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Languages: English, Simplified Chinese, Traditional Chinese
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Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I don't usually review games but since the devs need feedback here is mine After trying it for a few hours with friends, so i can't tell what's its like to play with randoms. I must say that the game has potential, now it's up to the devs to see what they will do. + The gameplay is fun - but need to be more "readable", the ball feels way too light (i come from RL like a lot of people i think), it's almost impossible to predict anything. The ball just bounces randomly at high speed all the time - Left click shot need to be more consistent, the goal is already kinda small, i know there is an accuracy stat, but come on, left click on Samba is useless if you are not in their goal, unless you like RNG. - scoring 2 point with a far goal is stupid imo, it makes R47 and Pai way to strong and stupid to play, those who played several times against double Pai + R47 know what i'm talking about. - I know it won't stay that way but 2 same characters in the same team is broken, double Pai spamming their ult and dash is just annoying About the game launch in 2021, if the game doesn't make itself more known in the meantime or/and doesn't stay free in the process, seeing the number of players now, the game is doomed to fail, which would be a shame, because again, it has a lot of potential and could become a very fun, competitive game in the future.
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Modeled estimate over time.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Rocket League x Overwatch. Very promising, fun in bursts, but DESPERATELY needs better netcode and a ton of polish before full release.
When people say this is Rocket League meets Overwatch, then they are not wrong. It has great potential and I'll be keeping it installed for now. Obviously it's needing some polishing but one of the complaints I'd have is the music. It doesn't suite the type of game it is. Give us exciting music instead of relaxing music, because it just gets annoying to be honest. Cinematics when the game has ended wouldn't go a miss. The atmosphere seems a little dull while playing. A crowd chanting or commentators would definitely add to the excitement. These are just my recommendations but don't think I'm slandering the game, because the game is a great hybrid of the games I've already mentioned. Highly recommended and I look forward to see how the game progresses.
Recommending because it's a game to keep your eye on. It does look very promising and I think with more content updates and growth of it's community it'll be something quite special. Definently worth keeping an eye here or trying it since it's free to play anyway!
Amazing, innovative game with a massive skill ceiling and engaging, dynamic gameplay. If this gets the proper care from devs this game will go VERY far. Download it, its 1gb, nothing to lose.
I can see the potential but gameplay just feels very clunky. If the devs polish this game, it could be very good.
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Super fun game, competitive gameplay, great design and replayability. I have a lot of fun playing this game and hope the community grows! Come play and enjoy :)
Been playing it daily and the game is still enjoyable. It takes inspiration from rocket league and puts it into a new skin with unique gameplay thanks to the variety of characters present in the game. The matches are nice and short and the queue times are pretty quick. Also easy to team up with others through discord or the ingame friend system. Definitely recommend giving it a go.
Basically a better version of Lucio Ball from Overwatch, wich is a good thing, bcuz I really wanted to play a game like that and SBT does not desapoint, it has cool characters, cosmetics witout lootboxes, an really satisfying and solid gameplay loop, really fun game modes and seens hard to master. Not a perfect game, but I love it.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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