
Super Blasting Boy is a logical platform platformer made in the best traditions of retro games of the late 80's and 90's.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 26 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I did remap the controls to Xbox Controller. It did not help. The controls are very limited. E.g. wall jump feels like randomly stuck. Movement is slow. It just does not feel comfortable/ intuitive. Definitely not fun. Pitty. I like the graphics.
There’s anger, there’s betrayal, and there’s this game. Coming from an indie era where some developers would try to imitate the precision and challenges from games like Super Meat Boy but without the polish, Super Blasting Boy suffers horrendously from 2 main issues. The first one is the punishing level design that doesn’t test your skills at times as much as it can become more of a trial and error. In some levels it’s annoyingly easy to screw yourself from finishing it due to something you couldn’t notice before a checkpoint or a breakable platform that never came back. In the latter ones in particular this can easily erase minutes (or hours) of progress. The second issue is how stiff the boy is to control. The jump is unbelievably heavy, making the wall jumps that much harder to implement, more so since they require you to point to the wall with the direction pad fully until the jump has been properly executed. Furthermore, the camera moves around too much, more so with the way you can aim your weapon or some enemies can shake the environment with a blast. Needless to say, this works against the precision the game requires from you. I can’t see myself recommending this to anyone, more so considering its developer has already moved on to something else and there are greater (and cheaper) options out there.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
le die & retry est un genre exigeant mais super interessant, forçant le joueur a se depasser. mais avancer dans super blasting boy, c'est un peu comme bouffer une assiette de caca niveau performance. le principe est vu mille fois et efficace, graphiquement, pas fou avec néanmoins du cachet, une musique cool... rien ne semblait dingue mais rien d'horrible. jusqu'a ce qu'arrive le controle. il est dégueulasse. c'est comme ouvrir des huitres en etant manchot. déjà, pas de pad, une aberration au vu du style de jeu (mais si, le jeu de plateforme, c'est teeeeellement plus pratique au clavier souris, c'est bien connu... avec la souris qui sert a orienter la camera qui ne suit pas les mouvements quand la progression se doit d'etre rapide... super pratique !). et puis le walljump... comment ils ont pu rater un truc pareil ?votre bonhomme part à l'opposé, sans aucun controle... comme le dash, pas précis pour un sou. Dommage, ça aurait pu etre bien, mais c'est de la mer.e
wall jump mechanic is clunky and poorly implemented. Ruined the entire game for me. I only payed 49 cents for this and I want my ♥♥♥♥♥♥♥ money back.
Oyun biraz karışık olsada genel olarak güzel tavsiye ediyorum.
Nope, this is not Super Meat Boy, actually, there is nothing super about this game. Maybe I should not have played Super House of Dead Ninjas before I tried this. My first impression: Uh, that yellow buddy does not move like a Ninjette, more like a tank on square wheels. The game is not unplayable but the controls are clunky and unintuitive, and the effort to mix a hardcore platformer with a (twin?) stick shooter does not pane out (later you get guns and have to aim with your mouse). A controller, maybe? Forget it! The music is very energetic and not bad at all, but hey, this is not a racing game, I have to focus to get the timings right, so it does not work for me as well. The level design is okayish, however, I have only seen a few levels and they look very similar. Guessing by the great looks of the screenshots you would think there is some atmosphere but I don't get the vibes. Ultimately, and worst of all for me - the game simply is not fun but feels right away like a chore. Nothing against a tough-as-nails platformer, but this? I mean, have the devs ever asked somebody who has not helped to create the game to test it and noticed something? I guess, after being forced to play the game for 10 minutes those folks would have offered money or tried to start a quarrel just to get out of it. There are so many better alternatives - even in the same price range. 2.5/10 - not worth it.
不知道为什么这么多差评,本来就是像素黑魂,不过难点在跳跃而不是战斗。基础的二段跳,反墙跳,高级一点的高跳,反墙长跳还不怎么会。因为可以在空中移动,反跳的瞬间要松开,不然会抵消反跳的力度。目前2小时通到第三关,很菜死了很多次,不过感觉游戏乐趣很足,有打开玩的欲望。
No, just no. Very Slippery when controlling, song doesn't fit (but the music is pretty nice) the levels aren't balanced. That's all i'm going to say from playing this game 0.2 hours
Рекомендую данный платформер, на пару вечеров затянет=)
Grafica faina, nivele facute fain, un personaj ce se caca pe el :)))
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $5.7K | 46 | 59% | $5.99 | |
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| $12.3K | 875 | 64% | $0.99 | |
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| $251 | 10 | 100% | $1.24 | |
| $46.7M | 147.4K | 97% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $7.2K | 84 | 80% | $2.99 | |
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| $7.2K | 96 | 97% | $1.99 | |
| $7.2K | 112 | 86% | $1.99 | |
| $7.2K | 69 | 72% | $4.49 | |
| $7.2K | 58 | 41% | $5.99 |