
You play for a character of the most popular games - the big red cube. Your task is to collect the coins and to get to the exit avoiding the circular saws.
Modeled estimate, not a reported figure. How we estimate →
Media

About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Keren bos menegangkan....agak susah.
please awards
Świetna gra zręcznościowo-logiczna, która wciąga na długie godziny. Gra jest dosyć trudna i wymaga dużej koncentracji ale dla chcącego nic trudnego. Polecam!!!
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Норм
太难了,开变速齿轮0.25倍速后面有些关卡都得尝试好多次才能过,很多关卡基本上没什么容错,而且机关本身移动速度要超过主角,所以走直线根本行不通,绕圈的话还得来回移动试错找最优解
+1 有成就 没中文 超级硬核 描述: 欢迎来到《超级硬核》这款休闲游戏,你将操控热门游戏里的角色 —— 巨大的红色方块。你的任务是收集金币并抵达出口,同时避开圆锯陷阱。开动脑筋,运用逻辑完成 21 个极具难度又趣味十足的关卡,尽可能解锁更多成就吧! 主要特色: 难度逐步提升:15 个困难关卡、5 个极难关卡,以及 1 个只为高手准备的无解级关卡。 成就系统:所有人都能看到你的实力与通关数。 全高清画质 HateBit 制作的配乐
Níveis "inspirados" em The World Hardest Game.
Давненько она у меня в библиотеке... Добрался только сейчас. Название "Super Hardcore" не соответствует игре. "AssBurner" больше подойдет :) Здесь много кто ругает данную головоломку за её запредельную сложность. На самом деле всё довольно просто: игра требует от игрока мега-хорошей реакции и немного сообразительности. Штука залипательная, однако после её полного прохождения навряд ли кому-либо захочется повторить этот подвиг. Разве что самому упрямому геймеру с железными яйцами.
Super Hardcore is a minimalist precision-based action puzzle game developed and published by .ez Games that embraces a stripped-down arcade philosophy. Built around a single core concept—guiding a red cube through hazard-filled arenas to collect coins and reach an exit—the game prioritizes reflex, timing, and memorization over narrative or mechanical complexity. It presents itself as an uncompromising challenge experience, leaning into its title with levels explicitly labeled as difficult, extremely hard, and even “impossible.” At its foundation, the gameplay is deceptively simple. Players control a large red cube within enclosed stages populated by spinning saw blades and other instant-death obstacles. The objective in each level is to gather all visible coins before navigating safely to the exit portal. There are no combat mechanics, power-ups, or complex abilities; success relies entirely on movement control and understanding the patterns of environmental hazards. This purity of design creates a focused gameplay loop where each mistake results in immediate failure, pushing players to refine their timing and route planning. The level structure is compact but clearly tiered. Early stages introduce hazard patterns gradually, teaching players how spinning blades move and how narrow corridors demand precise alignment. As progression continues, layouts become increasingly punishing. Coin placement forces players into risky zones, and saw patterns overlap in ways that require calculated patience. The so-called “extremely hard” and final “impossible” levels are designed to test memorization and execution under pressure. Victory in these stages often feels earned through repetition and pattern mastery rather than improvisation. Visually, Super Hardcore adopts a stark and functional aesthetic. Clean geometric shapes, high-contrast colors, and minimal environmental detail ensure immediate readability. The red player cube stands out clearly against the stage backgrounds, while hazards are unmistakable in motion. The simplicity of the presentation works in its favor, allowing players to focus entirely on movement and reaction. The soundtrack, composed in a retro arcade style, reinforces the old-school challenge vibe without becoming overly intrusive. The overall audiovisual design echoes early browser-based arcade games, which contributes to both its nostalgic charm and its limitations. The game’s difficulty curve is central to its identity. Success depends heavily on trial-and-error learning, as hazards follow fixed but unforgiving patterns. Players who enjoy mastering short, skill-based challenges may find satisfaction in shaving seconds off attempts and finally completing a previously insurmountable stage. However, the design leaves little room for adaptability once a route is chosen; mistakes are rarely recoverable. This binary success-or-failure structure can feel rewarding for dedicated players, but it may also frustrate those seeking gradual forgiveness or layered progression systems. Replayability stems primarily from self-imposed mastery and achievement hunting. The inclusion of Steam achievements tied to level completion and challenge milestones encourages players to perfect their runs. Yet, because the game’s mechanics remain static across its runtime, longevity depends on the player’s tolerance for repetition. There are no additional modes, modifiers, or procedural elements to refresh the experience beyond level difficulty escalation. Ultimately, Super Hardcore stands as a compact, uncompromising challenge game that commits fully to its minimalist concept. It does not aim to expand into narrative depth or complex mechanics, instead offering a focused test of timing and spatial awareness. For players who appreciate pure, reflex-driven obstacle courses and derive satisfaction from conquering punishing level design, it provides a concise but intense experience. For others seeking variety, evolving mechanics, or layered progression, its simplicity may feel limiting. In its niche, however, it delivers exactly what its title promises: a straightforward but relentless test of skill. Rating: 5/10
傻逼游戏第四关的机关比我移动速度都快
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| House Flipper | $65.8M | 110.9K | 94% | $24.99 |
| s&box | $6.5M | 9K | 59% | $19.99 |
| Project Winter | $4.3M | 19.1K | 82% | $9.99 |
| Diplomacy is Not an Option | $10.5M | 12.4K | 86% | $29.99 |
Related
| My Furry Maid 🐾 | $507.7 | 75 | 68% | $4.99 |
| Geisha World | $514.1 | 83 | 87% | $0.99 |
| The Red Hood | $503.1 | 56 | 48% | $0.49 |
| Woman's body | $500.9 | 56 | 73% | $2.99 |
| First Day: Home Defender | $500.7 | 52 | 65% | $0.49 |
| Felix The Toy | $499.1 | 50 | 78% | $0.79 |