Every identity changes the game.
Every failure becomes experience. Reborn with your memories, uncover the disaster's truth.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1579 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
整體來說是蠻新鮮的遊玩體驗 有點像僵屍版的模擬市民? 我玩的是真的蠻開心 對屯物狂來講真的是一款蠻過癮的遊戲 但現階段的確還是有很多平衡沒有做好的地方 例如屍潮 有的材料根本用不到 有的材料需求又極大 商人賣的東西感覺也可以用一些隨機的機制 不然每次都是一樣的物品 這樣雖然食譜跟食材種類用的那麼豐富 但其實遊玩過程根本就只有那些特定的食物或食材可以入手 有很多都是在一開始準備階段才能在超市看到而已 探索的移動跟畫面視角也還需要再改進 整體操作還是會很卡 這遊戲主打的本來就是輪迴 所以我覺得讓玩家邊死邊學習沒什麼問題 當然遊玩時間成本可能就會被拉的很長 不喜歡這點的玩家可能要考慮 也期待之後更新有越來越多內容 更多隨機事件 地點 商人 角色之類的 感謝各位開發人員 玩的很開心 PS 在佈局介面可以調整家具位子或是拆除不要的家具 防禦建築也適用 我第一輪破完才發現這件事情 各位倖存者加油
抄的mr prepper 文案一坨ai直出看得恶心 完全不存在剧情
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
优点:喜欢经营囤货和末日背景的一本满足,这两天一直在狂玩,制作组继续加油更新 缺点:文案AI味太重,完全就是大D老师的手笔,感觉好出戏以至于弹出剧情文字下意识就想关掉,希望以后能优化吧,感觉文案优化也不需要付出太大精力,那些莫名其妙的‘坚持下去就是曙光’的鸡汤文案完全可以去掉,直接倒计更有末日味,至于想加点啥末日原因剧情……就给点碎片信息自己去拼凑都更有意思,不想看大D老师说车轱辘话。
这游戏本质就是个文字游戏做出了3d建模可视化,不过完全对得起这个价格,制作组目前态度挺好,修bug速度很快,一开始遇到的打开架子就卡的问题,过了两天玩就再没遇到过。
请在制作的时候默认选取其他工具柜的材料可以吗?每次制作都要点几次工具柜,明明材料都有,就不能一键选取吗?这是纯浪费时间。
做做优化吧大哥 从我点箱子 到箱子打开 要2秒
游戏 还行,如果能有联机跟 朋友一起生存就更好了
基本上很好,非常好,个人对此款游戏非常有兴趣。仅两点使用中略感不便,如果太麻烦请忽略: 1、尸潮的来袭时间在最后几个小时的时间段能否显示得再精确点,类似于读秒倒计时,便于玩家进行更有成就感的极限操作。 2、我有几次想将耐久很低的沙袋拆除再换上新的沙袋时,却错将电锯拆除,可否将已选中拟拆除的家俱边框高亮显示(或类似于安装时显示为框格线位置),以免出玩误操作。 总的来说,生存日志很好,非常好。个人拙见,不当之处,请一笑而过。
游戏是个好游戏,对比价格来说是享受了足够时长的乐趣了 缺点1,有故意拉长游戏寿命的心机,比如材料不能堆叠,取用麻烦。看看所有游戏主播地面全是包裹堆积成山像垃圾场一样就知道玩家们有多糟心了 缺点2,除了打工仔和女大之间的互动还算有点意思,其他的npc互动完全没有剧情感,机器人巨婴很恶心 缺点3,缺电,玩了都懂的,只能疯狂屯油,对仓鼠躺平玩家太不友好了 缺点4,三个角色其他搞多点游戏性差异啊,玩到仓管的时候都快困了,正常三线通关已经没有新鲜感了,14结局全通的我就不知道是什么级别的神人才做得到了。一遍上手两遍熟悉,第三遍基本上过了40天就是垃圾时间 虽然希望不大,希望制作组多搞的剧情、互动、新地图吧
底子挺好,建造生存囤货这一块都有,后续就是多增加些玩法,剧情之类的,或者创意工坊会更好。而且目前市面上也没有平替,题材也有潜力。不过目前问题也不少,首先就是100天太久了,然后重复玩法有点多,在电锯造出来以后就没什么压力了,每天就做饭交易收菜,然后一直屯东西一直整理,有点枯燥,通一个一百天就很折磨了,要玩很久
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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