
Customize your army with different traits and items. Unlock permanent upgrades to go deeper in this survival Auto-Battler/Roguelite hybrid!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Maybe I missed something but based on other reviews I'm not alone. You're going to have to spend countless hours to even get close to a victory, it seems to have taken notes from MMO's with the concept of making players grind boring reptitive tasks for hours before you're even able to enjoy the game.
素材は良いと思う タワーディフェンスみたいなもんだと思う やり込みリピートが前提なのに不便な要素が多いので寝かせることにした 特に毎回スピード1倍→2倍 と変更が必要だったり 毎回チュートリアルの手順が必要だったり(見た目は非表示にできるけど最初にチュートリアルユニットを強制で雇う) 最低でもこの2つは直して欲しい
我玩了10小时的存档呢,告诉我存档去哪儿了,会丢档还怎么玩,游戏刚上手还挺好玩,但是越玩到后期,越发现数值崩坏,战斗法师一个连锁法术全体几千,一个羁绊每次打几十,哎,可惜了
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Simplified Chinese*, Japanese*, Russian*, Spanish - Spain**languages with full audio support
[h1] [b] SUPERNOVA TACTICS [/b] [/h1] I do like roguelikes, and i do like auto battlers. At the start the game informs you what units you need to get to win the game. That doesnt mean you only have to get those. Every battle has different enemies so you need to adjust your army accordingly. You also get to unlock various upgrades. This is a decent addition to the genre. Oh, there is also permadeath. Gameplay Video: https://youtu.be/RUDATG45KPE
Roguelite estratégico con autocombate. Sistema de shop para subir las unidades y clases para generar sinergias. Es decir un auto-chess al estilo de Teamfight Tactics. Está muy bien logrado y animado. Es desafiante, sobretodo los primeros runs. Pero el juego es muy adictivo e ideal para los fanáticos del género. https://youtu.be/dBXtMf8ItOc
sehr schwer, sehr gut(maybe more modes challenges in future)
莫名其妙的自走棋
以25块的价格而言整体还行 主要缺点如下: 1.由于将军死了就GG,所以容易突然死亡,而将军又没有什么好的保护机制,整体玩法上会因为这一点产生巨大的限制,甚至后期成型后,一不注意 敌人瞬移把将军灭了,会有很大的挫败感,基于这一点可以想象后期肯定会骂声一片的 2.ui确实莫名其妙,翻译也比较糟糕,玩起来总是不知道哪些是我需要升级的单位,每次都要找半天,另外有些单位边上有箭头也不知道是什么意思 3.自走棋不是非要做成3d才好玩的,这款的美工属于比较差的,我虽然给了好评,但是实际上我已经打算退款了,因为自走棋类型的游戏其实是非常多的,等什么时候把将军问题解决了,再说吧
kötü
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5K | 9 | 78% | $6.99 | |
| $1.4K | 10 | 100% | $4.99 | |
| $2.3M | 2.5K | 74% | $29.99 | |
| $245K | 775 | 78% | $9.99 | |
| $81.7K | 237 | 54% | $12.99 | |
| $648.4K | 1.2K | 75% | $17.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $3.9K | 64 | 56% | $2.99 | |
| $3.9K | 71 | 99% | $2.99 | |
| $3.9K | 70 | 89% | $3.89 | |
| $3.9K | 57 | 72% | $3.99 | |
| $3.9K | 144 | 97% | $1.99 | |
| $3.9K | 125 | 82% | $1.99 |