
A FREE 3D platformer-collectathon with dynamic movement controls. Explore different worlds as you master the controls to perform different movement combos and collect all the cores and coins!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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A FREE 3D platformer-collectathon with dynamic movement controls. Explore and jump your way across different worlds as you master the controls to perform different movement combos and collect all the cores and coins!
Inspired by Super Mario Odyssey's movement, you have 3 different movement action buttons: jump, dash, and force. Then by combing those together, you can perform 6 other different move combos to traverse the world and platform your way around in the most dynamic and satisfying way possible. We've made sure that the movement in the game is as fun as possible.
Extremely fun and satisfying movement once controls are mastered
500~ cores to collect across 9 different islands
Xbox controller or keyboard & mouse support
Provide your feedback so we can make the movement better and make more games like this!
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Languages: English
Reviews
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Dinamik hareket kontrollerine sahip bir 3D platform oyunu-toplama maratonu. Farklı hareket komboları gerçekleştirmek ve tüm çekirdekleri ve paraları toplamak için kontrollerde ustalaşırken farklı dünyaları keşfedin!
A free, family frendly, no-frills 3-D platformer, with some very techincal jumping, and a few bugs, I still enjoyed it, but most modern gamers would prefer to play AAA woke trash.
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Concurrent players on Steam, sampled daily since tracking started.
It's free, so there's no risk. There's a lot of content and the movement feels decent. The enemies are all killed the same way, the only difference is how tall or how many times you gotta hit em. The controls are awful. Why do you make us push FOUR buttons for a double jump? Just let me hit jump again. That's SO poorly done. World 10 just... kills you seemingly randomly. I was incredibly disappointed that the end was basically an invisible death maze. There were a decent chunk of cores that I just couldn't find, and there's no motivation to try to find them. Lava world's lighting and colors made it hard to see enemies sometimes, and I don't think it's possible to get to some of the peaks of the mountains where *stuff* was. Personal opinion I don't like how many orbs there were that you just launch yourself into the abyss to get. It always feels weird to me that you *have* to throw your life away to get some collectible. Also... when you collect a big core... it says "supre core" This should be the easiest of the problems to solve. I don't think this is a *good* game... but it's far from a *bad* game, even with it being frustrating decently often. You've got promise, Tbjbu2. Keep workin' and you'll get to be a master.
Pretty good game exspecially if you factor in the free part! You should def at least try it you dont have much to lose except for time have good day and dont forget to smile!!!!!!!!
TL;DR - Super Ricko's Islands is... acceptable. Full of underdeveloped or incomplete mechanics, as well as leftovers from the previous version. If you've got nothing better to do, you can play it, but don't go for completion, because it's impossible. This is one of the few games I can think of which has vestigial game design - useless or broken remnants from a previous version of the game called Ricko's Island that was removed from Steam. All of the coins you earn aren't used for anything, but in the original game, you apparently could purchase abilities, extra jumps and air dashes, and perhaps other things. Additionally, the past version of the game also took inspiration from Super Mario Odyssey, giving the character the ability to take control of monsters, but this has been stripped out from [i]Super[/i] Ricko's Islands, [u]leaving some collectibles inaccessible in the new version, and mandating your own death to collect others.[/u] Still others don't seem to exist at all. For this reason, you shouldn't get too invested in completing the game. You have the ability to jump, double jump, air dash, wall jump, run, and sprint. However, the controls are awkward, and aren't delivered in a proper tutorial at all. The most you get is a toggleable in-game UI display of literally every action you can perform, with unclear written instructions for each. It took me awhile before I understood how to perform a double-jump (in the game called an "air roll"), since it requires you to jump, air dash, then hold run and press jump, but only within a short time window following an air dash. It took me until the eighth world to realize there was a high jump you could only perform during a "super sprint," which itself is performed by holding both the run button and the dash button after dashing. The game will toggle your run or super sprint state off after each jump, even while you continue to hold the buttons for those, which makes some of the race challenges obnoxious. The objective of the game is to collect cores, floating balls of light with bands orbiting around them. You have to collect an arbitrary amount of these to unlock each additional level. Of course, there's not any other reason to collect them, as there is no proper end to the game, and no reward other than additional gameplay. There are 9 islands (though I've seen some say there's 10), all of them featuring relatively lazy level design, with just a height map, scattered cores, "supre" cores, checkpoints, enemies, obstacles, and challenge markers. There is definitely some degree of variety in the level layouts, but none inspired any real excitement, since there were no distinguishing structures or anything eye-catching. There's not a lot to visually distinguish the levels outside of the colors, as basically all feature grassy hills and rocky cliffs. Also shared between all levels are enemies which home in on your position when you enter their aggro zone, poles that send out shockwaves, poles with spinning bars, and water/lava. Challenge markers also offer little variety - some ask you to race to a flag in another part of the map, or navigate an obstacle course while its platforms are still active, or defeat a set of enemies within a time limit. The latter is no challenge at all, as you merely hop up and the enemies will find their way under your feet, provided they didn't get shoved off of the platform, rendering the challenge impossible to complete for the current attempt. But the game is largely inoffensive, even if it is incomplete, and kind of simple. If you like 3D platformers, it's decent for being free.
免费 没中文 没成就 《超级里科群岛》(Super Ricko’s Islands) 这是一款免费的 3D 平台收集类游戏(platformer-collectathon),拥有灵活的移动操控系统。你将在不同世界中探索、跳跃,熟练掌握操控技巧以完成各类移动连招,收集所有核心(cores)与硬币(coins)! 本作的移动机制灵感源自《超级马力欧 奥德赛》(Super Mario Odyssey),设有 3 个不同的移动动作按键:跳跃(jump)、冲刺(dash)与推力(force)。将这三种基础动作组合,可衍生出另外 6 种不同的移动连招 —— 借助这些连招,你能以最灵活、最爽快的方式穿梭于游戏世界,在平台间自如移动。我们致力于让游戏的移动体验充满乐趣。 游戏亮点 熟练掌握操控后,可体验极具乐趣与爽感的移动玩法 9 座不同岛屿中,藏有约 500 个核心(cores)可供收集 支持 Xbox 手柄或键盘 + 鼠标操控 欢迎提供你的反馈意见,帮助我们优化移动体验,并开发更多此类风格的游戏!
This is one of the Best FREE platformer's on steam!
The short: It's a bunch of Unreal store assets with little testing, forgetable levels, and labeled with another title's filename: "PetLands". Orbs unlock levels, I don't know what coins do, and dying applies 0 penalty. I enjoy platformer collect-a-thons, but SRI feels like I'm playing an Unreal Fab sample pack. The long: Triggered Windows Firewall because it wanted network access. The developer has 2 Steam accounts with overlapping game titles: Tbjbu2 Originals & Tbjbu2. The walking sound is of heavy boots on solid ground, despite the pack that it's from containing grass, mud and sand. Footsteps_Sound_Effects_Pro https://www.fab.com/listings/ebab86cf-e4c2-4e0a-8e04-efd8039f4dbc Seems Orasot provided much of the 'world building': Orasot_Bundle/LowPolyForestVol2/ https://www.fab.com/listings/7e0a325e-fa7d-4a2c-8e68-31fd8db375ec Orasot_Bundle/Stylized_Landscape_5_Bioms/ https://www.fab.com/listings/9a03e5e2-fdec-4793-95ad-746718be9a4e There are many references to the massive asset pack from Infinity Blade. PetLands/Content/__RagePlatformer/InfinityBladeGrassLands/Maps/LevelContent/ElvenRuins https://github.com/OurGameOrg/XEnvInfinityGrasslands/tree/main/Content/InfinityBladeGrassLands/Maps
Игра 'Super Ricko's Islands' – это приятный платформер, вызывающий ностальгию по классическим играм жанра. Графика простая, но яркая и хорошо передает атмосферу сказочного мира. Управление интуитивно понятное, что позволяет быстро освоиться и начать наслаждаться процессом. Разнообразие уровней, с их уникальными особенностями и врагами, не дает заскучать. Особенно порадовали секретные места и бонусы, щедро разбросанные по локациям, добавляющие элемент исследования. Сложность постепенно возрастает, предлагая вызов, но не делая игру невыносимой. Минусом можно назвать отсутствие глубокого сюжета, но геймплей настолько увлекателен, что этот недостаток легко прощается. В целом, 'Super Ricko's Islands' – отличный выбор для тех, кто ищет легкую и занимательную игру на несколько часов. Рекомендую всем поклонникам жанра платформеров.
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