
Neptune, stricken with amnesia, awakes in a mysterious world where 2D reigns supreme. With a little help from her friends, Neptune embark on a journey to regain her memory, save the world, and 3D games as we know it.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Japanese*, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
自分には合わなかった… 某トライエースのヴァルなんたらに似ていると思って購入しましたが… 少し路線が違うことと、戦闘システムが違うことで挫折… キャラが可愛くて、はまれそうと思ったんですが…
love this game. for spin off this incredible. doesn't beat 4 goddesses online though. One of the most fun i have ever had. it goes back to the sarcastic fun dialougue. it has some downsides like the dash and jump but that's minor. definitely recommend, you wont be dissapointed. if 2d and neptunia doesnt sound like you than its not for you.
大概20个小时完成全成就吧,玩力竭了。 感觉战斗系统拖累了整部游戏,乍一看像北欧女神,但4个人共用AP,招式也没有连段,基本就是一边罚站完了另一边继续罚站,4个角色之间基本没有配合。 而且整个游戏几乎没有引导,遍地通厕所的支线,这些倒是挺像老式游戏的。 但话又说回来了,我都玩这个系列的游戏了,而且成就也不算难做吧,没让全清任务真是谢天谢地了。
the worst spin off by far, what a waste of money.
I have no words to say how bad this game is, this doesn't feel like a Neptunia game AT ALL, nor the fights, nor the story, nor anything. The gameplay is a "waiting for your AP to charge" simulator and developers knew this, that's why we have the "x2 time speed button", and quests are "explore the whole map looking for whatever you are looking for". If you have played other games of the franchise, you will notice the difference with this one on the very first minutes. I would definitely not play this entry again.
没有游戏性,害得手柄没有的我每次键盘按键都得找半天
《Super Neptunia RPG》——一个打破次元维度的创新之作。 本作为海王星系列的外传作品,这款游戏由加拿大Artisan studios开发,将玩家熟悉的海王星角色置于一个全新的二维世界之中,展开一场关于讨论游戏界的幽默冒险。 这款游戏讲述了主角涅普缇努在一个熟悉的世界中醒来,但她却只能想起自己的名字。此时她正处于一个2d游戏占据绝对统治地位的世界,一个名为“Bombyx Mori”的组织强迫公民制作2d游戏作为给领袖的贡品,而那些敢于使用新技术或游戏不达到标准的人就会被放逐到审判场地。在一位神秘女孩和一本神秘书籍的帮助下涅普缇努开始了自己穿越神秘维度的旅程,试图找回记忆并拯救这个世界中处于水深火热的人民。 游戏故事的巧妙之处便在于它对游戏产业本身进行了一个大胆的讨论,通过一种风趣幽默的方式去探讨2d和3d游戏之间的一些联系和区别。 游戏的艺术风格非常独特,将经典的日式RPG游戏和横板探索结合在一起。游戏的主人公虽然身处在2d的世界,但她本身却是3d的模型。这种艺术设计不仅仅与游戏的主题紧密联系,也体现出游戏公司对2d和3d游戏风格的融合。 游戏的地图设计非常的巧妙,每一个区域都有独特的色彩和艺术风格。从茂密的森林到机械师感十足的城市,在视觉上的丰富让人瞠目结舌。 游戏系统上,游戏采用了2d横版进行地图探索,玩家可以操控自己的3d角色在二维环境中奔跑,跳跃,发现隐藏的道路和秘密。在探索的过程中我们也会遇到很多敌人,接触方式的不同会影响战斗的初始优势。游戏的战斗系统采用随时间恢复行动点的回合制战斗:敌我双方都会随时间积累AP(行动点),达到释放技能所需要的AP就可以施展攻击。同时,游戏的战斗系统还有一大亮点,便是女神的阵型系统。四位女神会在空中旋转,玩家可以实时改变他们的阵型,根据领头女神的不同,玩家可以从4种不同的阵型中选择:攻击,魔法,支援和治疗。每种阵型都会为战斗带来不同的效果。除此之外我们还可以给角色配备不同的武器和装备,从而解锁相应的技能和能力。 总的来说,这一款独具魅力的日式角色扮演游戏成功地将经典2d游戏的美学与现代游戏的3d技术巧妙结合,无论是精美的艺术风格还是策略性的回合制战斗系统,又或是对游戏业界的幽默讨论,都让这个游戏充满魅力。喜欢这种类型的玩家一定不要错过。 [quote]欢迎关注鉴赏家: [url=https://steamcommunity.com/groups/DCYXJLB] 大川游戏俱乐部 [/url] 欢迎加入Steam组:[url=https://store.steampowered.com/curator/45300930] 大川游戏俱乐部 [/url] 来一起感受游戏的乐趣喜欢这篇评论,也是可以顺手点个赞哟[/quote]
[h1]四女神寻忆异世界奇遇记——[b]好钢花在刀刃上[/b]的海王星外传[/h1] 《Super Neptunia RPG(勇者海王星)》是由地雷社于2019 年发行的一款超次元海王星外传,在游戏风格上做出了大胆的创新,本作以2D视角展开一场勇者王道征程RPG的故事,主要讲述了涅普、布兰、贝儿、诺娃一行人在游戏大陆中失去记忆后,通过冒险并找回自己的记忆和同伴,共同推翻怀旧党统治并击败最终BOSS的故事。剧情非常简单,但是游玩体验堪称糟糕,首先迎来的是祖传优化和适配,键盘操作体验远不如手柄,且本作设置的中文仍然是繁中,但是这一切都并不影响你是一个身经百战的地雷社老兵。 接着向我们走来的是大量的素材复用的NPC和地图设计,不明意义的复杂地图与回合制战斗(前期这块基本上就是我打你两下,你打我一下这样,还有非常沟槽的MISS,气笑了属于是)。因为初次做2D游戏,明显经验不足,相当一部分探索区域要仔细看才能看出来(眼瞎没办法的事情),而且在中后期才能解锁“布丁犬”和传送功能,实际上时间大量浪费在了赶路跑图这一块(切记切记[b]勤加存档[/b]),身为初次探索RPG玩法类的项目,本作无疑是地雷社不停的在踩雷试错,前期游戏体验体现出一种清澈的大学生跳跳乐跑图+回合制RPG的稚嫩感,但是话又说回来了,在海王星里寻找游戏性是否搞错了什么) [h1]所有雷点排除完毕,接下来这是我们超可爱的Nep[/h1] Nep!Nep!Nep!超级[spoiler](自发)[/spoiler]可爱勇者Nep,失忆也不影响一颗正义之心的Nep! [i]美丽的,可爱的,纯粹的,真情的,超级无敌Nep![/i] 本作的资源集中在眼前一亮的美术和音乐上,角色的表情差分和动作差分以及人设依旧是地雷社顶级水准,开拓性的2D RPG元素让涅普美如画,让四位女神在战斗中打出独特的连携与进攻,华丽的战斗和多思路的挑战,以及刷刷刷(最终还是逃不开)的自我变强之旅,假如卡关,请不要惊慌;假如卡成就,请不要惊慌,请存好Save档,启动外来的神秘力量,寿命和科技,总有一个要献祭。 本作剧情大头在主线剧情中,见证四女神的团聚与成长,建议入手DLC,[b]妹妹的实力非常强大[/b],随着剧情的逐步解锁,我们将融入到异世界生活中,为了解放游戏“生产力”,[spoiler]推陈出新和其他有特色的非2D游戏,[/spoiler]成为救世的勇者,击败“旧世蚕党”。至于支线,大部分就是帮忙打小怪和找东西,品味当地村民日常生活[spoiler](模型很复用,我也不记得谁的支线完成了多少其实)[/spoiler],很多内容在中后期才能够完全解锁,值得期待。 [h1]结语:美术作画音乐音效人设WinWinWin的海王星跳跳乐外传,性价比极高[/h1] 身为一款粉丝向的作品,勇者海王星无疑是合格的。优质的CG和精美的作画(非常Nice的2D小人)值得粉丝入手,但是假如你是一名路人,或许这个“跳跳乐”加迷宫探险加回合制RPG或许有些生的草率了。 [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
Super Neptunia RPG is an unusual but intriguing entry in the long-running Neptunia franchise, and it marks one of the few times the series has been handed over to a Western developer, Artisan Studios. Unlike its more traditional mainline predecessors, this installment takes the form of a side-scrolling role-playing game with hand-drawn visuals, platforming elements, and a combat system that mixes turn-based mechanics with real-time decision-making. The shift in style alone makes it stand out, and while the game certainly carries the quirky personality and meta-humor the series is known for, its execution is uneven, leaving an impression of both fresh experimentation and missed opportunities. The narrative follows Neptune, who, true to series tradition, begins the game suffering from amnesia in a mysterious world. As she journeys forward, she discovers a society enthralled by the dominance of two-dimensional games and guided by an oppressive regime seeking to eliminate the growth of three-dimensional titles. This tongue-in-cheek premise fits perfectly with the franchise’s meta-commentary on the gaming industry, while also providing a new backdrop for Neptune and her companions—familiar faces like Noire, Blanc, and Vert—to band together once again. The story balances humor with moments of sincerity, delivering plenty of witty banter, fourth-wall jokes, and playful self-awareness that fans of the series expect. At the same time, the amnesia trope is a safe choice that doesn’t push narrative innovation, but it provides a workable framework to reintroduce characters and slowly raise the stakes. Where the game draws the most attention is in its presentation. The art direction is colorful and distinctive, with backgrounds and character portraits brought to life in a richly stylized 2D format. Artisan Studios worked closely with series illustrator Tsunako, ensuring that the designs retain their iconic look while benefiting from the hand-drawn approach. The environments feel painterly, often beautiful in their detail, and lend the game an identity separate from the 3D visuals of other entries. The animations, while charming, sometimes lack fluidity, but the aesthetic as a whole is one of the game’s clear highlights and a testament to the artistry behind it. The gameplay, however, reveals a mixed bag. Combat uses a system where players can switch the party leader to change formation, with each character specializing in a particular role such as physical attacks, magic, support, or healing. Action Points are spent to use abilities, and exploiting enemy weaknesses is key to building momentum in battle. On paper, the system encourages flexibility and tactical thought, but in practice it can feel simplistic, particularly early on when skill options are limited. Fights often devolve into repetitive sequences until more abilities open up, and while the mechanics eventually grow more engaging, they never fully achieve the depth or complexity that tactical RPG veterans might hope for. Outside of combat, the game incorporates light platforming, environmental puzzles, and side-quests, though these can be hindered by imprecise controls and tasks that fall into repetitive fetch-quest territory. Performance issues further dampen the experience. While the visuals are attractive, technical polish is inconsistent across platforms. Players have noted sluggish inputs, frame rate drops, and occasional bugs that disrupt combat or traversal. Jumping and platforming in particular can feel stiff, making exploration less enjoyable than it could be. These problems don’t render the game unplayable, but they contribute to a rough-around-the-edges quality that contrasts sharply with the care shown in the art direction and character design. For a game so focused on presentation, the lack of smooth execution can be disappointing. Despite its flaws, Super Neptunia RPG has a charm that is difficult to dismiss. The humor and personalities of the cast carry much of the experience, and the creative decision to experiment with a different format for the series gives it a distinctive feel. Longtime fans will likely appreciate the opportunity to see beloved characters in a new light, with the hand-drawn style breathing fresh life into the franchise. However, newcomers or those looking for a polished, mechanically rich RPG may find the game too shallow and technically unrefined to fully satisfy. In the end, Super Neptunia RPG is best approached with tempered expectations. It is neither the most polished nor the most ambitious role-playing game, but it offers a colorful and entertaining detour within the Neptunia universe. For those invested in the series’ humor, charm, and characters, it provides a fresh, if imperfect, way to spend time in its quirky world. For others, it may feel like a curiosity rather than a must-play, enjoyable in bursts but unlikely to leave a lasting mark outside its dedicated fanbase. Rating: 7/10
overall pretty fun, but i'm not finished the game yet
Related
Related
Trends
Tracking started Jul 11, 2026 — check back soon for a trend.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Beholder 2 | $617.8K | 8.1K | 87% | $2.69 |
| Sniper: Ghost Warrior 2 | $617.2K | 18.7K | 76% | $0.99 |
| Draugen | $619.3K | 2.1K | 74% | $19.99 |
| Nex Machina | $617.1K | 1.5K | 90% | $19.99 |
| Vacation Simulator | $617K | 1.1K | 91% | $19.99 |
| From Space | $619.6K | 1.4K | 68% | $14.99 |