
Super Blasting Boy is a logical platform platformer made in the best traditions of retro games of the late 80's and 90's.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Quite interesting game with unusual control set, good music and some hard levels. Good choice for couple of hours playing.
不知道为什么这么多差评,本来就是像素黑魂,不过难点在跳跃而不是战斗。基础的二段跳,反墙跳,高级一点的高跳,反墙长跳还不怎么会。因为可以在空中移动,反跳的瞬间要松开,不然会抵消反跳的力度。目前2小时通到第三关,很菜死了很多次,不过感觉游戏乐趣很足,有打开玩的欲望。
This has the bones of a hard core platformer, but the controls are really poorly thought out. The amount of control that's supposed to be done by just the left hand is a lot. There is no support for using a controller. The basic platformer motion never became familiar so instead of getting frustrated by the obstacles, I was mostly just frustrated that I couldn't get my character to do what I wanted even in basic ways.I'll admit I didn't have the patience to play through all of the ideas in the game, but it's not the tight platformer I was expecting.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
아직 레벨6 진행하고 있습니다. 레벨이 올라가면서 점점더 난이도가 상승하는 것이 확 느껴지네요.... 재밋거나 즐기려고 한다면 비추천입니다. 게임 플레이하면서 생기는건 짜증과 화 밖에 없는 것 같네요 끈기와 인내력이 크셔도 비추천 게임입니다. 게임성은 좋아요!
si
There’s anger, there’s betrayal, and there’s this game. Coming from an indie era where some developers would try to imitate the precision and challenges from games like Super Meat Boy but without the polish, Super Blasting Boy suffers horrendously from 2 main issues. The first one is the punishing level design that doesn’t test your skills at times as much as it can become more of a trial and error. In some levels it’s annoyingly easy to screw yourself from finishing it due to something you couldn’t notice before a checkpoint or a breakable platform that never came back. In the latter ones in particular this can easily erase minutes (or hours) of progress. The second issue is how stiff the boy is to control. The jump is unbelievably heavy, making the wall jumps that much harder to implement, more so since they require you to point to the wall with the direction pad fully until the jump has been properly executed. Furthermore, the camera moves around too much, more so with the way you can aim your weapon or some enemies can shake the environment with a blast. Needless to say, this works against the precision the game requires from you. I can’t see myself recommending this to anyone, more so considering its developer has already moved on to something else and there are greater (and cheaper) options out there.
le die & retry est un genre exigeant mais super interessant, forçant le joueur a se depasser. mais avancer dans super blasting boy, c'est un peu comme bouffer une assiette de caca niveau performance. le principe est vu mille fois et efficace, graphiquement, pas fou avec néanmoins du cachet, une musique cool... rien ne semblait dingue mais rien d'horrible. jusqu'a ce qu'arrive le controle. il est dégueulasse. c'est comme ouvrir des huitres en etant manchot. déjà, pas de pad, une aberration au vu du style de jeu (mais si, le jeu de plateforme, c'est teeeeellement plus pratique au clavier souris, c'est bien connu... avec la souris qui sert a orienter la camera qui ne suit pas les mouvements quand la progression se doit d'etre rapide... super pratique !). et puis le walljump... comment ils ont pu rater un truc pareil ?votre bonhomme part à l'opposé, sans aucun controle... comme le dash, pas précis pour un sou. Dommage, ça aurait pu etre bien, mais c'est de la mer.e
An excellent project made by a cool developer, you can see that they put their soul into it. Well, in the style of similar games, it has an awesome soundtrack and cool sound effects. It's a pity that there is no multiplayer
I did remap the controls to Xbox Controller. It did not help. The controls are very limited. E.g. wall jump feels like randomly stuck. Movement is slow. It just does not feel comfortable/ intuitive. Definitely not fun. Pitty. I like the graphics.
Grafica faina, nivele facute fain, un personaj ce se caca pe el :)))
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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