
Solve the most challenging puzzles, jump, throw objects, use switches, dodge traps, defeat enemies, collect gifts, and discover the best way for Arter to take the key to the door in this puzzle/platform game.
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About
Super Arter is a puzzle/platform game inspired by the Mario vs Donkey Kong, with an emphasis on picking up the key and taking it to the door while solving puzzles. Featuring pixel art inspired by 16-bit games.

Jump, throw objects, use switches, dodge traps, defeat enemies, and more to overcome obstacles in your path. Search for the key to open the door to the next level and clear your way until you face the boss of each world to collect all the Domino Relics.

Solve various puzzles across five different worlds, each featuring multiple stages.
Face a powerful boss at the end of every world.

Recover the Domino Relics stolen by the Dark Wizard by solving the most challenging puzzles, facing enemies, collecting gifts, and discovering the best way for Arter to take the key to the door in this platform/puzzle game.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Cara eu achei que esse jogo tem uns puzzles legais que são divertidos de fazer e pensar na solução deles, porém o maior defeito que eu vi é o quão punitivo o jogo é, ele te pune muito por você errar e às vezes a culpa nem é sua do seu "erro", acontece muito de ser pego desprevenido. Mas no geral é um jogo gostosinho de jogar e um ótimo jeito de ter uma nostalgia relembrando dos jogos de plataforma antigos, como o Mario. Aliás, o dev é super prestativo e está constantemente atualizando o jogo pra deixar ele o melhor possível pro jogador. Parabéns pelo projeto.
Simples e divertido
Super Arter, developed and published by Atuate, is a compact yet carefully crafted indie puzzle-platformer that draws heavily from classic 2D design philosophies while presenting them with modern polish and restraint. It is a game that thrives on clarity of purpose: each level is a self-contained challenge built around movement, timing, and logical problem-solving, asking the player to think before acting rather than simply reacting on reflex. While its scope is modest, the experience is tightly focused and confident in what it sets out to achieve. The core structure of Super Arter revolves around a simple but effective objective loop. In every stage, the player must navigate a contained environment, overcome hazards and enemies, retrieve a key, and safely deliver it to the exit. This structure echoes classic puzzle-platformers, but the execution ensures it never feels mechanical or rote. Levels are designed to gradually introduce new mechanics and then recombine them in increasingly demanding ways, ensuring that progress always feels earned through understanding rather than brute repetition. Platforming is precise and responsive, forming the backbone of the experience. Jump arcs are predictable, movement is tight, and interactions with the environment feel deliberate. This precision is essential, as many puzzles rely on exact positioning, careful timing, or carrying objects through dangerous terrain. The game often asks players to commit to a plan, rewarding foresight and punishing impatience, but rarely in a way that feels unfair. When mistakes happen, they usually feel like learning opportunities rather than arbitrary setbacks. Puzzle design is where Super Arter truly shines. Each world introduces new elements—switches, moving platforms, throwable objects, enemy behaviors, or environmental traps—and then explores their possibilities thoroughly. Rather than overwhelming players with complexity, the game builds depth through combination. Later levels often require players to juggle multiple mechanics at once, forcing them to think several steps ahead and mentally map out an optimal solution. The satisfaction of executing a complex plan successfully is one of the game’s greatest strengths. Visually, Super Arter embraces a clean, colorful pixel art style inspired by classic 16-bit platformers. The artwork is expressive without being cluttered, ensuring that important elements stand out clearly against the background. Each world has its own visual identity, subtly reinforcing gameplay themes and helping players intuitively anticipate the types of challenges they will face. Animations are simple but effective, conveying motion and interaction clearly while maintaining the game’s retro charm. Sound design supports the experience without overpowering it. Music tracks are upbeat and loop smoothly, making them well suited for levels that may require multiple attempts. Sound effects provide clear feedback for jumps, switches, enemy interactions, and hazards, reinforcing player actions in a way that feels satisfying and readable. While the soundtrack may not be especially memorable on its own, it complements the gameplay well and contributes to the game’s overall sense of cohesion. Progression is structured across multiple themed worlds, each culminating in a boss encounter that tests mastery of that world’s mechanics. These bosses are less about raw difficulty and more about understanding patterns and applying previously learned skills under pressure. In addition to simply finishing levels, players can pursue optional collectibles, adding an extra layer of challenge for completionists who want to fully engage with each stage’s design. Accessibility is another area where Super Arter succeeds. The controls are easy to learn, and early levels do an excellent job of teaching mechanics without relying on heavy tutorials or text explanations. At the same time, the game does not shy away from increasing difficulty, ensuring that more experienced players still feel challenged as the adventure progresses. This balance makes the game welcoming without sacrificing depth. That said, the game’s focused design can occasionally lead to a sense of repetition, particularly for players who replay levels frequently or aim for full completion. Because the experience is built around a consistent objective structure, those looking for radical shifts in gameplay style may find its variety limited. Minor technical quirks, such as small collision oddities or rare input hiccups, can also surface, though they rarely detract significantly from the overall experience. In the end, Super Arter stands as a strong example of thoughtful indie design rooted in classic principles. It does not attempt to reinvent the puzzle-platformer genre, but instead refines and celebrates it through careful level construction, precise controls, and a clear understanding of what makes puzzle-driven platforming satisfying. For players who enjoy methodical challenges, retro aesthetics, and levels that reward patience and planning, Super Arter offers a consistently engaging and well-crafted journey that respects both the player’s time and intelligence. Rating: 6/10
Hey everyone, Here’s my experience with Super Arter. I had the misfortune of playing the game and even kept an eye on its development. I was honestly disappointed with what was delivered, especially since it’s just the work of an independent developer. The game is anything but a heartfelt homage to classic 2D titles from the 80s and 90s, instead offering a frustrating and uninspired experience. Sure, there are moments that will test your patience, but not in a good way. They’re tedious and make the game feel like a chore rather than a challenge. The atmosphere, soundtrack, and level design fail to capture any nostalgia and instead remind you why some eras are better left in the past. From what I’ve seen, the developer isn’t particularly committed to improving the game. He seems closed off to meaningful feedback and updates feel sluggish, which says a lot about his lack of dedication to the community. Recently, I came across a review that was glowing and overly generous. It felt like its purpose was to trick others into trying the game. While everyone’s entitled to their opinion, I think Super Arter should be judged for what it really is: a clumsy attempt at copying classic platformers and proof that independent developers can just as easily create something forgettable, even with all the passion in the world. I strongly discourage anyone who enjoys classic platformers from wasting their time on Super Arter. The price, while cheap, still isn’t worth it, and the developer’s passion doesn’t translate into a good experience for fans of the genre. Skip it—you’ll likely end up unpleasantly disappointed, as I was.
jogo bom valew a pena bem divertido ......
Vamos lá. Eu conheci esse jogo por acaso quando o criador do jogo postou em um grupo qualquer no Facebook, contando sua história, inspiração do game e pedindo apoio. Ali já fiquei interessado em querer, acima de tudo, ajudar um dev brasileiro e também fiquei interessado no game, já que ele traz referências claras a Mario vs. Donkey Kong e jogos do gênero que joguei na infância. Quando joguei pela primeira vez, tive o mesmo sentimento até o final do jogo. Apesar de curto, o jogo em si é lindíssimo na sua arte, a música também me agradou bastante, e a dificuldade com o level design é na medida certa, desafiante em alguns momentos. Eu super recomendo esse jogo pelo que ele traz de conteúdo e por ser brasileiro e um trabalho bem feito. 7.5/10 Ao desenvolvedor, seu avô estaria orgulhoso de ti. Ótimo trabalho.
Curti muito o game, a arte está sensacional, o game tem premissa simples mais viciante! Pode comprar sem medo!!!
I want to preface what I'm about to say with this: I understand just how difficult and time-consuming game dev is. Anyone who can fully complete and publish a game is incredibly dedicated to the craft. Even more so with this game, seeing how inspired it is. This isn't some shovelware slop churned out with free assets in a week — it clearly took months, maybe years of work to get fully completed, probably while juggling a full-time job. All this being said, Super Arter is a bold, experimental, and unapologetically challenging experience. There are many aspects of this game that make it stand out from typical platformers. It’s cryptic, demanding, and designed with a very specific audience in mind — those who thrive on trial-and-error gameplay and love dissecting tough mechanics. It’s not afraid to push players to their limits. Giant leaps of faith, instant projectiles, and puzzle loops that require precision and memory — these aren’t flaws for some, they’re features. The game doesn’t hold your hand, and that’s part of its identity. Enemy behavior is unpredictable and fast-paced. Penguin? Slides toward you instantly — a surprise that teaches you to stay alert. Boss 2’s ground attack? Immediate — you learn to anticipate and adapt. You’re not just solving puzzles or platforming, you’re mastering a system that rewards perseverance and memorization. It’s not for everyone, but for those who enjoy this style, it’s deeply satisfying. The game really starts to shine at the beginning of world 4. The use of throwable swings and object juggling to reach the exit is clever and engaging. It’s a glimpse into the developer’s creativity and shows how the mechanics can evolve in interesting ways. The sword’s attack patterns are intense, and while they can feel overwhelming, they’re consistent with the game’s philosophy: learn through failure, and overcome through mastery. The main adventure is concise, with around 30 levels. That’s not a downside — it keeps the experience focused. Each world explores a core idea, and while the layouts vary, the repetition serves to reinforce the mechanics. The soundtrack is minimalistic, with themes that give each world its own identity. Visually, the game has a unique charm. The completed sprites look great, and while some tiles are simple, they give the game a retro, abstract feel. The final boss screen instantly brought back memories of the golden classics from the Super Nintendo and Game Boy Advance era.There’s something endearing about that. The ideal audience for Super Arter is clear: fans of Mario vs. Donkey. Super Arter is, without a doubt, a true spiritual successor. It offers a unique and unforgettable experience.
Joguinho bom, mas por favor adicione a opção de baixar o volume da musica.
É UM JOGO BEM LEGAL, ME LEMBRA MT MÁRIO, o que me pega é a fisica desse jogo, do fato de eu estar acostumado com o jogo do mario, tem certas vezes que quero jogar no modo rápido por que as fases em si parece simples de resolver, por conta disso acabo perdendo por burrice kkkkk, então é so jogar no modo tranquilo que vc passa dboa, recomendo pra quem quer jogar no lofi.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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