No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Create a world-famous band from scratch, starting with a bunch of enthusiastic teenagers and see if you can turn them into a stadium-filling act! Get them writing songs, gigging and signed to a record label. Release singles and albums and tour the UK, Europe and eventually the world! However, it won’t always be a smooth ride - music trends change over time and that affects the buzz the band creates. Band members need to be looked after and kept happy to keep their mojo up! Have you got what it takes to manage the next big thing?
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
Prices
The United States storefront in every case, so this compares stores and not countries.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
About
Create a world-famous band from scratch, starting with a bunch of enthusiastic teenagers and see if you can turn them into a stadium-filling act! Get them writing songs, gigging and signed to a record label. Release singles and albums and tour the UK, Europe and eventually the world! However, it won’t always be a smooth ride - music trends change over time and that affects the buzz the band creates. Band members need to be looked after and kept happy to keep their mojo up! Have you got what it takes to manage the next big thing?
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Google Play only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
App StoreYou are here | Free | 372ratings | 85% | — | not modelled |
| Free | 8.8Kratings | 76% |
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
| — |
| $441.3K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $809.7M | 1.2M | 96% | $59.99 | |
| $586.3M | 3.5M | 92% | Free | |
| $472.7M | 3.4M | 86% | Free | |
| $261.2M | 730.3K | 87% | Free | |
| $208.9M | 727.3K | 92% | Free | |
| $137.8M | 260.7K | 74% | Free |