
Face 100 levels filled with surprises in a minimalist platformer inspired by the ruthless classics of the 80s, where every mistake hurts... and that’s what makes it fun. Go on, dare to retry! One mistake sends you back to the start, but the satisfaction of achieving it makes it all worth it.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
100 micro-levels with a twist: The game serves up levels completely at random in every run thanks to a super-secret algorithm, and it reserves the right to flip them horizontally or vertically whenever it damn well pleases. No two runs are ever the same.
Fast-paced, addictive gameplay: Specifically designed to give you instant adrenaline rushes. Ideal for quick, intense, and painfully fun gaming sessions.
Dynamic soundtrack: The music evolves, mutates, and adapts to your pace and progress in real-time.
Skin collection: Unlock a dozen unique skins. They aren't just cosmetic—each one comes with its own mechanical traits. Find the one that best suits your playstyle.
Challenging yet fair controls: The control system might feel like a hurdle at first, but theoretically, you’ll master it in just a few minutes. Theory is nice, now go prove it.
Minimalist purism: Easily distracted by fireworks? Turn off backgrounds, shadows, and even scenery objects to play in the cleanest, most abstract, and fluid way possible.
Tricks up its sleeve: There are a handful of surprises and hidden mechanics the game won't tell you about. You'll have to find them out the hard way.
AND REMEMBER! In all this chaos, you will run into:
Levels that look like an impossible torture, but are actually a walk in the park.
Levels that look like a walk in the park, but will absolutely wreck your nerves.
Levels so insultingly easy they’ll make you suspicious.
Levels that will force you to stop and think for a bit.
Levels that will make you question your own sanity and believe the game is broken.
And well... other levels that are just kind of there.
Do you seriously still need to know more? Then keep scrolling, and I'll tell you my life story...
As a child, I had the tremendous luck of having generous parents who gifted me a brand new Spectrum, a device that provided me with countless hours of fascination and entertainment with games filled with impossible levels. This game -my personal passion project for the past few years - is meant to pay tribute to that wonderful era of the early personal computers, the first arcades, and the first consoles.
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Although I was and still am passionate about games, I was not -and am not- extremely skilled at playing them. One of the things I have always hated the most is having to start over and over again from the beginning. That's why in SUPER RETRO RETRY the order of the one hundred levels changes each time, and due to this small change, another one emerged almost organically, which might seem much more drastic: the player has only one life. When there's no monotonous need to repeat the same levels again and again, the number of lives becomes almost irrelevant. Once you master the game, one life is enough to overcome all obstacles.
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When it came to developing the game, finding the right level of difficulty was quite challenging. I wanted the game to be challenging but not frustrating, and to convey to the player the feeling that overcoming the levels was always possible. What I didn't want, under any circumstances, was to artificially inflate the difficulty or unnecessarily lengthen the game. That's why an experienced player should not take more than a few minutes to complete it, although I trust that reaching that goal for the first time will take much longer.
- J. Pablo Ruiz "NetDancer"
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Reviews
一度でもミスしたら進行状況が全部吹っ飛んで最初からのパーマデスと、死が隣り合わせの精密プラットフォーマーを組み合わせた、狂気を感じさせるゲーム。 全100面で、最初の1面だけタイムアップ以外のリスクゼロで、2面以降はどのステージが当たるかランダムなつくりなので、スキルは要求されつつも練度がなかなか上がりにくい超極悪デザインとなっている。 全世界に発狂する姿を公開しているストリーマー(Youtuber)にオススメ。
Addicting precision game… I love this!
Bon petit jeu. Concept marrant de suite de levels qui s’enchaînent de manière aléatoire tout en gardant une bonne courbe de difficulté :) GG au Dév Petite découverte sans Spoil : https://www.youtube.com/watch?v=kb8yZW3Ceac
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Languages: English**languages with full audio support
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