
Build your own dungeons and share them with others! Create tricky puzzles and fun challenges and share your creation with the world!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 27 reviews with recorded playtime.
Reviews
A quality game using early access appropriately. Pros: -Stable -Quality controls -Crisp and clean editor -Responsive devs Cons -Just shy of 'enough' content Check it out now if: -You are really excited about UGC games. Wait til full release if: -You are interested in playing or building dungeons
Having played the competitors, being Super Dungeon Maker and Quest Master, I don't think the question we should be asking is 'is this better or worse?' It should be 'what does this bring to the table?' Super Dungeon Designer has many of the same elements as SDM and QM, but with some huge advantages. The biggest one is the superior enemy AI. Rather than wander aimlessly and shoot in random directions, they will actively chase and take aim at you when you're in range. You can mix and match themes, instead of settling for one theme per dungeon (SDM) or one per floor (QM). The music is awesome AND it's dynamic. More enemies means more intense music! Right now, there's only one floor to work with, but rather than placing doors adjacent to existing rooms, you can place doors and stairs wherever you want and link them to whichever room you wish. With stairs, you can create the illusion of depth, and with the doorway linking system, you can make some real brain blasters, where North goes South, East goes West, etc. Unlike Maker, Designer is still in development, and it's making some fine progress. Some nice stuff has been added since last year, and more is underway. 'nuff said
It has been fun watching this game grow. Developers are very responsive in Discord and Live Streams. They even play user dungeons and have contests live, which has been really cool. I learn something new every stream they do. Well worth the price of admission and they are still adding more. I actually bought it twice to play with my kids. Can't wait for it to be on Switch too.
That was great! It might not be Zelda Classic but its probably the best action RPG maker we got on steam unless I'm forgetting anything. Simple, easy to use, the only problem, NOT ENOUGH PEOPLE PLAYING AND MAKING DUNGEONS!! This is a good game especially on sale! STill being updated with new things all the time! C'mon! Try this out get it on sale, support the author(s)! Put those creative skills to work!
Very nice, addicting when you make a dungeon. Took me about 4.5 hours to make a relatively large dungeon called "Abandoned Dungeon". Very good game, cannot wait to see whats next to be added to this awesome game!
très bon jeu de création et de partage de donjon, avec l'ajout d'autres thèmes, ennemies et modes de jeu, le jeu sera encore meilleur. j'ai hâte de voir comment le jeu va évoluer dans le futur
Its a fun game where you can make and share your own dungeon, or you can play dungeons that others have shared. My favorite part of the game is creating the dungeons. Dungeon creation is the core of the game and it is well done. Watching a friend play your dungeon can be very fun. You can create some very intricate dungeons and puzzles, which is really cool and it can be as easy or challenging as you want. the only thing I find lacking with dungeon creation is the absence of decorations. I would love to be able to put purely decorative items like vines on walls, broken weapons on ground, footprints, etc. If you are only about playing other people's dungeons, you can definitely browse dungeons created by others. There seems to be a ranking/popularity concept. I found browsing the public dungeons to be hit or miss, with some being really good and others not so much. As the dungeon building aspect is the main focus of the game, there are a few things I found missing from actually playing the dungeons. * No tutorial - While the gameplay is simple enough, a few tutorial levels would be nice * No "campaign" or other section specifically for high quality dungeons provided by the developer * Bow only shoots in compass directions - Archery would feel 100 times more enjoyable if you could aim in all directions Overall I have enjoyed my experience so far and would recommend this to others.
I was a Kickstarter backer for this. One of my biggest concerns was that coming from a small group of developers, it wouldn't be too flushed out. Because of that, I wasn't expecting too much from the early access release. I can tell you that I was pleasantly mistaken. When it first became available, I thought I would get on and dabble with it for a few minutes. Right away I noticed there was a tutorial. It helped me get right into the dungeon-building process. The tools and processes were so intuitive that I didn't have much trouble at all in navigating around and creating things. I think I will have more fun designing dungeons than playing them (I have yet to play one). Is the game perfect? No. BUT...with the few minor bugs I have found with my QA Engineer eagle-eyes, I am shocked there are so few for an early access game and this is SOOOOO much more polished than a AAA title five months after release (or even years after). It is well done. I like that it has a family-friendly theme. I am an adult, but I have kids. I like that I can spend time with them in a game that excites all of us. I love building dungeons and having them try it out. My hats off to you, Squish Studios, for making a truly wonderful game. Keep up the good work.
My son discovered this game a year or two ago at PAX. He wanted to make top-down, Zelda-style dungeons but was looking for something with more customization options than the Switch remake of Link's Awakening. This was it! He loves making dungeons and playing other people's dungeons online.
If you've enjoyed playing classic Legend of Zelda games and imagined creating your own unique puzzles within a dungeon, this game offers the perfect opportunity to bring that vision to life.
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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