
When the kingdom is shaken as children are being kidnapped, the court alchemist and best detective decides to take matters into her own hands. Using elixirs and shapeshifting magic, you have to stop the dreadful sound of the deadly symphony.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Polish, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
연금술사가 수사도 하는 HOG 여전히 컷씬 그래픽은 구리지만 인겜 그래픽이 괜찮고 연금술요소가 있음 도전과제는 다 무난하고 수집요소만 조심하면 끝 추가 스토리는 도과없어서 패스 가이드에 공략이 있고 유난히 번역 이상한게 많이 보이는 듯 도과 잘 먹고 갑니다
Прикольная игра, с красивой картинкой, интересными и порой смешными персонажами. Сама игра выполнена в виде сказки с магией, где тебе на пути встречаются говорящие предметы, типа котелка для зелей и часов. Это напоминает сказку Красавица и чудовище, что придаёт такое приятное погружение в игру, с детскими воспоминаниями.
An Artifex Mundi hidden object game. It is quite short and easy and you can only get to a couple of locations at a time which I am not the biggest fan of, but it is still a decent game. Linux version of the game works without any issues.
After the lazily made [url=steamcommunity.com/id/atisz2/recommended/814030]previous part[/url] from the [url=store.steampowered.com/bundle/3321/Queens_Quest_Collection/]Queen's Quest series[/url] [i]Queen's Quest 5: Symphony of Death[/i] turned out to be a positive disappointment, not only due to the fact that it managed to eliminate several shortcomings - like the overabundance of hidden object scenes and using the same scene twice - from the past, but also that it is actually the sequel to the 2nd part, [url=steamcommunity.com/id/atisz2/recommended/558790]Queen's Quest 2: Stories of Forgotten Past[/url]. As the nameless alchemist heroine, we must help the kingdom once again: a mysterious assailant kidnaps children while a terrible werewolf roams the streets at night. Although the Pied Piper of Hamelin is imprisoned, the kidnappings still cease to stop... Along with some characters from the 2nd part, our potion cube also returns - so we can concoct potions, with which we can transform into various animals, like an eagle to fly to the city for example or a mouse to interrogate... another mouse :) Strangely enough the game alerts us (our potion kit begins to spew sparkles) when to use it at first, but this stops later on, so whenever we get stuck we'll have to check whether we have the ingredients to create a new potion... on some occasions we use the potions for other purposes, like analyzing, not just shapeshifting. We don't have to be on the correct scene in order to make the potion: it can be done anywhere and when the potion is done, the game automatically transports us to wherever we have to use it. Fortunately there are more puzzles and minigames this time as there were in the previous installments, even if very easy, they are creatively done and fun nevertheless. The throne room serves as a hub, near the portal we have to assemble the image of our next destination. Some previously used methods also return: the rune selecting 'bossfights', or the story being told through still images where we have to find identical parts, but now there are also 'spot the difference' variants and others where we have to place items from one side to the other that have objects missing them. The hidden- and fragmented object scenes aren't tedious (despite the slow morphing objects still being present) and their number is just right. The necessary items aren't blurry, so they don't blend in the background and the toolbar became somewhat smaller, giving the player more space to click around. We have to look out for 3 different kinds of collectibles: ghosts, magic wands and puzzle pieces. They are listed on a display and after finding them, we can read about important characters and information related to previous parts of the series. The story is good enough considering the standards of HOGs, although the super shady blonde's involvement [spoiler]and her identity[/spoiler] should become apparent from the first moment. The talking items were still very strange, like our alchemy apparatus at home or the clock... and so were the goofy looking animals, especially the bat looking for its helmet (?), not to mention the mouse that looked like a train conductor. And again the number of those 'wanted' notes literally eveywhere with the image of the escaped queen on them was a bit too high, just like the "objective completed" popups after almost every single action we perform... The main story takes about 2-4 hours (depending on the difficulty setting) and there's also a bonus chapter with an additional half an hour long content. Sadly it just reuses a few locations from the base game with some additional hidden object scenes mostly, where we have to handle a mice infestation (not exactly a sublime task after finding the missing children :)) The locations are pretty, both at nighttime or daylight, making the game probably the best looking one in the series. steamcommunity.com/sharedfiles/filedetails/?id=3225584234 steamcommunity.com/sharedfiles/filedetails/?id=3225585594 Cutscenes however are still very blurry and choppy, with terrible character animations. There's also a notable spelling mistake towards the end. Some tracks returned from the previous parts, but they were alright - unlike some of the amateurish voiceovers. [i]Queen's Quest 5: Symphony of Death[/i] is easily the best within the Queen's Quest series - but to be fair, the other parts aren't exactly the top of the genre. If we played the 2nd part, I would say the 3rd and the 4th are skippable, but this is definitely a worthy sequel. PROS + fair number of (easy) minigames + good amount of hidden object scenes + great looking locations + collectible display CONS - cheaply made, terrible animations, blurry cutscenes - weak voiceovers RATING 7/10
The fifth and the last...? Yep, the last of the fivetology in the series! I know everyone is eager to know IF there was a Queen in this one and I am proud to say that... NOPE! THERE WASN'T! Sorry game, but putting an "ex"-Queen from a different episode on a piece of paper (several of them) doesn't count! And since Snow isn't the Queen yet... Also doesn't count! Of course that's just mere fun, now how about the game play? It's severely easy. Yep. I practically blew... Breathed... BREEZED through the game! Sure I had to take the time to do it... But most of it was spent on finding which area to examine and what items go where. That's it. Mini-games are absolutely kid-level. Okay, okay... There might be one you need to do math, but... *whispers* Have you tried actually switching crystals around to see if you can get it WITHOUT doing math? I sure can. Not that I can't do math... *-* Ah yes and this one was the one with the purple haired Alchemist... Who is holding a weather vane in the beginning... Atop a roof. If she slips... *shakes head* That means we get to make potions and compare DNA and such?! Yep, but... You barely do jack sheet. You do the "blood comparison" ONCE! Potion making? You just stuff all the herbal items into the bowl and pour water into it. Then it auto-mashes it and you send it into the beakers to make it a different color... You don't even need to go to the right place either to use said potion! IT TAKES YOU THERE! Overall it's not bad. Really. Graphics are nice. Story is fine for a H.O. game... But if you are looking for a challenge? Nah. Not here. Instead of going out with a blast, they went out with a lazy ass. So it all works out! Thanks for the game and not making me work too hard... Or at all. Heh heh. P.S. Miceys are very cute! Bat too.
"Queen's Quest 5: Symphony of Death" is a free mobile app that's been dumped on Steam as a lazy, cheap cash grab. It's a routine mobile ported hidden object casual puzzle/adventure game with a historical/fantasy/mystery theme. Solving various puzzles and hidden object minigames progresses the plot and unravels the mystery. As with most mobile ported HOGs, there's a simplistic interface, locked/unchangeable screen resolution, next to no customisability, and somewhat low resolution graphical assets. All of this puts this game below minimum standards for a contemporary PC game, and Artifex Mundi have been polluting Steam with these low effort mobile apps for years. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The controls can't be customised because the game has such a dumbed down, simplified interface that it's just point and click stuff like a browser/Flash game. The fact that the interface is this dumbed down might be seen as a problem in itself, however... this is a fairly shallow experience if you're the kind of gamer that likes to play games with deep, rich control schemes and interaction. You'll get none of that here. These technical defects push this game below acceptable standards for any modern PC game. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this only appears around the same time that trading cards were applied to the game... so this is just card idlers getting their cards and moving on. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. Once more we see greedy mobile devs trying to scam PC gamers. On Steam, this is an eye watering $15 USD (You could get the entire Mass Effect Trilogy for the same price as this mobile app), on app stores, it's free. Mobile devs must learn PC gamers are not here to be gouged, and can't be expected to pay FIFTEEN BUCKS FOR A FREE MOBILE APP just because it's been lazily dumped on Steam. This is unacceptable disrespect for PC gamers. Because this can be played free elsewhere, and because of the other defects, it's impossible to recommend. Who do they think we are?
Broken garbage. Game has a bug that bricks your entire playthrough right before the end. https://steamcommunity.com/app/1089660/discussions/0/2944747978670773366/ Has been reported years ago, still not fixed and probably never will be. Stay away from this trash!
Duration: 3.5 hours Typical HOPA with no special elements and a typical storyline. This is not Artfex Mundi at its best. You won't miss anything if you pass on this one. 5/10
cozy enough, not the best, but still pretty good, lots of locations, a bit of object swapping toward the end, the bonus game was very short, hogs thrown in to make it longer, but still the main game was fine. good game overall
Queen's Quest 5: Symphony of Death is a story-driven hidden object puzzle adventure that continues the fairy-tale mystery formula the series is known for while leaning more heavily into darker themes and investigative storytelling. Developed by Brave Giant LTD and published by Artifex Mundi, this fifth entry places players once again in the magical kingdom of Netherfall, but trades whimsical wonder for a more somber, unsettling atmosphere. From the opening moments, the game establishes a sense of unease through its tale of disappearing children, cryptic villains, and an undercurrent of manipulation that slowly reveals itself as the mystery unfolds. You take on the role of a skilled alchemist summoned by the king to investigate a string of kidnappings that have left the capital fearful and suspicious. Rather than relying on brute force or combat, the game emphasizes intelligence, observation, and creative problem-solving. The narrative is paced like a classic detective story, gradually expanding from a single disturbing incident into a broader conspiracy involving folklore-inspired antagonists and magical control. Familiar fairy-tale motifs are twisted into something more sinister, giving the story a darker edge than earlier entries while still maintaining the accessible tone typical of the genre. Gameplay follows the traditional hidden object adventure structure but adds enough variety to avoid feeling mechanical. Exploration takes place across dozens of hand-crafted locations filled with interactive objects, environmental puzzles, and story moments. Hidden object scenes are frequent but varied, often integrating inventory use or alternate mechanics rather than simple item lists. Between these segments, players solve logic puzzles, mechanical contraptions, symbol-based challenges, and mini-games that test pattern recognition and deduction. None of these puzzles are overly punishing, but they are thoughtfully designed to keep the experience engaging rather than purely passive. A notable addition to the gameplay is the alchemy and transformation system, which allows the protagonist to brew magical potions that grant temporary abilities. Transforming into animals such as a mouse or eagle opens new paths, reveals hidden clues, or allows interaction with otherwise inaccessible elements. These moments provide a welcome change of pace and reinforce the idea that the protagonist is an intellectual problem-solver rather than a traditional hero. While these transformations are used sparingly, they help break up repetition and add flavor to the exploration. Visually, Symphony of Death delivers the richly illustrated style expected from Artifex Mundi titles. Locations are detailed and atmospheric, ranging from shadowy city streets to enchanted interiors filled with storybook detail. The color palette leans darker than usual, reinforcing the ominous tone of the narrative. Character designs are expressive, though animations can feel stiff, and cutscenes occasionally lack polish. Voice acting varies in quality, with some performances adding personality and others feeling flat, but the overall presentation remains immersive enough to support the unfolding mystery. The game’s pacing is steady and forgiving, making it well suited for casual play sessions. Hints are readily available, puzzles can usually be skipped, and objectives are clearly logged, ensuring players never feel stuck for long. While experienced fans of the hidden object genre may find some mechanics familiar or predictable, the story’s darker direction and layered mystery help maintain interest throughout the adventure. The bonus content included after the main story adds extra value, extending the experience with additional puzzles and narrative closure. In the end, Queen’s Quest 5: Symphony of Death does not reinvent the hidden object adventure genre, but it refines and confidently executes its formula. Its blend of fairy-tale darkness, investigative storytelling, and accessible puzzle design makes it a strong entry in the series and an inviting choice for fans of narrative-focused casual adventures. For players who enjoy unraveling mysteries at a relaxed pace while exploring beautifully illustrated worlds, it offers a satisfying and cohesive journey that balances comfort and intrigue without overstaying its welcome. Rating: 7/10
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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