
New Super clown platformer where super clown need solve puzzles, avoid traps and collect stars
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About
Super clown is again back in this third person platformer and puzzle game which location is old style castle. Super clown need finish different puzzles to open doors and go forward. There are several puzzles which needs jumping skills, good memory and fast speed. There is also several traps like mowing saws, spikes and flamethrowers by hitting traps will kill player immediately and he need start game from beginning. Also by collecting stars player get steam achievements. End of map there are red star which collecting will finish game
- 1 map with puzzles
- Several puzzles which need accurate jumping, good memory and jumping skills
- Steam achievements
- Different traps like spikes, saws and flames which kills player
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
[h3]Клоун потерял цилиндр и пытается решать головоломки[/h3] Платформер с элементами квеста. Нужно найти 5 желтых звёзд и одну красную, которая в конце уровня. Головоломки не сложные, но если надоест то прыгай на ручки двери и с них на колонну двери и просто иди по границе до следующей звезды а потом повторяй трюк, и так до конца. [h3][b][url=store.steampowered.com/curator/31925504] Игровая аналитика от mkabatsky [/url][/b][/h3]
nice puzzle inside labyrinth to solve with the myth Mario:) https://steamcommunity.com/sharedfiles/filedetails/?id=3693374610
Super Clown Puzzles is a platformer puzzle game. The player is has to evade hazards while working their way forward. Some puzzles activate doors deeper into the game. The player can collect stars player get steam achievements. End of map there are red star which collecting will finish game. The mouse can change the perspective to allow easier progress. I played this on my Dell 3480 with Arc Xe graphics and RTX A500 discrete graphics. Game is very playable.
[b][quote][url=https://en.wikipedia.org/wiki/Asset_flip]Warning: Asset Flip![/url][/quote][/b] Super Clown Puzzle is an asset flip, what Valve calls a "fake game". The "developer", Tero Lunkka/Valkeala Software, took the [url=https://www.youtube.com/watch?v=l2BvzZlnM1Q]Unreal Engine 4 3D Platformer Project[/url] game assets from the real developers, Unreal University, rearranged it slightly, changed the name, and dumped the result onto Steam. They're attempting to scam people into buying this, so they can get your money for someone else's work. It gets worse... "Unreal Engine 4 3D Platformer Project" has already been shamelessly dumped on Steam by Tero Lunkka/Valkeala Software: [list] [*] "[url=https://store.steampowered.com/app/4421900]Super Clown Obstacles[/url]" [/list] Take a look for yourself... it's [i]exactly the same game asset pack![/i] Tero Lunkka/Valkeala Software has shown a repeat pattern of unethically dumping other people's work onto Steam as a cheap, nasty cash grab. Here's some examples so you can see for yourself: [list] [*] "[url=https://store.steampowered.com/app/723830]Cyborg Invasion Shooter[/url]" = [url=https://www.unrealengine.com/marketplace/en-US/product/third-person-shooter-kit]Third Person Shooter Kit[/url] developed by Epic Games [*] "[url=https://store.steampowered.com/app/4299850]Lawnmower Game 2026[/url]" = [url=https://www.fab.com/listings/fd558d8c-bd7e-461f-8449-a7cc9c277078?lang=fr]Assetsville Town[/url] developed by Assetsville [*] "[url=https://store.steampowered.com/app/3922060]Sad Virus Land[/url]" = [url=https://www.fab.com/listings/40dfca50-70f1-42f6-91dd-1abe39672f80]Stylized Windmill Valley[/url] developed by StylArts [*] "[url=https://store.steampowered.com/app/989340]Aliens Dont Exist[/url]" = [url=https://craftpix.net/freebies/2d-game-alien-character-free-sprite/]Alien Character - Free Sprite[/url] developed by Craftpix [*] "[url=https://store.steampowered.com/app/1776540]Lawnmower Game: Pinball[/url]" = [url=https://github.com/freezy/pinball-construction-kit]Pinball Construction Kit[/url] developed by Epic Games [*] "[url=https://store.steampowered.com/app/1643280]Fancy the Frog[/url]" = [url=https://assetstore.unity.com/packages/2d/characters/pixel-adventure-1-155360]Pixel Adventure 1[/url] developed by Pixel Frog [*] "[url=https://store.steampowered.com/app/581200]Nash Racing[/url]" = [url=https://www.unrealengine.com/marketplace/en-US/product/advanced-tuning-cars]Advanced Tuning Cars[/url] developed by James Novih [*] "[url=https://store.steampowered.com/app/3010760]Cadoom[/url]" = [url=https://www.fab.com/listings/9eec7a8a-b17c-4b89-a0d9-369a6ed5ac8c]Tokyo Stylized Environment[/url] developed by Shua [*] "[url=https://store.steampowered.com/app/2109550]Office Racer[/url]" = [url=https://assetstore.unity.com/packages/3d/props/interior/polygon-office-low-poly-3d-art-by-synty-159492]Polygon Office[/url] developed by Synty Studios [*] "[url=https://store.steampowered.com/app/3966080]Sad Virus Town[/url]" = [url=https://www.fab.com/listings/d38cfdd2-8dcf-4dd8-b9d4-83663129bb02]POLYGON - City Pack[/url] developed by Synty Studios [*] "[url=https://store.steampowered.com/app/4421900]Super Clown Obstacles[/url]" = [url=https://www.youtube.com/watch?v=l2BvzZlnM1Q]Unreal Engine 4 3D Platformer Project[/url] developed by Unreal University [*] "[url=https://store.steampowered.com/app/2985190]Candy Renovation[/url]" = [url=https://www.unrealengine.com/marketplace/en-US/product/renovation-simulator]Renovation Simulator[/url] developed by Manudog [*] "[url=https://store.steampowered.com/app/3029190]Prison Puzzle[/url]" = [url=https://www.fab.com/listings/01c4e45e-93dd-4326-9811-9545b8a0bb70]Ultimate FPS Puzzle Kit[/url] developed by FirstContent [*] "[url=https://store.steampowered.com/app/3046850]Candy Golf[/url]" = [url=https://www.unrealengine.com/marketplace/en-US/product/mini-golf-template]Mini Golf Template[/url] developed by GoFlood [*] "[url=https://store.steampowered.com/app/1639090]Survival Isolation[/url]" = [url=https://www.fab.com/listings/bc8e1ee8-5b82-40df-ad2c-226524ca6253]Easy Survival RPG[/url] developed by Easy Systems [*] "[url=https://store.steampowered.com/app/768060]The Warrior Of Treasures[/url]" = [url=https://www.unrealengine.com/marketplace/en-US/product/dynamic-combat-system]Dynamic Combat System[/url] developed by Grzegorz Szewczyk [*] "[url=https://store.steampowered.com/app/713580]Nash Racing 2[/url]" = [url=https://www.unrealengine.com/marketplace/en-US/product/advanced-tuning-cars]Advanced Tuning Cars[/url] developed by James Novih [*] "[url=https://store.steampowered.com/app/2975920]Candy Puzzle[/url]" = [url=https://www.unrealengine.com/marketplace/en-US/product/platformer-3-chocolate]Platformer 3 - Chocolate[/url] developed by ithappy [*] "[url=https://store.steampowered.com/app/3397580]Trump Cake Mania[/url]" = [url=https://www.fab.com/listings/d38cfdd2-8dcf-4dd8-b9d4-83663129bb02]POLYGON - City Pack[/url] developed by Synty Studios [*] "[url=https://store.steampowered.com/app/4542820]Sad Virus Asia[/url]" = [url=https://www.fab.com/listings/56ca1dbd-0d40-4c70-abdb-5974215ea0c0]Stylized Japanese Temple[/url] developed by AleksandrIvanov [*] "[url=https://store.steampowered.com/app/4556250]Sad Virus Cave[/url]" = [url=https://www.fab.com/listings/fa9ea4d7-ab8c-498b-aab5-42af7c7cb8f2]Stylized Modular Crystal Mine[/url] developed by Scale X [*] "[url=https://store.steampowered.com/app/2617210]Lost Princess: Winterland[/url]" = [url=https://www.unrealengine.com/marketplace/en-US/product/polygon-vikings-pack]Polygon Vikings Pack[/url] developed by Synty Games [/list] The products that result from asset flips aren't "real" games. They lack depth and content, because they're just simplistic copies of demos or tutorials. In this case, "Unreal Engine 4 3D Platformer Project" is just a Youtube tutorial with linked code and assets to teach people how to make Unreal platformers, and doesn't have any merit as a proper, fully fledged PC game. It's just a minimum viable product, just enough to get through the non-existent quality control on Steam Direct. Not a real game. Asset flips don't involve any professional game development. Sure, sometimes they may change a few cosmetic things, swap out different assets etc, but at heart it's functionally identical to the asset they're ripping off. Asset flips like this are harmful to the gaming industry and to Steam because they reduce the visibility that sincerely made indie games should have, and make it harder for gamers to find real games from genuine developers. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was [b]only 2 players[/b]. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 130 million gamers on Steam and well over 140,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. Because this is just a fake game/cash grab scam, and due to the sheer unethical nature of the developer, you should avoid this completely. Don't reward this morally bankrupt, unethical behaviour from Tero Lunkka/Valkeala Software.
Super Clown Puzzles – to gierka puzzle 3d w której omijamy pułapki i rozwiązujemy zagadki logiczne, żeby otworzyć drzwi do następnych pokoi. Da się zdobyć wszystkie osiągnięcia. ✅ Mi się podobała, polecam 👍😎
Super Clown Puzzles represents another entry in Tero Lunkka and Valkeala Software’s catalog of minimalist, mechanically straightforward games, this time focusing on a compact 3D puzzle-platforming experience set within a castle environment filled with hazards. The premise is simple and almost intentionally barebones: you take control of the Super Clown character and attempt to traverse a sequence of trap-laden areas in order to reach a final objective, typically marked by a collectible star that signals completion. Rather than building a layered narrative or expanding world, the game commits fully to a gameplay-first approach, though even that gameplay remains deliberately stripped down to its most basic components. At its core, the game revolves around navigating environmental dangers while solving light puzzle elements that gate progression. Players must jump across platforms, avoid obstacles such as spikes, rotating blades, and bursts of fire, and occasionally trigger mechanisms that open new paths forward. The puzzles themselves are less about intellectual challenge and more about execution—understanding the timing of hazards and committing to precise movement. This creates a rhythm of trial-and-error gameplay where success often comes from memorization and repeated attempts rather than discovery or creative problem-solving. While this structure can offer short bursts of satisfaction when a difficult section is finally cleared, it also introduces a degree of frustration, especially when failure results in immediate resets that erase recent progress. The difficulty curve is somewhat uneven, largely because the game does not introduce new mechanics or systems as it progresses. Instead, it builds challenge by stacking familiar hazards in tighter configurations, requiring faster reactions and more precise control. This approach works to a point, but it also reveals the limitations of the game’s design, as the lack of variety means that later challenges feel like extensions of earlier ones rather than meaningful evolutions. The collectible stars scattered throughout the level add a small incentive for exploration and completion, but they function more as checkmarks than as elements that deepen gameplay or unlock new possibilities. Movement and controls are functional but lack refinement, which becomes particularly noticeable in sections that demand accuracy. Jumps can feel slightly inconsistent, and character responsiveness does not always match the level of precision the game expects from the player. As a result, some failures feel less like a consequence of player error and more like a byproduct of the game’s limitations. This tension between intended challenge and mechanical roughness is one of the defining characteristics of the experience, and it can either add to the game’s quirky charm or detract from its enjoyment, depending on the player’s tolerance for such imperfections. Visually, the game adopts a simple 3D presentation that prioritizes clarity over detail. The castle setting provides a consistent backdrop, but environmental variety is minimal, and assets often feel repetitive. There is a certain functional readability to the design—hazards are easy to identify, and paths are generally clear—but the overall aesthetic lacks depth and polish. Animations are basic, and the world feels more like a constructed obstacle course than a lived-in environment. Sound design follows a similarly restrained approach, offering only the essentials without adding much atmosphere or personality. The game’s scope is notably small, with a single primary map and a limited set of objectives. This makes it accessible for short play sessions, and players can reasonably expect to see everything the game has to offer within a relatively brief amount of time. However, this brevity also limits its long-term appeal. Once the main objective is completed and collectibles are gathered, there is little reason to return, as the game does not feature alternate modes, procedural elements, or meaningful replay incentives. It is very much a one-time experience designed for quick engagement rather than sustained play. Despite its simplicity, Super Clown Puzzles does have a certain niche appeal. It embodies a straightforward, almost old-school approach to challenge-based design, where the focus is purely on overcoming obstacles without the distractions of complex systems or narrative layers. For players who appreciate minimalistic platformers or who enjoy exploring lesser-known indie projects, there is some value to be found in its directness and compact structure. However, for those seeking depth, polish, or innovation, the game is likely to feel underdeveloped and repetitive. In the end, Super Clown Puzzles is a modest and highly focused experience that delivers exactly what it sets out to do, but very little beyond that. Its reliance on basic mechanics, repetitive challenge design, and unrefined controls prevents it from standing out within the platforming genre. While it can provide a brief moment of engagement for the right audience, it ultimately feels more like a small experimental project than a fully realized game. Rating: 5/10
this soundtrack changed my life
有成就 没中文 超级小丑谜题 剧情 超级小丑再度归来,在这座复古风格城堡中展开第三人称平台解谜冒险。超级小丑需要解开各式谜题来打开大门、继续前进。游戏中有多种考验跳跃技巧、记忆力与反应速度的谜题。 关卡内还设有大量致命陷阱:旋转锯、尖刺、火焰喷射器,一旦触碰即会立刻死亡,玩家必须从头开始。收集星星可解锁 Steam 成就,抵达地图终点并获取红色星星,即可通关游戏。 特色 单张谜题地图 多种考验精准跳跃、记忆力与操作技巧的谜题 内置 Steam 成就系统 尖刺、锯片、火焰等多种一击必杀陷阱
闯关游戏,躲避障碍物和陷阱等,跳跃有滞空感,部分陷阱不生效,游戏开局没锁帧,正式进游后就稳定不少。 解谜引导较差,大门不知道怎么开。 不支持简中。
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