
Super Dr. Corona is a Super take on classic 3 match games with a familiar theme.
Modeled estimate, not a reported figure. How we estimate →
Media
About







Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Reviews
[quote]A review copy was provided by the developer.[/quote] [quote]Follow my Curator page, [url=https://store.steampowered.com/curator/41363546-Fruit-N-Doggie-Reviews/]Fruit N Doggie Reviews,[/url] so you can be updated whenever I post a new review.[/quote] [h1]Overall Rating - Painfully Bad ★☆☆☆☆[/h1] [h1]First Impressions[/h1] Part of me hesitated to take a review key for Super Dr Corona (SDR) because of its presentation. Combining COVID (CV) and a myriad of playable characters that are obvious parodies of real people didn't inspire a ton of confidence. However, it's based on Dr. Mario, a game I haven't played for years, and obviously isn't available on Steam. Seeing some unique mechanics that could shake up that classic concept was tempting enough that I eventually caved. Considering its prominence, I should probably learn to trust my gut more. [h1]Gameplay[/h1] If you aren't already familiar with Dr. Mario, it's a fairly simple premise. Red, blue, and yellow viruses are set up in the board, and you'll match pills of the same color alongside them. It takes four of the same color in a row to eradicate a single virus. Each pill drops in as two pieces, and can be any combination of the three colors. By setting up the pills properly, you can make combos or chains, such as using one pill to kill two viruses at once. Aside from new mechanics that the developer introduced, the biggest difference from the source material is that you only have to line up three pieces in SDR, which really threw me off at first. After adapting to that change, there will be two significant differences: each character you unlock has a super move, and enemy viruses have their own version of a super move, making your job of clearing them more difficult. The biggest problem with how the enemy viruses function is that they control how you address the board. As best as you can, you try clearing viruses near the top first, so you have more wiggle room to put them in place, without accidentally setting it wrong. From there, you'll look for optimal placement of the pills, not wanting to put the wrong color on top of a virus. Due to the effects the enemy can trigger though, you might have to approach the situation differently. When facing against the Zombies, dealing with the board wasn't an issue, but timing the last clear just right so they wouldn't resurrect was frustrating. Much worse was the Rona Bomb though. Unless you can get rid of the bomb within a 10 second countdown, it'll blow up, and trigger an immediate defeat. They spawn in fairly frequently, so instead of dealing with the viruses how you want, that annoying enemy takes control. https://steamcommunity.com/sharedfiles/filedetails/?id=3299717313 [h1]Controls[/h1] I'm truly baffled by the arrangement of the default controls, as shown in the tutorial. In any other puzzle game where you deal with falling blocks, you'd rotate the pieces with one of the face buttons. However, in SDR, you use the up-button on the D-pad, while the bottom-most face button speeds up how fast it falls. Those two inputs have been reversed in this game, and it's a stupid choice. You can use face buttons to rotate the pieces, they just aren't the ones you'd expect. Being different, just for the sake of it, isn't commendable. I also found moving the pieces as they're falling imprecise, as they sometimes would land where I wanted them to. [h1]Story[/h1] Much like what happened in real-life, a pandemic is sweeping across the planet, and when medical doctors fail to do anything meaningful about it, a handful of randos step up to fight back. It's surprisingly effective, as they're able to eradicate the viruses. As far as I'm aware, this plot only plays at the start of the game, but doesn't have any significance going forward. It's not like the different viruses are villains with personalities or quirks. https://steamcommunity.com/sharedfiles/filedetails/?id=3299718300 [h1]Visuals[/h1] Nintendo has a tendency of leaving popular series lie fallow, as it's been years since they've released a Dr. Mario title. Due to this choice, it's left a significant gap since their last game launched, so there's not a very high bar to clear in the realm of cutting edge visuals. With this in mind, I don't have that much of a problem with the character designs in SDR, even though they look stiff and soulless. If anything, it's the over-saturation of the colors, as everything is a bit too neon and bright for my taste. [h1]Sound Design[/h1] When I realized that the same song was playing no matter what mode I tried out, or which enemy virus I was battling against, I was surprised and disappointed. The song isn't too bad, but with SDR placing so much emphasis on a range of enemy viruses, I don't understand why each one didn't get paired with a unique track. Normally, I don't make too big of a fuss over voice-acting, especially if it's in a silly kind of game. However, I found the lines somewhat distracting, and don't think they delivered on a comedic level. If it isn't funny, helping to build up the humor of your parody, and not an exciting or energetic part of the action, why bother to include it? https://steamcommunity.com/sharedfiles/filedetails/?id=3299717841 [h1]Pros[/h1] 🌟 At the very least, if they're going to reference CV, the game it's inspired by ties directly into the theme. Seeing that stupid pandemic tied to 100 indie titles hasn't made me hate it any less. 🌟 If the rest of the game were better, I'd like the supers for each playable character. [h1]Cons[/h1] ❌ If you accidentally exit out of Arcade Mode, for instance by moving the cursor down and choosing Back to Main Menu, you'll return to the beginning of the stages for that enemy virus. That was my rage quit moment. ❌ I understand outlining the Rona Bomb with the color needed to beat it, but it's too subtle. Keep part of it black, but I think the center should be the right color, or something like that. ❌ There's no explanation for what the enemy virus mechanics are, so you have to figure it out from trial and error. [h1]Tips[/h1] 🔍 From the pattern I observed, each character that was recently unlocked, seemed to have a super designed to handle the upcoming enemy virus. 🔍 If a spazzing virus is next to another one, any color of pill will clear all of them. It shouldn't, but it does. [h1]Final Thoughts[/h1] After only playing for a short time, what I found so frustrating about SDR was how effective the viruses could be. Due to the difficulty of wiping out the zombies, the stage would last longer than expected, and I'd get especially high scores because I just couldn't finish them off. The rona bomb was far worse, as I could get to the very end of a stage, and not be able to clear the bomb in time. Having to use a specific color to defeat it was the problem, as the pills that drop might be the wrong color, and there's nothing you can do about that RNG. If the initial set-up was poor, or the bomb would spawn low enough I couldn't possibly clear it, I'd have to restart several times, and could still botch something before the stage was finished. What started out as a novel, fun variant of a classic puzzle game quickly started ticking me off, and I can't say it's an improvement. For that reason, I don't recommend the game. [quote][url=https://store.steampowered.com/curator/32732116-IndieGems/]Follow our curator page: [b]IndieGems[/b] if you like and want to see more reviews like this one.[/url][/quote] [table] [tr] [th]PC Specs[/th] [th]Performance[/th] [/tr] [tr] [td]Ryzen 2700 RTX 2070 16GB RAM ADATA SSD 1920x1080 [/td] [td]The game ran without incident on default settings. 💖 - SDR is healthy [/td] [/tr] [/table]
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Languages: English**languages with full audio support
Disclaimer: I played Super Dr Corona at the launch party for the game in a tournament setting- ---- and had a blast. It does quite a lot with its simple formula, while being fast to pick up. Interesting power ups meet a colorful environment where you have to think on your toes. If you like silly things that you can be competitive about, give it a try
Perfect Steam Deck game! Run's great, played a bunch on there which is unfortunately not tracked by steam due to being offline.
If you've played Dr. Mario and wished it had a bit more strategy to the game play and enjoy punishing your opponents, look no further! Super Dr. Corona offers a clever twist on the classic puzzle formula. With character-specific abilities that can clear sections of the board, the game introduces strategic elements that keep each match interesting. The variety of viruses types, power-ups, and character abilities give the game a surprising amount of depth that isn't immediately obvious. The game’s visuals are polished, featuring character designs that playfully reference how we collectively went a bit nuts during the lock-downs. The audio enhances the experience without being distracting. Multiplayer modes are a highlight, providing balanced competition that’s enjoyable for all skill levels. The solo quests are challenging, especially as you progress, ensuring that the game remains engaging throughout. For those who appreciate a good puzzle game with a modern flair, Super Dr. Corona is a solid choice. It’s a well-crafted title that combines strategy, humor, and fast-paced action, making it a standout addition to the genre. I've played it for well over 20 hours now and it's still a blast!
10/10 would mask up again. This is a great arcade game. Very quick to pick up and a blast to play with the kids. Really enjoy the tongue in cheek humor. The core mechanic is is really solid (as the title of the game implies is inspired by Dr. Mario), but the added mechanics and powers specific to the characters you unlock push this game beyond the game that inspired it. Overall a super fun game that works perfectly as a quick pick-up-and-play game.
Puzzle games is one of my favourite genres, and since this game it's inspired on the NES classic Dr. Mario I was totally in. It feels very familiar the gameplay like Dr. Mario but has a very unique gameplay, this is because is more fast paced, so instead of matching 4 colours you only match 3 and also you have an special attack bar and also items, which makes the gameplay quite hectic in a very good way. Dr. Mario for me is one of the best puzzle games ever and Super Dr. Corona gives a new option for the puzzle lovers. I totally recommend this game.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| Candy Crush Saga | $2.3B | 38.9M | 93% | Free |
| My Talking Tom | $1.3B | 17.4M | 86% | Free |
| My Talking Tom 2: Pet Game | $1.1B | 6.7M | 86% | Free |
| My Talking Angela | $1.1B | 14M | 83% | Free |
| My Talking Tom Friends | $824.4M | 4.1M | 86% | Free |
| Talking Tom Cat | $647.3M | 2.9M | 81% | Free |
Related
| Food and Girls | $315.6 | 51 | 86% | $0.49 |
| Glasses and Girls | $315.6 | 51 | 82% | $0.49 |
| Dances and Girls | $322 | 52 | 83% | $0.49 |
| Anime Sunset Ride | $334.4 | 54 | 67% | $0.49 |
| Carnival and Girls | $334.4 | 53 | 85% | $0.49 |
| Cosmic Journey PC Live Wallpaper | $336.3 | 52 | 71% | $0.49 |