
Run your own supermarket! Stock shelves, set your prices, take payments, hire staff, expand your store, handle shoplifters, and design your layout. Purchase goods from online or local markets around town, and personally deliver online orders to your customers.
Most likely between $35.8M and $101.3M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $11.99 | 92% | approximately $59.6M |
| Xbox | $19.99 | 60% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $9.18 on Steam · Russia (−23%). Compare 16 prices in 15 markets →
Reviews
Themes across 1713 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I liked how it has lots of realistic things in it
es un poco monotono pero te entretienes creciendo y haciendo modificaciones .
i love it
Tem sido divertido jogar esse jogo, passa tempo daoras
Chill game. I like it cause I wanna try owning a store. How to manage people, store prices, others.
Multiplayer has some minor issues, but it could be worse in general than it is and single player is really well done. I very much recommend the game
so fun
top
I'm going to call this game *adequate*. You're building a supermarket, duh, and that's what you get. All the stuff you'd expect is there. Plenty of variety of products, even without the DLC. The delivery system is okay (although to be honest I would prefer a loading dock rather than the deliveries being dumped out front.) Once you get a fair number of products, though, your stockers are going to be overworked (even if you run around "boosting" them) and you're also probably going to be spending a lot of time ordering stuff. Progression is a little on the grindy side, but better once you get someone for the checkout - if you go gradually you shouldn't go broke but it also takes a bit of time to build it up from what is basically a convenience store to an actual "super"market. But that is basically the deal. Look, it's fine. It definitely gives off the Unity-coded imm sim vibe, so Jason Statham in a check shirt (and his clones) are loyal customers. it could probably use a little more QOL things like a purchasing agent and maybe some customer flow stuff, like entry gates. Thumbs up but wait for a sale, let's say.
Love organizing and arranging logically. Also, you can pause the game whenever you want.