
Sorcerer and his army has captured Stars who keep peace in world. So Super Clown is only brave hero who can defeat enemy army and evil leaders to save Stars
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 24 reviews with recorded playtime.
Reviews
угарный раннер, всю игру бежал бежал от угарных чуваков, запнулся и сдох, пришлось начинать заного
very ambiguous game -_-
Be afraid sorcerer, I'm going to take revenge :D
THE definitive shovelware / asset flip experience! They got it all folks - no options menu! tons of bugs! crappy UI! no pause menu! bad level "design"! bad English! lag even though the game looks like ass! terrible enemy "AI"! How this has even a single positive review is beyond me.
Объективно: продукт абсолютно неиграбельный. Плюс ко всему, при всей этой не самой шикарной графике, моя 4060Ti начала греться уже через 10 минут игры, что показывает полное отсутствие оптимизации..
Super Clown 3: Revenge, developed by Tero Lunkka in collaboration with Valkeala Software, continues the developer’s recognizable pattern of producing simple, budget-oriented platformers that prioritize straightforward gameplay loops over refinement or innovation. As with many titles in this catalog, the game presents itself as a third-person platforming experience built around navigating obstacle-filled environments, collecting items, and reaching level endpoints, all while facing occasional enemies and environmental hazards. The premise is loosely framed around a revenge theme, but narrative elements are minimal and largely incidental, serving more as a thematic excuse than a meaningful part of the experience. The core gameplay is built on basic movement and traversal, with players guiding the clown protagonist across linear stages filled with traps such as rotating barriers, narrow walkways, and timing-based hazards. The objective structure is consistent and easy to understand, making the game immediately accessible even to players with little experience in platformers. However, while the simplicity allows for quick entry, it also reveals one of the game’s main weaknesses: the lack of precision in its controls. Movement can feel slightly unresponsive or imprecise, which becomes especially noticeable during sections that require careful jumps or tight navigation. Instead of difficulty arising from clever level design, it often stems from the inconsistency of the mechanics themselves, which can lead to frustration. Combat, when present, is equally minimalistic. Encounters with enemies are straightforward and rarely require more than basic attack inputs, with little variation in enemy behavior or combat strategy. These moments feel more like interruptions to the platforming rather than fully developed gameplay elements. As a result, the game never truly establishes a strong sense of progression in its mechanics, and players are unlikely to feel a growing mastery over its systems as they advance. Level design offers some variety in layout but struggles to maintain long-term engagement due to repetition. While different stages introduce new arrangements of obstacles and pathways, many of these elements are reused frequently, creating a sense of familiarity that can quickly become monotonous. The game does attempt to increase challenge over time by layering hazards more densely, but without introducing new mechanics or meaningful twists, the progression feels more like an extension of the same ideas rather than an evolution of them. This repetition makes the experience feel stretched, as if the game relies on quantity rather than depth to sustain playtime. Visually, Super Clown 3: Revenge reflects its low-budget roots quite clearly. Character models are basic, environments lack detail, and animations often appear stiff or incomplete. The overall presentation feels utilitarian, focusing on functionality rather than immersion or artistic identity. While this simplicity does not necessarily prevent the game from being playable, it does limit its ability to leave a strong visual impression. The audio design follows a similar pattern, with minimal sound effects and background music that serve their purpose but do little to enhance the atmosphere or emotional tone of the game. One of the game’s more redeeming qualities is its straightforward and undemanding nature. It does not require significant time investment or complex understanding, making it suitable for very casual play sessions. Players who enjoy low-pressure experiences or who are specifically interested in exploring niche indie titles may find some value in its simplicity. There is a certain consistency in how it delivers its gameplay loop, and for a brief period, this can be mildly engaging. However, this same simplicity ultimately limits its appeal. Without meaningful progression systems, mechanical depth, or polished execution, the game struggles to maintain interest over extended play. The lack of innovation or standout features makes it difficult to distinguish from other low-budget platformers, and it rarely provides moments that feel memorable or particularly rewarding. For players accustomed to more refined entries in the genre, the experience may feel underdeveloped and lacking in both challenge and creativity. In the end, Super Clown 3: Revenge is a modest and functional platformer that delivers a basic experience without striving for more. It fulfills its role as a simple obstacle-based game, but it does little to elevate itself beyond that baseline. While it may offer short bursts of casual entertainment for a very specific audience, its technical roughness, repetitive design, and lack of depth make it difficult to recommend more broadly. Rating: 5/10
this is so ♥♥♥♥♥♥♥ bad, you should be ashamed of yourself for making this, ♥♥♥♥ you for wasting my electricity. youre either 12 or profoundly retarded for making this and putting it on steam. no volume controls either ♥♥♥♥♥♥♥ ♥♥♥♥♥♥, cant tab out and in, ♥♥♥♥ soundtrack, ♥♥♥♥ camera, ♥♥♥♥ controls, there is not one single redeeming quality about this piece of garbage game, my ♥♥♥♥♥♥♥ dead grandparents could make a better game than this, and this is game 3 in the series? you are delusional as ♥♥♥♥, thinking people wanted 3 of these "games", ♥♥♥♥♥ no one even wanted one. what a ♥♥♥♥♥♥♥ joke, i bought this game thinkign it would be a bad funny game but theres nothing funny about this asset flip. i bet you feel so accomplished when you tell people irl that ur a game "developer". ♥♥♥♥ you whoever you are, this is just sad.
Random Scuffed Games #18 twitch.tv/ditodesign vorgeschlagen von Schatten1001 In welches Rabbithole bin ich hier nur reingeraten? Das Spiel ist ganz klar vom selben Entwickler wie Soulsland, und ebenso lieblos zusammengewürfelter Cashgrab. Allerdings muss ich sagen, dass dieser Titel sogar halbwegs Spaß macht und deutlich besser funktioniert. Es ist super scuffed und genau das ist der unique selling point. Wer den verschollenen blauen 0815 Bruder von Mario names Guiseppe sucht findet ihn hier zwischen Kanonenhäschen und Zombies. Für 2€ eine Frechheit, da es Null originell ist, wer aber seine Kids beschäftigen möchte oder high as f**** ist, kann für unter einem Euro im Angebot nix falsch machen. Aber aus ethischen Gründen keine Empfehlung meinerseits, da es offensichtlich (schlecht) geklaut ist. Ratings: Dito: 2.4/5 Chat: 3.29/5 Gesamt: 2.85/5
ЯВЫРВАЛ СЕБЕ ГЛАЗА
the incredible adventure of a clown under illegal psychotropic drugs haha I have never seen such a stupid and funny game before and so I would like to stop laughing endlessly with these "monsters" chasing me lol you think you can ever catch up with me?! Never. Don't even dream about it. dude, it costs like a cup of coffee but I wish they would add collectible cards so I could sell them ))))
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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