
Rocket-powered 3D parkour platformer, built for speed running and exploration. Defeat enemies and overcome obstacles as you hurtle with break-neck momentum above a vast abyss. Collect power-ups, drop checkpoints and take your place on the international leaderboards.
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Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Japanese, Portuguese - Brazil, Russian, Swedish, Traditional Chinese, Simplified Chinese*languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Super Cloudbuild, like my previous review with Cloudbuilt, had issues with the 8k format, but this game I think used a newer system, however, the system broke because the scale does not display properly. In the game, it looks rough, jagged, and just outright unplayable. It's one of those game that you realize was so recently made, that it hurt the fact that many games would not hold up today if this one could not survive. I've been reluctant to see how you could replace many games like this one, but I just have to be honest and say this game did not survive the translation from 4k resolution to 8k resolution. I don't even know how this could have happened, but things that were looking excellent broke under it's own weight, and this game split in half. I used to be able to demo this game, but at the current resolution, it's just one that you try to play; then you have to leave because it doesn't look good and it's trying to fix a problem that would need an inherent overhaul of a system when the price point was already to expensive to set up both from the user side and developer side. It did not make the cut, so I cannot recommend the game.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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The character's movement is just annoying to deal with. If the game wasn't built around precision and I was allowed to explore the weird mechanics that caused me to lose all my momentum at random, I might've had a better time. The movement is certainly more suited to faster play than what the level design engenders. I suspect the issue might partially be tied to playing on a controller. I can imagine some directional inputs that are illogical on a gamepad might feel fine with digital movement keys. The enemies are just frustrating to deal with. There's nothing good to be said about the combat. The limited lives system sucks. Instead of practising a tough section in peace, the game keeps taking respawn tokens away from you for the crime of trying to learn. The secrets aren't fun to hunt. There's no real uniform design language behind them - they're scattered about in weird places, but levels are full of weird places that do not contain secrets as well, so most of your exploration (which isn't fun, because you don't do it at full speed of course) is fruitless.
挺好的
Pure locomotive bliss
This game is a classic!it get very difficult but it's super fun and frustrating at the same time.great music and performance.
Lo compre en xbox hace unos años y la meti varias Horas el mejor juego de speedrun parkour que hay 11 de 10 GOD
juicy graphics, tight controls and insanely high speeds. Kudos to developers for making something so amazing
This game is quite unique experience. Only third person perspective parkour style game for a long time. Levels are fun to navigate and have multiple paths. Music is very good esspecially "bloodmoon" and "monolith". Items make hard levels managable. Challenges are varied and optional (I like pathfinder the most).
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.