
It’s Super Crazy Rhythm Castle, the chaotic rhythm adventure! A puzzling co-op mashup unlike anything you've ever heard. Solo, or with a band of up to three friends … … Can you conquer the castle?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About







Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 530reviews | 80% | — | $170.2K |
| $19.99 | 170ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is basically party game meets rhythm game. In every level, you and your friends walk to a station where your avatar locks in place and you play a guitar-hero-style rhythm game with 3 or 4 lanes. But then, the gimmick happens. In order to accomplish the gimmick, I find that usually 1 to 3 players need to detach from the rhythm game and instead run around the level's space and interact with the environment. Meanwhile, 1 to 3 players stay behind and keep playing the rhythm game. That's *usually* the game loop. The gimmick could be a wide variety of things and every level is different. Maybe you need to solve escape-room puzzles. Maybe you need to construct something. Maybe you need to dodge spotlights. Maybe you need to find items and move them to a destination. Maybe you need to charge electric devices and them use them to destroy obstacles. Maybe you need to charge laser cannons and then aim them at a boss. There's a main campaign where you follow a story through a tower where every floor and room is very different, with the ultimate goal of ousting a king, I think?? There's also a versus mode with playful games. There's also a rhythm-game mode where everyone joins together to play the exact same songs and charts from the main campaign but with no gimmicks, just the guitar-hero-style gameplay, looking to get a good score. The songs are excellent and have a wide variety of genre. The charts are well-done. The gimmicky gameplay is especially fun. I have very little complaints with this game. Play it with some friends. Put your friends on 4-lane hard mode if they're experienced with rhythm games, and 3-lane normal mode if they're only somewhat experienced.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Korean, Simplified Chinese, Traditional Chinese, Japanese, Polish, Portuguese - Brazil, Russian, Spanish - Latin America +1 more
| $19.99 |
| 35ratings |
| 86% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Excelente juego, completar el final verdadero . . . extremadamente dificil
第一次玩这种类型的音游,感觉很有意思,但一个人很难忙得过来,如果和朋友一起多人玩估计会更有意思
CAN be fun but sometimes it relies way to much on rng and the songs get old very fast. Also the controls outside of the rhythm game feel extremely janky from time to time.
Recommended but only if you're doing co-op, and like juggling minigames with the rhythm game. I think they did a good job with that. If you like rhythm games and something like, let's say, Overcooked, you'd probably like this.
Bellissimo, molto divertente, consigliato!
7천원 치고 할만..
Super Crazy Rhythm Castle foi o primeiro jogo de ritmo que joguei de verdade, com vontade de aprender, e acho que não poderia ter feito uma escolha melhor. O jogo é extremamente divertido e, como o próprio nome já entrega, completamente maluco kkkkk. Se você nunca jogou um jogo de ritmo, assim como eu, este é uma ótima porta de entrada para o gênero. Ele possui o modo Regular (também conhecido como [i]Betinhas Edition[/i]) e o modo Pro, a verdadeira [i]Aura Farmer Edition[/i] 🤫. Recomendo jogar no Pro, principalmente se você pretende platinar o jogo e não quer precisar repetir várias fases depois. Ainda assim, o fator de rejogabilidade é incrível e faz com que revisitar as músicas continue sendo muito divertido. Joguei toda a campanha com um amigo e acredito que essa companhia tornou a experiência ainda melhor. Isso não significa que seja obrigatório ter alguém para jogar, como acontece em [b]It Takes Two[/b], pois a campanha também pode ser aproveitada sozinho. No entanto, duas conquistas exigem a participação de pelo menos mais uma pessoa — embora também seja possível desbloqueá-las utilizando apenas um segundo controle conectado. Se você tiver a oportunidade de jogar com um amigo, recomendo muito: a experiência fica ainda mais divertida! O jogo também é muito bonito e aparenta ser bastante bem otimizado. Joguei utilizando uma GTX 1650 com 4 GB de VRAM e, mesmo sendo uma placa de vídeo mais modesta atualmente, ela conseguiu manter uma taxa de quadros bastante satisfatória durante a minha experiência. Não comprei o jogo pelo preço atual de R$ 100, mas consigo compreender esse valor, considerando a grande quantidade de conteúdo e a variedade de músicas licenciadas. A trilha sonora reúne diversos gêneros musicais e consegue agradar a praticamente todos os públicos. Para mim, Super Crazy Rhythm Castle é facilmente um jogo 10/10 e vale cada centavo. É divertido, criativo, caótico e possui muito conteúdo! Caso você também tenha interesse em platinar o jogo, fizemos um guia ensinando como desbloquear todas as conquistas. Você pode conferir aqui 👇 https://steamcommunity.com/sharedfiles/filedetails/?id=3792937196
По трейлеру интересно, на деле же раздражения больше чем игры. И не ритм потому что музыка постоянно прерывается какими-то активностями, и не квест потому что ищешь что сделать а не как, и не бродилка потому что бродить негде, всего понемногу и ничего конкретно. А за непропускаемый треп перед миссиями, и мобидроч "собери звезды чтоб пройти дальше" в порядочном обществе бьют морду. Игра достаточно быстро начинает просто раздражать.
"Hey, Rhythm games are really really cool, you know what would make it even better? ♥♥♥♥♥♥ mini games during the songs, every 30 ♥♥♥♥♥♥♥ seconds!" I truly want to like this game, the "rhythm game" sections are really cool, and the songs are great. Everything else was just so annoying.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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